Overcapping vs Block Chance Reduction?
To preface this, yes, I did search for an answer to my question. But the wiki and PvP threads were inconclusive.
Thus, I ask: Does "Block Chance Reduction" work like "Penetration" or like "Resistance Reduction" from curses and other sources? I strongly suspect that the answer is the former, as reduction is typically an effect (debuff) applied to an enemy that changes their stats, while penetration is an on-hit player stat (cannot apply to DoTs) that takes the enemy's resistance at the time of the hit and removes a quantity equal to the penetration value (thus ignoring overcapping). Thus, since Block Chance Reduction is not a debuff applied to an enemy but a player stat applied to one's own attacks, it shares more similarities with penetration than reduction. But it would be still nice to confirm. IGN: ArborealTeapot [Standard] ~Your Happy Hugfriend~ (Not Hugfiend...) Last edited by Epee on Oct 7, 2016, 4:41:20 PM Last bumped on Oct 7, 2016, 7:09:40 PM
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I haven't confirmed this with GGG or anything, but I've always thought of it functioning like pen.
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Tested that on multiple characters (involving capped block with The Anvil + rumi) and no you can't overblock, BCR is a straight "percentage" (it doesn't lower your value by a straight value) who can't be mitigate in any way.
Last edited by IceDeal on Oct 7, 2016, 5:58:19 PM
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" Wait, so you're saying that BCR is (Block Chance) * (1 - BCR value) and not (Block Chance) - (BCR value)? e.g: If Block Chance was 20% and BCR value was 40%, end result would be 12% Chance to Block and not 0% (-20%)? IGN: ArborealTeapot [Standard]
~Your Happy Hugfriend~ (Not Hugfiend...) | |
" Yep you got it, would be way too strong otherwise. | |
it lowers the percentage of your capped block value. it works like pen gems, it mitigates the block% according to the capped block instead overcapped amount.
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It's all explained there :
https://www.pathofexile.com/forum/view-thread/880676/page/1 | |
Ah, I see.
It was hard to get past the salt over legacy tree decisions and old PvP balance (lol ES not being an issue), so I probably didn't get to the part that actually explained how things worked. Although, in hind-sight, I should've figured how odd it was that they were talking about 100% Block Reduction when, in a model defined by subtraction vs multiplication by a percentage, why this would be relevant if 75% reduction would be sufficient. IGN: ArborealTeapot [Standard]
~Your Happy Hugfriend~ (Not Hugfiend...) |