[3.4] trickster ignite build
Hi, I'm a new player (just starting in delve ;p) and i would like your input on a theorycraft build i put together.
The theorycrafting was done without knowledge of the price of uniques so it might be a little bit unreasonable. Also in the path of building i was looking at the mods on items so they are not really realistics either. I made this build because i like ED playstyle but i find it a little bit clunky, and ignite build have more or less the same thing with 1 cast and boom 2 screen clear. Equipment : - Gang's momentum = more damage against ignited enemy, more for boss helping than anything else (and sweet fire resist) - emberwake = 2 ignite on a target so double damage - dyadian dawn = faster ignite so more damage again that are the 3 that i think are really important in boosting ignite damage then tere is - cloak of flame = ignite duration for more damage and 20% physical taken as fire is sweet for survivability - formless inferno =8% physical taken as fire again, and armor increased by uncap fire res seem to me like a great survivability boost - (maybe swap formless by indigon ... because indigon but maybe no, again because indigon) other pieces are rares with caping res, life, fire damage, spell damage etc etc etc Skills : - vaal fireball + ignite proliferation + deadly ailments + swift affliction + burning damage + unbound ailments -> that is all in order to put a BIG ignite with fireball, i choose not to use multiple projectile because i don't seem to find it effective in AOE spreading from my testing with other spells - scorching ray + efficacy + controlled destruction + elemental focus -> for not trash killing, elemental focus is important to avoid rewriting fireball ignite - shield charge + faster attacks + fortify (+ clarity) -> because mobility and mind over matter - immortal call + cast when damage + increased duration + vaal haste -> because i like this setup - cast on crit + cold snap + increased duration -> for frenzy charge generation, cast on crit to avoid usin charge to bypass the cd of the skill - blasphemy + assassin's mark + enlighten -> for power charge generation Tree : nothing strange here, mind over matter,elemental overload, fire that's all there is! i don't like elemental equilibrium. using trickster because i like it better than elem - patient reaper is a huge damage boost - swift killer is a damage boost that i like a lot - weave the arcane and ghost dance for mobility and mana management https://pastebin.com/huaFUff1 that's all, i would love to read your idea Last bumped on Sep 8, 2018, 12:08:07 PM
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