0.9.3h Patch Notes
Version 0.9.3h:
Last edited by Chris#0000 on Nov 24, 2011, 2:18:28 AM
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" This seems to be wrong. You should receive 125 damage before resists are applied. And 0.25*125=31, not 0.75*125=94. |
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Great success!
GORLAK SMASH WORDS!!
-------------------- The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910 So store. so item. http://www.pathofexile.com/forum/view-thread/136100 |
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Sadda: oops, I changed it to make it more accurate :)
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"Crap... that prevents getting the quest reward? I didn't think it would. :o I wonder If I can get the quest reward now Edit: looks like it's possible for me to get the reward. It offers me the amulet, but it doesn't stay in my inventory (probably because I already went past the alter). I forgot to check my health before the reward :\ Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Nov 24, 2011, 4:19:15 AM
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" nice one Chris! ^^ Mirror of Kalandra? Last edited by ama#3165 on Nov 24, 2011, 3:43:32 AM
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seems like the whole reason why reflect auras were so strong in 9.2f is because they always reflected whole dmg even if you overkill, when you hit 10hp monster with 2k dmg it will reflect whole 2k dmg on you. Thats why builds with 500%+ critical dmg multiplier were so dangerous to play, its especially true for light spells which have such high dmg discrepancy when you hit high roll+ critical it usually meant death. Current 1/4 Hp cap gave small room for error which i appreciate but its still funny when you cant freely do 70lvl lower area because monsters who are normally no threat still can kill you as fast as on merciless because they reflect whole dmg.
IGN Crakk
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I really like the damage cap PER monster.
Very smart, makes u change ure play style without making it near impossible. Are there any plans to change discharge a bit? Its a little OP, something like only + elemental dmg effects it. Might be needed to buff the dmg then though. Atm im running around with a wand on my marauder, makes me cry on the inside - but its the most effective build for me atm ^^ Chars : Brooke, TheSlowOne, ZapBranigan, RaWR, RaWRmao, RaWRville
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Dammit, auras are still super strong for me.
Get this: I was fighting a pack of monsters that had elemental resist aura, and elemental reflect aura. My fire resist is 75%. My only source of elemental damage is "added fire damage" support (like 20% of my damage). 1 attack, and I died instantly from full health :\ I'm wondering how that is even possible! I wasn't attacking many monsters. At 75% resist combined with the 25% limit, that's 6.25% health per monster hit. I definitely was not hitting (or even attacking) 16 monsters... I'm thinking that critical multiplier is multiplying the damage past the limit or something? — that's the only reasonable explanation I can think of. I think it's ridiculous that a support that's only like 20% of my total damage, vs monsters that have what, 50%? resists aura, only reflecting under 20% damage (don't know how much that's reduced by at lvl 62) still deals enough damage to instantly kill me when attacking maybe 6 or so monsters. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Nov 24, 2011, 4:46:47 AM
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Reflect monsters dmg return definately do not deal return dmg based on the above formulae. I could one shot myself on 5 enemies with discharge with 50% fire resist. While on full hp and ES.
Chars : Brooke, TheSlowOne, ZapBranigan, RaWR, RaWRmao, RaWRville
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