Detonate Mines

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Last bumped on Jun 1, 2017, 12:07:05 PM
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Vanarchy wrote:
Spell totem + Detonate Mines + "Detonation of mines is instant" notable seems bugged: skill tooltip still shows 0.2 sec cast time. When I link it to faster casting, tooltip cast speed goes down to 0.15.
The tooltip shows the time it would take if not instant. It can't currently show no time.

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Vanarchy wrote:
Tremor Rod mechanics seems badly coded as well: instead of detonating same mine twice, upon first detonation it seems to create a second mine that takes ~0.5 seconds to arm (wikipedia page says mines, unlike traps, are not supposed to have arm time), and only after this delay second explosion occurs.
There is no second mine, it's the same mine. After being detonated, it immediately begins arming again to be ready for a second detonation. Mines do have and have always have had an arming time before they can be detonated.
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If I take "Volatile Mines", which makes Detonating Mines instant, is there a point of using a Detonate Mines linked Faster Casting instead of just using the innate Detonate Mines skill?
No. The effective cast time of Detonate Mines becomes 0 in this case. That can't be reduced further.

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