Resolute technique doubt
Hi all, I'm an active player of this game since 3 weeks, and I'm building a Templar since I begun to play PoE. In the build, as many players, I'm deciding if I go or not to Resolute Technique. My doubt is, as I read in many threads and in the unoficial wiki, a confusion I got about what does mean "never deal critical strikes", because, as I know, critical strikes and spell critical strikes are different things. So, I wonder if Resolute Technique only affects critical strikes, or affects ALL, critical strikes and spell critical strikes. Knowing this is key to advance in my build, so please give me your advices and suggestions.
As a second question, I want to ask if you think it's better to go staff or 2H mace, because 'till now I was going 2H sword but passives are not easily accesible for the Templar. The blocking chance of the staves tempt me more, but 2H maces deal more physical damage. Thanks all for your time to read and answer this. This thread has been automatically archived. Replies are disabled.
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Since it says "hits" I would assume it only affects your Hits and not your spells.
"Your HITS can't be evaded - Never deal Critical Strikes " = Your HITS can't be evaded, and Never deal Critical Strikes. Last edited by whywhyhow#3442 on Feb 24, 2013, 10:05:06 AM
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Yep that's what I thought, 'till I read someone said that Resolute Technique affects all. But that does not make sense to me, so I'm a little confused. Thanks for your reply.
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Spells can Hit, but they are not Attacks.
Regardless, the description is "Never deal Critical Strikes"; the two sentences are entirely separate, and should not be read as one. It is non-specific, and as such affects all Crits. Last edited by Vipermagi#0984 on Feb 24, 2013, 11:30:55 AM
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To clear up the confusion, here is what Resolute Technique currently says:
Your hits can't be evaded Never deal Critical Strikes Notice the two separate sentences. With Resolute Technique you just simply won't deal any critical strikes. With attacks nor with spells. Ever. | |
Thanks to all for your replies. So, if I go RT I wouldn't be able to deal any crits. That's sad. I want to build a hybrid Templar, good with melee and with spells. I like elemental damage on weapons too, so I'm going that way. Do you think adding RT will be fair to this build? Because without crits freezing/burning/shocking enemies will be much harder, and I found very usefull using cold damage to chill/freeze enemies in grinding (it saved my ass many times). I'm not very tanky yet so I'm a little weak. Also I got good accuracy (87% hit prob). With all that, what would you recommend me?
PD: Do you think it's better staff or 2H mace for my build? Thanks to all for your time. Last edited by bguilleminot#6614 on Feb 24, 2013, 11:41:08 AM
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" One thing which works rather well is to get Static Blows (and the related node immediately below it), which gives you an additional chance to shock, independent of crit. That will let you shock targets even with Resolute Technique. However, if your accuracy seems good enough still, you can choose to avoid RT until later on when the enemies' evasion is better. If you don't take RT and you're not close to many accuracy nodes in the tree, you might have to specifically look for accuracy on gear later on. While there are some interesting staff builds (in particular, there are some nodes at the top of the Templar tree which give bonuses to global crit while holding a staff), really good staves can be hard to find, because similar to daggers, they have a wide pool of modifiers related to both attacks and spells. As physical weapons, they tend to have very wide ranges of damage, which can make them somewhat unreliable when it comes to stunning your targets. However they are appropriate weapons for a hybrid melee/caster I suppose. I can imagine some caster staff builds being extremely effective. Personally though, if I'm going to do melee attacks, 2H mace would tend to be my weapon of choice. It does nice consistently high damage, which negates enemy armour well. As a Templar I tend to like doing melee attacks with 2H maces until somewhere around the middle of Cruel, and then respec into ranged attacks of some sort. (It's possible to make melee work later in the game, but it's much trickier to stay alive.) Last edited by MesostelZe#4113 on Feb 24, 2013, 2:01:16 PM
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Thanks MesostelZe for your advices. The good thing that staves have is the block chance, what do you think about it? Does it worth it instead of the physical damage of 2H maces? Cheers.
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