3.3.0d Patch Notes

3.3.0d Patch Notes
  • Incursions can no longer spawn in the Maelström of Chaos unique map.
  • Remote mines which place traps with a cooldown now consume as many cooldowns as mines are placed (ie. Seismic Trap supported by Remote Mine Support and Minefield Support will consume 3 Seismic Trap charges and place 3 mines). Waiting long enough for the cooldown to reset will allow mines supported by Multiple Traps Support or Cluster Traps Support to place additional traps.
  • Added Siphoning Trap as a vendor quest reward for the 'A Fixture of Fate' quest.
  • Added new voiced dialogue for Alva Valai when exploring the jungles outside the Temple of Atzoatl.
  • Elemental Hit's Area of Effect component now correctly applies to the additional targets hit as a result of the Ancestral Call support.
  • Mirage Archer can no longer gain the Innervation buff.
  • Adjusted the visual effects of Shocked Ground to be less erratic.
  • Improved the performance of the Frostflower Ice Trap Cosmetic Effect.
  • Doors in the Temple of Atzoatl no longer display "Place explosives" after being blown up if you have additional Flashpowder Kegs.
  • Paquate, Architect of Corruption's Blood Beam is now removed when that architect dies.
  • Fixed a bug where the wrong character would be higlighted when exiting to character selection.
  • Fixed a bug where the Jungle Valley map could generate with unconnected sections.
  • Fixed a bug where white Burning Ground was invisible.
  • Fixed a bug introduced in patch 3.3.0 where players in a party in the Whakawairua Tuahu unique map were not placed at different locations after using some in-map portals.
  • Fixed a bug where Arcane Surge would not work when supporting a castable spell which was linked to a Cast when Damage Taken Support gem.
  • Fixed a bug where Vaal Detonate Dead displayed Attack stats rather than Spell stats in the Offence Tab of the Character panel.
  • Fixed a bug where Vaal skills placed as mines would display an incorrect amount of uses remaining.
  • Fixed a bug where Architects could be killed after an Incursion ended, causing an incorrect room to be changed or upgraded.
  • Fixed a bug where the Blood Beam Architect skill was not visible when re-entering an area after the skill has been used.
  • Fixed a bug where Apparitions from the Soul Conduit Nemesis mod gave progress towards the Incursion progress bar, causing it to extend too far.
  • Fixed a bug where players could sometimes get more than 10 stacks of Grasping Vines, causing them to be unable to move.
  • Fixed a bug where The Plaguemaw III prophecy could trigger while in an Incursion.
  • Fixed a bug where The Unbreathing Queen V prophecy replaced monsters in an Incursion.
  • Fixed a bug where Radiant Scorching Ray had a Celestial surge effect. Reduced the amount of flickering while channelling Radiant Scorching Ray.
  • Fixed a bug where Lightning Warp with cosmetic effects applied to it did not play the correct audio.
  • Fixed a minor graphical issue in the Crucible of Flame room in the Temple of Atzoatl.
  • Fixed a buffer underflow client crash.
  • Fixed a client crash with Vaal Earthquake.
  • Fixed a client crash with Arc.
  • Fixed a client crash that could occur when travelling over unwalkable terrain while affected by Grasping Vines.
  • Fixed a client crash that could occur when changing areas.
  • Fixed an instance crash.
Last bumped on Jun 30, 2018, 9:04:43 AM
Hi
No more minefield traps FeelsBadMan
Last edited by Jagaimo#2993 on Jun 20, 2018, 5:01:55 PM
nice
"Just because you can't see the path through the forest doesn't mean using a bulldozer is the most efficient way through." -Rhys
worrrrrrrrrd
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Sweet
nice
rip mines traps meta.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
"
Hartlin_GGG wrote:
Remote mines which place traps with a cooldown now consume as many cooldowns as mines are placed (ie. Seismic Trap supported by Remote Mine Support and Minefield Support will consume 3 Seismic Trap charges and place 3 mines). Waiting long enough for the cooldown to reset will allow mines supported by Multiple Traps Support or Cluster Traps Support to place additional traps.


...Why do you hate clonemancer that much?

You made it a build of the week and a month later make it completely unplayable, just why?
Will the contents of the Sin and Innocence mystery box be released this week?
Buffer underflow YES!!!!

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