753 people have beta access

There are dozens of systems that can each have bottlenecks. For example, while we could probably handle 30,000 people playing right now, we wouldn't be able to handle many more people patching the game. We're working on fixes to each of these bottlenecks and will add more people as we go.

The goal is to test with restricted hardware and then scale up later. If we know we can fit 500 people on one server, then that's very valuable for when we get more machines.

Don't worry, it's all going according to schedule!

Edit: Also, having 100 people online out of 750 accounts is actually very high. For starters, at least a couple of hundred accounts are completely idle because they're arbitrary journalists, testing accounts or duplicate Alpha test accounts. Secondly, people can't actually play 24/7 - they have jobs, school and sleep. The numbers we're getting at the moment imply a very high rate of concurrency and player addictedness :P
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Last edited by Chris on Aug 11, 2011, 11:00:04 PM
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PW_Shea wrote:
Also, anyone notice that the counter seems to rubber band around a bit? Like up to 15.5 min and down to 15 again?


We added a little variance to stop it killing our website when it fetches a new name for everyone.
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