Shield Charge
Unavailable Post your 0.9.4 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Aug 6, 2024, 11:00:57 AM
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All feedback after this point is for 0.9.6.
Balance & Design
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I'm always in favour of being able to punch things in more interesting ways. Unfortunately, until we have the animations and so on to support using it with all weapon types, or the restriction system changes, it's impossible to enable unarmed use.
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"If a skill specifies any weapon restrictions, it does so by listing all the weapons it works with. "unarmed" isn't a weapon, and can't be made one without making "unarmed" also a type of item, which has it's own consequences. I hope we;ll be able to work around this in future, but for now we have no way of letting skills be used unarmed unless they can be used with absolutely any weapon - and shield charge currently can't work with wands. | |
I've updated the skill description.
In the meantime, your no-weapons build can take advantage of the fact that quiver bonuses aren't yet restricted to bows, so you can get those on your unarmed attacks :P | |
Feedback after this point is for 0.9.7
Balance & Design
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"Shield charge's damage can't miss - this is mentioned on the skill. It can be blocked. | |
"The skill does a melee hit at the end. Adding wands would require a new set of animations for each character for this, and result in doing a melee hit with a non-melee weapon, which could cause issues which which modifiers to apply. It's not a matter of unbalance, it's a matter of requiring lots of work to allow wands to work with it, which cannot be prioritised at this stage even if we decide we want that. | |
"I just killed every monster in the ledge with close-range shield charges, and not once did it fail to hit. Are you sure you're actually selecting/highlighting the monsters when you click, not the ground near them? "Shield charge already does knockback if you charge more than a short distance. This is mentioned in the skill description, but could perhaps do with being described more clearly. | |
"For the record, this isn't true at all, for projectiles or shield charge. |