3.1.3 Patch Notes
- We have made a new effect for Burning Ground which doesn't have the performance issues that the previous one did. While it has a few visual bugs still, we are releasing it for feedback and to get the improvement onto the realm as soon as possible. We plan to update the other ground effects in a similar way in the future.
- Liches are now 125% more likely to appear in Maps. There is (and has been) a bug where Maps that contain The Elder, Elder Guardians, Labyrinth Trials or master missions that have a subarea are not able to contain Abyssal Depths. We are unlikely to be able to resolve this issue before the end of 3.1.0. The increase in this patch will counteract the effect of this bug in the meantime.
- Fixed a client crash that occurred when typing various symbols into the search box in the Map Stash Tab.
- Fixed a client crash that occurred when right clicking on a Map Stash Tab if that tab was not already loaded.
- Fixed a bug causing the effects for a skill in the High Templar Avarius encounter to not be displayed.
- Fixed a bug where some Rogue Exiles were not counting towards the "Kill Rogue Exiles" challenge.
- Fixed a bug where Desecrate cast by monsters would not create any corpses.
- Fixed a bug where a Divine Vessel was incorrectly consumed if the Map boss was replaced by the Elder or an Elder Guardian.
- Fixed a bug where Vaal Spectral Throw was not interacting correctly with the Volley Support gem.
- Fixed a bug where the quest tracker was displaying incorrect quest information while in Maps.
- Fixed a bug where the Twice Blessed Darkshrine effect was not always given to the player who clicked the Darkshrine.
- Fixed a rare bug preventing some characters from completing the Lighting the Way quest.
Last edited by Qarl#1370 on Jan 25, 2018, 5:12:42 PM Last bumped on Feb 15, 2018, 3:53:29 PM
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Posted byQarl#1370on Jan 25, 2018, 4:33:21 PMAlpha Member
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Nice! Thanks GGG!
Dont forget about other ground effects too
UPD Thanks for Lich! Finally!
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Veiled crafting Service Settlers craft PM: TreeOfDead Last edited by TreeOfDead#4438 on Jan 25, 2018, 4:36:22 PM
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Posted byTreeOfDead#4438on Jan 25, 2018, 4:33:48 PM
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Qarl wrote:
- Liches are now 125% more likely to appear in Maps. There is (and has been) a bug where Maps that contain The Elder, Elder Guardians, Labyrinth Trials or master missions that have a subarea are not able to contain Abyssal Depths. We are unlikely to be able to resolve this issue before the end of 3.1.0. The increase in this patch will counteract the effect of this bug in the meantime.
Interesting.
I had assumed we were unlikely to see Abyss rolled into Standard - we already have Breach for a "10% chance to happen in Maps" thing. I assume the bug is being worked around rather than fixed due to the League being half over and fixing it not being seen as economical.
(This post is just a combination of conjecture and my opinion btw.)
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022
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I'm not 'Sarno' on Discord. I don't know who that is. Last edited by Sarno#0493 on Jan 25, 2018, 4:41:39 PM
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Posted bySarno#0493on Jan 25, 2018, 4:41:04 PM
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Worrrrrrrrrrrrrrd
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Posted byAhfack#1969on Jan 25, 2018, 4:45:50 PM
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Sarno wrote:
I had assumed we were unlikely to see Abyss rolled into Standard - we already have Breach for a "10% chance to happen in Maps" thing.
Why not added to the core game? Abyss suits very well in my opinion.
Settlers master craft service Settlers My IGN TreeOfDead
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Veiled crafting Service Settlers craft PM: TreeOfDead Last edited by TreeOfDead#4438 on Jan 25, 2018, 4:46:54 PM
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Posted byTreeOfDead#4438on Jan 25, 2018, 4:46:39 PM
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TreeOfDead wrote:
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Sarno wrote:
I had assumed we were unlikely to see Abyss rolled into Standard - we already have Breach for a "10% chance to happen in Maps" thing.
Why not added to the core game? Abyss suits very well in my opinion.
Because abyss jewels and stygian vises are incredibly powerful, a little too much in my opinion.
Dem metal chickens
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Posted byVorthaz#2203on Jan 25, 2018, 5:43:32 PM
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TreeOfDead wrote:
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Sarno wrote:
I had assumed we were unlikely to see Abyss rolled into Standard - we already have Breach for a "10% chance to happen in Maps" thing.
Why not added to the core game? Abyss suits very well in my opinion.
Usual 10%? It's pretty good whatever the case people are butt hurt about the jewels being op lol
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Posted byCoconutdoggy#1805on Jan 25, 2018, 5:44:20 PMOn Probation
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I_NO wrote:
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TreeOfDead wrote:
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Sarno wrote:
I had assumed we were unlikely to see Abyss rolled into Standard - we already have Breach for a "10% chance to happen in Maps" thing.
Why not added to the core game? Abyss suits very well in my opinion.
Usual 10%? It's pretty good whatever the case people are butt hurt about the jewels being op lol
Abysses play very fun and fit well into the gameplay, I'm sure they can tone back the Stygian Vises and Gems back a bit for Standard Leagues.
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Posted byAlsonia#0330on Jan 25, 2018, 5:46:01 PM
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I thought there might be something wrong with lich spawns, thanks for the changes.
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Posted byZenJake#4920on Jan 25, 2018, 5:55:27 PM
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I'm enjoying abyss, but I really hope they don't roll any of it into the core game. It's clutter on clutter for clutter's sake. It's fun on it's own. But actually removes more from the game (belts) than it adds (OP jewels).
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Posted byShagsbeard#3964on Jan 25, 2018, 7:32:02 PM
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