3.1.0 Hotfix 1 Patch Notes
- Fixed an instance crash that occurred by linking mystery boxes in chat.
- Fixed an instance crash with the 'Queen of the Sands' quest.
- Fixed an instance crash with Cremation when used with a Spell Totem. The game client may continue to experience crashes until we restart the servers and update clients.
- Fixed a bug where Wicker Man Spectres would not move if they did not have a target.
- Fixed a bug where Cold Snap supported by Spell Cascade wasn't dealing damage.
Last bumped on Dec 9, 2017, 10:57:08 AM
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Posted byQarl#1370on Dec 8, 2017, 6:11:52 PMAlpha Member
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Cool
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With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?
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Posted bycodetaku#0468on Dec 8, 2017, 7:05:23 PMOn Probation
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Bam! And the dirt is gone!
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Posted bycreedular#5503on Dec 8, 2017, 7:28:33 PM
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guild stash is gone out of hideouts also
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Posted byeagor#2939on Dec 8, 2017, 10:11:29 PM
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codetaku wrote:
With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?
On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them.
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Posted bySlippyCheeze#7036on Dec 8, 2017, 10:16:36 PM
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SlippyCheeze wrote:
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codetaku wrote:
With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?
On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them.
I've never been a developer for a major video game, but I do releases for other software and... when we catch bugs on launch day for a new thing, we just revert, because it's totally infeasible to deploy a fix to world just a few hours after discovering a bug
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Posted bycodetaku#0468on Dec 8, 2017, 10:21:17 PMOn Probation
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codetaku wrote:
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SlippyCheeze wrote:
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codetaku wrote:
With such a fast turnaround time, I have to wonder... were these issues you already knew about, or just those that were discovered since 3.1 launch?
On release day, as a developer, you literally sit there and wait for these to come in, then fix them. It's kind of like a super crunch time. So, they were doing nothing but waiting for them to show up, to fix them.
I've never been a developer for a major video game, but I do releases for other software and... when we catch bugs on launch day for a new thing, we just revert, because it's totally infeasible to deploy a fix to world just a few hours after discovering a bug
Sometimes so. Sometimes not. It really depends on a whole bunch of things, like, say, "can you force everyone to update by taking the realm down" and all. You can totally roll forward on a service used by billions, though. If your company has the will, and I completely understand that not all do, and not all can.
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Posted bySlippyCheeze#7036on Dec 9, 2017, 10:57:08 AM
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