Enable cooldownless /oos and high latency issues.

Australian here, you force us to play on Us or EU or not play at all.

This means I have 250 ping or 350 ping and in combination with the trash client + desync issues makes it extremely difficult to control my character.

Eg. Walk over patch of ground. On my screen I just walk past. On server I'm caught by bear trap. I pretty much take 3 seconds or so of damage without being anywhere close to anyone. Can't aim at them because they're off screen for me.

Because I play an unstunnable character, I will never get resynced.

Eg2. Chasing an opponent down. Flicker heavy/molten combo. 0 damage. This is because by the time my command reaches the server, the opponent had already left where my character was attacking. In the end, I'm attacking someone but on server/opponent client I'm hitting thin air. This desyncs my character and once again I no longer have control over the exact position.


And all this is forgoing the 250 to 350 ms delays on pots which pretty much makes or breaks a match. Love walking when bleeding from puncture because it's about half a second before I can actually pot server side, assuming 1ms reaction times.

We need /oos in pvp. Why was it even disabled in the first place?
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
Last edited by Skyforth on Feb 4, 2015, 8:02:52 PM
OOS was removed from PvP because every time you hit oos to resync yourself you also desync your opponent.
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Oh really.....

10/10 system GGG
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
We had oos before but it was removed because it desynced your opponent
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Last edited by Tommie_Sjukskriven on Feb 5, 2015, 6:45:22 AM

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