3.3 POTG Jugger theorycrafting?
Kinda new here, couldnt really find the right spot to post this i guess, but i might need some halp!
i do enjoy theorycrafting and going off-meta, yet the last few builds i played straight up sucked ingame even though path of building looked promising, so maybe someone sees some flaws in what i wanna try for 3.3: my general idea: -Pillar of the caged god and stacking strength -flat damage from abyssus, rings, gloves and jewels -double strike as main attack still for the added phys dmg against bleeding enemies -inflict bleeding with vulnerability and 25% from tree -crit as im doing abyssus and i get dualcurse in the witchregion anyways, so im close to the critnotes for staves -juggernaut for tankyness to counteract abyssus -brutality, pure phys on POB im at 6kish life, 1.3m DPS, 90% phys reduction and overcapped resistances with decent gear, nth mirrorworthy or whatever. is there anything that could spoil my experience? double strike not working properly the way i thought, horrible aoe with melee splash or whatever? Last bumped on Aug 18, 2018, 2:39:00 PM
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on another note, what does the interaction with ancestral call look like?
would it boost single target and clearspeed both? i also created a pastebin link to POB in case anybody wants to have a more detailed look over it: https://pastebin.com/LAMpPipC edit: i'm also planning to apply bleeding with leap slam, as i will be 6linking it to be able to curse on hit and utilize bloodlust support in my double strike. with 5sec bleed duration and 5 sec fortify duration i will have to leap into foes anywayy to reapply, so why not use it like that? Last edited by tobiremobi#5850 on Aug 18, 2018, 2:44:11 PM
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