Grüne Hölle - Overgrown Hideout Green Hell
Hey, i proudly present my Grüne Hölle Overgrown Hideout:
As a player spends a lot of time in his hideout, my idea was to create a relaxing jungle design. Time passes by season by season and mother nature reclaims the exiles buildings. My hideout is like a look into a green future, when all gets overgrown. Grüne Hölle is translated "green hell" and that's what it's all about. To keep the functionality fast and tight, the masters and elements are organized workflow optimized. Nevertheless i tried to play with the masters and some are highlighted and some hidden away. Have fun! Cheers! Youtube walkaround: https://youtu.be/cY-2JEIBYIg Hideoutfile github download: GrueneHoelle.hideout Hideout calculator: Total costs: 12,630,590 Total decorations: 500 Niko, Master of the Depths Level: 7 Alva, Master Explorer Level: 7 Einhar, Beastmaster Level: 7 Zana, Master Cartographer Level: 7 There are not many MTX (like wide lightbeam) and can be deleted or replaced easily... Full list of decoration/favour:
Spoiler
Decoration name Buy from Master level Costs Amount Total costs Torch Alva, Master Explorer 1 2300 0/4 9200 Sleeping Lion Statue Alva, Master Explorer 2 5760 0/1 5760 Crypt Fire Pit Alva, Master Explorer 3 13800 0/1 13800 Ruined Ornate Chair Alva, Master Explorer 3 1740 0/1 1740 Hungry Exile Alva, Master Explorer 4 9530 0/2 19060 Ruined Table Alva, Master Explorer 4 9530 0/1 9530 Sarcophagus Alva, Master Explorer 4 9530 0/1 9530 Skull Pile Alva, Master Explorer 4 9530 0/1 9530 Sword In Ground Alva, Master Explorer 4 3220 0/1 3220 Tired Exile Alva, Master Explorer 4 9530 0/1 9530 Vaal Sarcophagus Alva, Master Explorer 4 9530 0/1 9530 Webbed Tree Alva, Master Explorer 4 25300 0/1 25300 Cavia Porcellus Alva, Master Explorer 5 22500 0/1 22500 Decorated Tree Alva, Master Explorer 5 22500 0/1 22500 Disembodied Corpse Alva, Master Explorer 5 22500 0/1 22500 Frightened Exile Alva, Master Explorer 5 22500 0/1 22500 Large Rocks Alva, Master Explorer 5 22500 0/20 450000 Sarn Palm Alva, Master Explorer 5 22500 0/1 22500 Colossus Hand Alva, Master Explorer 6 244000 0/1 244000 Colossus Leg Alva, Master Explorer 6 244000 0/1 244000 Glowing Embers Alva, Master Explorer 6 38000 0/5 190000 Thick Trees Alva, Master Explorer 6 102000 0/6 612000 Decorated Trees Alva, Master Explorer 7 150000 0/4 600000 Winged Statue Alva, Master Explorer 7 57000 0/1 57000 Forest Rock Einhar, Beastmaster 1 280 0/13 3640 Forest Flowers Einhar, Beastmaster 2 720 0/37 26640 Mossy Cairn Einhar, Beastmaster 2 720 0/1 720 Camp Rug Einhar, Beastmaster 3 5200 0/2 10400 Desert Cactus Einhar, Beastmaster 3 5200 0/1 5200 Fern Einhar, Beastmaster 3 5200 0/1 5200 Flax Plant Einhar, Beastmaster 3 5200 0/2 10400 Forest Tree Einhar, Beastmaster 3 5200 0/11 57200 Lush Tree Einhar, Beastmaster 3 5200 0/4 20800 Slugs Einhar, Beastmaster 3 1740 0/2 3480 Tree Einhar, Beastmaster 3 5200 0/13 67600 Webbed Remains Einhar, Beastmaster 3 1740 0/1 1740 Agave Plant Einhar, Beastmaster 4 9530 0/12 114360 Aloe Plant Einhar, Beastmaster 4 9530 0/5 47650 Burned Tree Einhar, Beastmaster 4 9530 0/1 9530 Bush Einhar, Beastmaster 4 3220 0/27 86940 Dry Tree Einhar, Beastmaster 4 9530 0/1 9530 Garden Path Einhar, Beastmaster 4 3220 0/33 106260 Low Mossy Wall Einhar, Beastmaster 4 3220 0/4 12880 Macrotaen Plant Einhar, Beastmaster 4 9530 0/5 47650 Palm Tree Einhar, Beastmaster 4 9530 0/9 85770 Poppy Plant Einhar, Beastmaster 4 9530 0/7 66710 Road Trim Einhar, Beastmaster 4 3220 0/5 16100 Stone Obelisk Einhar, Beastmaster 4 3220 0/1 3220 Wounded Exile Einhar, Beastmaster 4 9530 0/1 9530 Garden Palm Einhar, Beastmaster 5 22500 0/3 67500 Mossy Wall Einhar, Beastmaster 5 22500 0/3 67500 Overgrown Arch Einhar, Beastmaster 5 22500 0/8 180000 Overgrown Statue Einhar, Beastmaster 5 22500 0/2 45000 Raphina Tree Einhar, Beastmaster 5 22500 0/2 45000 Thicket Tree Einhar, Beastmaster 5 22500 0/2 45000 Bulb Palm Einhar, Beastmaster 6 38000 0/7 266000 Garden Wall Einhar, Beastmaster 6 38000 0/8 304000 Lava Fountain Einhar, Beastmaster 6 244000 0/1 244000 Lava Glow Einhar, Beastmaster 6 102000 0/6 612000 Lush Palm Einhar, Beastmaster 6 38000 0/8 304000 Overgrown Wall Einhar, Beastmaster 6 38000 0/11 418000 Palisade Gate Einhar, Beastmaster 6 38000 0/1 38000 Blown Leaves Einhar, Beastmaster 7 57000 0/5 285000 Large Overgrown Statue Einhar, Beastmaster 7 57000 0/5 285000 Medium Tent Einhar, Beastmaster 7 19000 0/1 19000 Overgrown Offering Statue Einhar, Beastmaster 7 57000 0/4 228000 Palm Group Einhar, Beastmaster 7 150000 0/6 900000 Ravenal Tree Einhar, Beastmaster 7 57000 0/2 114000 Azurite Bucket Niko, Master of the Depths 1 2300 0/1 2300 Den Large Rock Niko, Master of the Depths 1 860 0/9 7740 Mushroom Cluster Niko, Master of the Depths 1 280 0/7 1960 Sewer Moss Niko, Master of the Depths 1 280 0/10 2800 Low Fire Pit Niko, Master of the Depths 2 2160 0/1 2160 Mine Cart Niko, Master of the Depths 3 13800 0/1 13800 Mine Rock Niko, Master of the Depths 3 1740 0/2 3480 Azurite Chunk Niko, Master of the Depths 4 25300 0/6 151800 Den Pillar Niko, Master of the Depths 4 9530 0/6 57180 Labyrinth Plaque Niko, Master of the Depths 4 25300 0/1 25300 Sulphite Light Niko, Master of the Depths 4 9530 0/4 38120 Corrupt Marble Niko, Master of the Depths 5 22500 0/1 22500 Fossilised Miners Niko, Master of the Depths 6 38000 0/1 38000 Iron Maiden Niko, Master of the Depths 6 38000 0/1 38000 Labyrinth Lever Niko, Master of the Depths 6 38000 0/1 38000 Map Board Niko, Master of the Depths 6 38000 0/1 38000 Maraketh Lantern Niko, Master of the Depths 6 12700 0/5 63500 Oil Lamp Niko, Master of the Depths 6 12700 0/1 12700 Relic Case Niko, Master of the Depths 6 38000 0/1 38000 Scattered Papers Niko, Master of the Depths 6 12700 0/1 12700 Sulphur Stack Niko, Master of the Depths 6 102000 0/1 102000 Azurite Vein Niko, Master of the Depths 7 150000 0/2 300000 Highgate Column Niko, Master of the Depths 7 57000 0/2 114000 Water Fog Niko, Master of the Depths 7 150000 0/1 150000 Alva No info 0 0 0/1 0 Blessing Font No info 0 0 0/2 0 Crafting Bench No info 0 0 0/1 0 Einhar No info 0 0 0/1 0 Falling Leaves No info 0 0 0/8 0 Fire Frog No info 0 0 0/1 0 Guild Stash No info 0 0 0/1 0 Headstones No info 0 0 0/2 0 Helena No info 0 0 0/1 0 Jun No info 0 0 0/1 0 Light Swarm Pet No info 0 0 0/1 0 Map Device No info 0 0 0/1 0 Maple Tree No info 0 0 0/2 0 Navali No info 0 0 0/1 0 Niko No info 0 0 0/1 0 Spore Pods No info 0 0 0/7 0 Stash No info 0 0 0/1 0 Toxic Fungus No info 0 0 0/1 0 Waypoint No info 0 0 0/1 0 Wide Light Beam No info 0 0 0/1 0 Zana No info 0 0 0/1 0 Innocence Candle Zana, Master Cartographer 1 280 0/9 2520 Incense Burner Zana, Master Cartographer 2 5760 0/1 5760 Innocence Shrine Zana, Master Cartographer 4 25300 0/1 25300 Oriath Armour Crate Zana, Master Cartographer 4 9530 0/2 19060 Standing Lamp Zana, Master Cartographer 4 9530 0/1 9530 Bathhouse Rug Zana, Master Cartographer 5 22500 0/1 22500 Ornate Banner Zana, Master Cartographer 5 22500 0/1 22500 Plant Pot Zana, Master Cartographer 5 60000 0/6 360000 Bathhouse Mosaic Zana, Master Cartographer 6 102000 0/2 204000 Garden Statue Zana, Master Cartographer 6 102000 0/4 408000 Hanging Lamp Zana, Master Cartographer 6 102000 0/1 102000 Ornate Planter Zana, Master Cartographer 6 102000 0/5 510000 Arena Flowers Zana, Master Cartographer 7 57000 0/4 228000 Catapult Ball Zana, Master Cartographer 7 150000 0/1 150000 Cave Treasure Zana, Master Cartographer 7 150000 0/3 450000 Flag Zana, Master Cartographer 7 150000 0/1 150000 Golden Sparkles Zana, Master Cartographer 7 57000 0/4 228000 Oriath Statue Zana, Master Cartographer 7 150000 0/1 150000 Sky Shrine Wall Zana, Master Cartographer 7 57000 0/4 228000 Verdant Tree Zana, Master Cartographer 7 150000 0/1 150000 Use this website to make your shopping-list! ;-) Useful mods for trading: GrueneHoellle_ovgrV2_ClosedPortalBarricade.hideout GrueneHoellle_ovgrV2_OpenPortalBarricade.hideout Guten Loot ;-) Last edited by ragewooden#7148 on Jun 24, 2019, 6:54:37 PM Last bumped on Jun 24, 2019, 6:58:26 PM
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Very nice! I just picked up the Overgrown hideout today and decided to use yours as my starting template. I was missing a couple items, so I ended up tweaking it a little, adding in some MTX and other decorations. I also opened up the bottom section a little more to have a place out of the way to display Challenge Trophies without messing up the lighting vibe of the place. I included the file code below in case you waned to maybe get some additional ideas for your own (I hope you don't mind me changing your hideout up a bit lol).
Thanks for sharing :)
Spoiler
Language = "English"
Hideout Name = "Overgrown Hideout" Hideout Hash = 62863 Stash = { Hash=3230065491, X=366, Y=471, Rot=57217, Flip=0, Var=0 } Guild Stash = { Hash=139228481, X=355, Y=475, Rot=1611, Flip=0, Var=0 } Waypoint = { Hash=1224707366, X=336, Y=484, Rot=64121, Flip=0, Var=3 } Crafting Bench = { Hash=2059629901, X=522, Y=444, Rot=0, Flip=0, Var=0 } Map Device = { Hash=2306038834, X=324, Y=423, Rot=60447, Flip=0, Var=0 } Navali = { Hash=693228958, X=386, Y=433, Rot=45105, Flip=0, Var=0 } Einhar = { Hash=2684274993, X=499, Y=418, Rot=51288, Flip=0, Var=0 } Alva = { Hash=2115859440, X=484, Y=444, Rot=51514, Flip=0, Var=0 } Helena = { Hash=845403974, X=513, Y=430, Rot=51477, Flip=0, Var=0 } Niko = { Hash=2906227343, X=377, Y=414, Rot=43862, Flip=0, Var=0 } Jun = { Hash=3992724805, X=358, Y=308, Rot=2280, Flip=0, Var=0 } Zana = { Hash=3506797600, X=378, Y=465, Rot=2439, Flip=0, Var=0 } Wide Light Beam = { Hash=698746183, X=356, Y=473, Rot=51500, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=302, Y=262, Rot=53040, Flip=0, Var=4 } Large Rocks = { Hash=47342018, X=414, Y=313, Rot=0, Flip=0, Var=4 } Large Rocks = { Hash=47342018, X=408, Y=331, Rot=0, Flip=0, Var=11 } Large Rocks = { Hash=47342018, X=400, Y=373, Rot=59266, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=406, Y=286, Rot=18144, Flip=0, Var=4 } Colossus Hand = { Hash=2644491927, X=406, Y=429, Rot=0, Flip=0, Var=0 } Overgrown Arch = { Hash=2070218945, X=335, Y=349, Rot=0, Flip=0, Var=1 } Den Pillar = { Hash=3875398135, X=341, Y=433, Rot=25513, Flip=0, Var=8 } Large Rocks = { Hash=47342018, X=393, Y=253, Rot=49512, Flip=0, Var=4 } Large Rocks = { Hash=47342018, X=327, Y=254, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=358, Y=252, Rot=0, Flip=0, Var=6 } Thick Trees = { Hash=2603050131, X=305, Y=282, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=370, Y=260, Rot=34278, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=325, Y=273, Rot=59960, Flip=0, Var=10 } Den Large Rock = { Hash=3830919430, X=482, Y=483, Rot=45693, Flip=0, Var=2 } Den Large Rock = { Hash=3830919430, X=521, Y=435, Rot=5091, Flip=0, Var=3 } Den Large Rock = { Hash=3830919430, X=519, Y=456, Rot=10099, Flip=0, Var=2 } Glowing Embers = { Hash=3678754958, X=350, Y=359, Rot=0, Flip=0, Var=1 } Glowing Embers = { Hash=3678754958, X=518, Y=415, Rot=57239, Flip=0, Var=1 } Glowing Embers = { Hash=3678754958, X=517, Y=449, Rot=2383, Flip=0, Var=1 } Thick Trees = { Hash=2603050131, X=309, Y=340, Rot=55066, Flip=0, Var=4 } Thick Trees = { Hash=2603050131, X=395, Y=482, Rot=61427, Flip=0, Var=7 } Palm Tree = { Hash=3535024434, X=280, Y=365, Rot=0, Flip=0, Var=0 } Palm Tree = { Hash=3535024434, X=351, Y=378, Rot=0, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=308, Y=282, Rot=25836, Flip=0, Var=4 } Large Rocks = { Hash=47342018, X=296, Y=325, Rot=0, Flip=0, Var=2 } Sarcophagus = { Hash=1102015997, X=521, Y=446, Rot=0, Flip=0, Var=0 } Falling Leaves = { Hash=3637718225, X=335, Y=474, Rot=0, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=392, Y=414, Rot=11122, Flip=0, Var=7 } Azurite Chunk = { Hash=3568237130, X=375, Y=426, Rot=2152, Flip=0, Var=6 } Azurite Chunk = { Hash=3568237130, X=379, Y=407, Rot=58278, Flip=0, Var=7 } Iron Maiden = { Hash=2590988657, X=363, Y=480, Rot=65056, Flip=0, Var=0 } Sarn Palm = { Hash=3726450445, X=417, Y=432, Rot=16663, Flip=0, Var=1 } Palm Tree = { Hash=3535024434, X=285, Y=343, Rot=0, Flip=0, Var=3 } Palm Tree = { Hash=3535024434, X=405, Y=470, Rot=57560, Flip=0, Var=0 } Palm Tree = { Hash=3535024434, X=305, Y=463, Rot=50979, Flip=0, Var=3 } Falling Leaves = { Hash=3637718225, X=347, Y=320, Rot=0, Flip=0, Var=0 } Decorated Trees = { Hash=3870093064, X=367, Y=255, Rot=8416, Flip=0, Var=2 } Decorated Trees = { Hash=3870093064, X=462, Y=491, Rot=13918, Flip=0, Var=2 } Decorated Trees = { Hash=3870093064, X=327, Y=338, Rot=53670, Flip=0, Var=2 } Decorated Trees = { Hash=3870093064, X=357, Y=289, Rot=6004, Flip=0, Var=2 } Palm Tree = { Hash=3535024434, X=305, Y=438, Rot=4791, Flip=0, Var=0 } Overgrown Offering Statue = { Hash=2099687045, X=378, Y=466, Rot=57226, Flip=0, Var=0 } Garden Statue = { Hash=1627825739, X=356, Y=483, Rot=0, Flip=0, Var=5 } Overgrown Arch = { Hash=2070218945, X=371, Y=389, Rot=32557, Flip=0, Var=2 } Garden Statue = { Hash=1627825739, X=377, Y=484, Rot=0, Flip=0, Var=0 } Overgrown Arch = { Hash=2070218945, X=341, Y=389, Rot=335, Flip=0, Var=2 } Overgrown Arch = { Hash=2070218945, X=444, Y=438, Rot=0, Flip=0, Var=0 } Overgrown Arch = { Hash=2070218945, X=445, Y=460, Rot=48734, Flip=0, Var=1 } Forest Tree = { Hash=2092353811, X=303, Y=361, Rot=0, Flip=0, Var=8 } Forest Tree = { Hash=2092353811, X=367, Y=260, Rot=0, Flip=0, Var=7 } Forest Tree = { Hash=2092353811, X=310, Y=254, Rot=0, Flip=0, Var=9 } Palm Group = { Hash=2242114098, X=450, Y=397, Rot=47927, Flip=0, Var=0 } Azurite Vein = { Hash=3404635727, X=381, Y=425, Rot=39041, Flip=0, Var=6 } Mossy Wall = { Hash=2903045040, X=438, Y=436, Rot=17986, Flip=0, Var=18 } Lush Palm = { Hash=2047104085, X=381, Y=475, Rot=0, Flip=0, Var=2 } Sulphite Light = { Hash=1999675025, X=363, Y=480, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=377, Y=466, Rot=0, Flip=0, Var=0 } Forest Tree = { Hash=2092353811, X=386, Y=469, Rot=0, Flip=0, Var=7 } Forest Tree = { Hash=2092353811, X=333, Y=281, Rot=0, Flip=0, Var=3 } Lush Palm = { Hash=2047104085, X=346, Y=483, Rot=10168, Flip=0, Var=2 } Lush Palm = { Hash=2047104085, X=283, Y=319, Rot=0, Flip=0, Var=3 } Bathhouse Mosaic = { Hash=2058069850, X=485, Y=445, Rot=0, Flip=0, Var=0 } Bathhouse Mosaic = { Hash=2058069850, X=358, Y=308, Rot=58343, Flip=0, Var=2 } Lush Palm = { Hash=2047104085, X=483, Y=399, Rot=55080, Flip=0, Var=3 } Stone Obelisk = { Hash=1672952021, X=324, Y=421, Rot=8889, Flip=0, Var=0 } Stone Obelisk = { Hash=1672952021, X=324, Y=423, Rot=14523, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=352, Y=444, Rot=58197, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=326, Y=440, Rot=11847, Flip=0, Var=3 } Large Overgrown Statue = { Hash=3477347378, X=515, Y=420, Rot=48911, Flip=0, Var=0 } Large Overgrown Statue = { Hash=3477347378, X=507, Y=468, Rot=61729, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=338, Y=433, Rot=61640, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=338, Y=417, Rot=6762, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=357, Y=412, Rot=6909, Flip=0, Var=3 } Labyrinth Plaque = { Hash=4824087, X=369, Y=341, Rot=57985, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=457, Y=446, Rot=49152, Flip=1, Var=0 } Garden Path = { Hash=2866336567, X=468, Y=449, Rot=0, Flip=1, Var=3 } Camp Rug = { Hash=3897195780, X=470, Y=437, Rot=0, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=507, Y=445, Rot=16384, Flip=1, Var=5 } Garden Path = { Hash=2866336567, X=355, Y=419, Rot=0, Flip=0, Var=5 } Forest Flowers = { Hash=1741965589, X=485, Y=434, Rot=57225, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=355, Y=442, Rot=0, Flip=0, Var=5 } Forest Flowers = { Hash=1741965589, X=504, Y=454, Rot=5375, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=337, Y=423, Rot=32909, Flip=0, Var=5 } Forest Flowers = { Hash=1741965589, X=504, Y=441, Rot=0, Flip=0, Var=3 } Sky Shrine Wall = { Hash=3137700392, X=336, Y=489, Rot=32768, Flip=0, Var=3 } Stone Obelisk = { Hash=1672952021, X=324, Y=422, Rot=14717, Flip=0, Var=3 } Sky Shrine Wall = { Hash=3137700392, X=375, Y=488, Rot=0, Flip=0, Var=9 } Camp Rug = { Hash=3897195780, X=479, Y=464, Rot=0, Flip=0, Var=2 } Forest Tree = { Hash=2092353811, X=498, Y=475, Rot=0, Flip=0, Var=0 } Forest Tree = { Hash=2092353811, X=447, Y=489, Rot=0, Flip=0, Var=2 } Water Fog = { Hash=4246487176, X=364, Y=411, Rot=0, Flip=0, Var=0 } Plant Pot = { Hash=4245683006, X=380, Y=454, Rot=2271, Flip=0, Var=3 } Sleeping Lion Statue = { Hash=445858049, X=398, Y=300, Rot=50511, Flip=0, Var=2 } Palm Group = { Hash=2242114098, X=425, Y=464, Rot=0, Flip=0, Var=3 } Palm Group = { Hash=2242114098, X=471, Y=481, Rot=0, Flip=0, Var=0 } Bulb Palm = { Hash=4230020372, X=410, Y=460, Rot=5748, Flip=0, Var=1 } Bathhouse Rug = { Hash=1466017967, X=358, Y=460, Rot=45154, Flip=0, Var=2 } Agave Plant = { Hash=1836501205, X=349, Y=448, Rot=62757, Flip=0, Var=8 } Blown Leaves = { Hash=931080976, X=356, Y=319, Rot=0, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=513, Y=461, Rot=6811, Flip=0, Var=0 } Blown Leaves = { Hash=931080976, X=474, Y=428, Rot=0, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=463, Y=465, Rot=0, Flip=0, Var=0 } Blown Leaves = { Hash=931080976, X=489, Y=454, Rot=0, Flip=0, Var=0 } Bathhouse Rug = { Hash=1466017967, X=379, Y=413, Rot=0, Flip=0, Var=0 } Aloe Plant = { Hash=973414046, X=396, Y=450, Rot=42391, Flip=1, Var=11 } Ornate Planter = { Hash=4239052294, X=514, Y=462, Rot=0, Flip=0, Var=10 } Ornate Planter = { Hash=4239052294, X=464, Y=465, Rot=0, Flip=0, Var=5 } Ornate Planter = { Hash=4239052294, X=513, Y=430, Rot=0, Flip=0, Var=10 } Highgate Column = { Hash=1942216481, X=408, Y=490, Rot=0, Flip=0, Var=0 } Highgate Column = { Hash=1942216481, X=313, Y=490, Rot=0, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=457, Y=455, Rot=32768, Flip=0, Var=5 } Poppy Plant = { Hash=1851713313, X=372, Y=448, Rot=0, Flip=0, Var=8 } Bulb Palm = { Hash=4230020372, X=408, Y=426, Rot=0, Flip=0, Var=1 } Bulb Palm = { Hash=4230020372, X=405, Y=469, Rot=0, Flip=0, Var=3 } Overgrown Wall = { Hash=1081349573, X=453, Y=427, Rot=49152, Flip=1, Var=3 } Garden Palm = { Hash=2448253207, X=308, Y=449, Rot=0, Flip=0, Var=3 } Garden Palm = { Hash=2448253207, X=303, Y=398, Rot=0, Flip=0, Var=0 } Ravenal Tree = { Hash=644741679, X=523, Y=430, Rot=16383, Flip=0, Var=3 } Palm Group = { Hash=2242114098, X=407, Y=404, Rot=2903, Flip=0, Var=2 } Mine Cart = { Hash=1601481162, X=366, Y=400, Rot=60753, Flip=0, Var=0 } Palm Group = { Hash=2242114098, X=477, Y=496, Rot=0, Flip=0, Var=3 } Raphina Tree = { Hash=555220479, X=501, Y=403, Rot=5764, Flip=0, Var=3 } Tree = { Hash=1654000752, X=453, Y=401, Rot=0, Flip=0, Var=2 } Tree = { Hash=1654000752, X=518, Y=412, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=516, Y=466, Rot=0, Flip=0, Var=8 } Overgrown Arch = { Hash=2070218945, X=389, Y=436, Rot=0, Flip=0, Var=0 } Oil Lamp = { Hash=3067822293, X=374, Y=454, Rot=3318, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=348, Y=342, Rot=0, Flip=0, Var=5 } Garden Path = { Hash=2866336567, X=350, Y=356, Rot=0, Flip=0, Var=0 } Forest Rock = { Hash=1282241469, X=388, Y=306, Rot=0, Flip=0, Var=7 } Garden Path = { Hash=2866336567, X=488, Y=421, Rot=0, Flip=0, Var=0 } Forest Rock = { Hash=1282241469, X=360, Y=337, Rot=0, Flip=0, Var=8 } Forest Flowers = { Hash=1741965589, X=475, Y=427, Rot=0, Flip=0, Var=2 } Forest Rock = { Hash=1282241469, X=367, Y=306, Rot=0, Flip=0, Var=10 } Garden Path = { Hash=2866336567, X=469, Y=423, Rot=0, Flip=0, Var=5 } Forest Rock = { Hash=1282241469, X=349, Y=342, Rot=0, Flip=0, Var=9 } Garden Path = { Hash=2866336567, X=502, Y=461, Rot=0, Flip=0, Var=4 } Garden Path = { Hash=2866336567, X=494, Y=433, Rot=48999, Flip=0, Var=0 } Mine Rock = { Hash=2837612749, X=387, Y=412, Rot=0, Flip=0, Var=9 } Overgrown Offering Statue = { Hash=2099687045, X=362, Y=353, Rot=0, Flip=0, Var=1 } Overgrown Wall = { Hash=1081349573, X=326, Y=422, Rot=0, Flip=0, Var=6 } Plant Pot = { Hash=4245683006, X=379, Y=458, Rot=44589, Flip=0, Var=2 } Forest Flowers = { Hash=1741965589, X=453, Y=453, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=429, Y=448, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=422, Y=447, Rot=0, Flip=0, Var=3 } Den Pillar = { Hash=3875398135, X=324, Y=444, Rot=31607, Flip=0, Var=8 } Forest Flowers = { Hash=1741965589, X=422, Y=448, Rot=0, Flip=0, Var=2 } Stone Obelisk = { Hash=1672952021, X=323, Y=421, Rot=0, Flip=0, Var=0 } Cave Treasure = { Hash=1379745395, X=382, Y=486, Rot=34936, Flip=0, Var=20 } Medium Tent = { Hash=190195868, X=508, Y=414, Rot=47665, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=373, Y=411, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=376, Y=425, Rot=0, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=432, Y=448, Rot=0, Flip=0, Var=3 } Forest Rock = { Hash=1282241469, X=347, Y=426, Rot=48101, Flip=0, Var=10 } Thicket Tree = { Hash=727709797, X=401, Y=374, Rot=0, Flip=0, Var=2 } Palm Tree = { Hash=3535024434, X=414, Y=441, Rot=0, Flip=0, Var=3 } Tree = { Hash=1654000752, X=319, Y=396, Rot=6158, Flip=0, Var=5 } Sky Shrine Wall = { Hash=3137700392, X=320, Y=489, Rot=0, Flip=0, Var=5 } Sky Shrine Wall = { Hash=3137700392, X=336, Y=491, Rot=46, Flip=0, Var=2 } Tree = { Hash=1654000752, X=300, Y=365, Rot=0, Flip=0, Var=0 } Poppy Plant = { Hash=1851713313, X=321, Y=467, Rot=11704, Flip=0, Var=4 } Agave Plant = { Hash=1836501205, X=382, Y=442, Rot=58380, Flip=0, Var=13 } Plant Pot = { Hash=4245683006, X=345, Y=479, Rot=0, Flip=0, Var=1 } Plant Pot = { Hash=4245683006, X=342, Y=477, Rot=0, Flip=0, Var=11 } Tree = { Hash=1654000752, X=339, Y=277, Rot=58847, Flip=0, Var=6 } Shore Bonfire = { Hash=2535319927, X=323, Y=420, Rot=0, Flip=0, Var=0 } Blown Leaves = { Hash=931080976, X=478, Y=452, Rot=0, Flip=0, Var=0 } Blown Leaves = { Hash=931080976, X=324, Y=476, Rot=0, Flip=0, Var=0 } Large Overgrown Statue = { Hash=3477347378, X=521, Y=445, Rot=48939, Flip=0, Var=2 } Poppy Plant = { Hash=1851713313, X=363, Y=429, Rot=64693, Flip=0, Var=9 } Poppy Plant = { Hash=1851713313, X=371, Y=430, Rot=9365, Flip=0, Var=8 } Forest Flowers = { Hash=1741965589, X=372, Y=431, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=435, Y=456, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=441, Y=446, Rot=63323, Flip=0, Var=3 } Tree = { Hash=1654000752, X=392, Y=294, Rot=12793, Flip=0, Var=6 } Agave Plant = { Hash=1836501205, X=323, Y=476, Rot=34270, Flip=0, Var=13 } Agave Plant = { Hash=1836501205, X=342, Y=475, Rot=61088, Flip=0, Var=9 } Ornate Planter = { Hash=4239052294, X=445, Y=416, Rot=0, Flip=0, Var=23 } Cave Treasure = { Hash=1379745395, X=391, Y=470, Rot=5854, Flip=0, Var=21 } Road Trim = { Hash=3047058999, X=457, Y=437, Rot=0, Flip=0, Var=0 } Cave Treasure = { Hash=1379745395, X=358, Y=483, Rot=12010, Flip=0, Var=20 } Bulb Palm = { Hash=4230020372, X=397, Y=434, Rot=0, Flip=0, Var=1 } Overgrown Wall = { Hash=1081349573, X=457, Y=463, Rot=32768, Flip=0, Var=2 } Golden Sparkles = { Hash=312707477, X=364, Y=337, Rot=0, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=445, Y=416, Rot=0, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=513, Y=429, Rot=8993, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=370, Y=338, Rot=0, Flip=0, Var=0 } Ravenal Tree = { Hash=644741679, X=522, Y=466, Rot=50597, Flip=0, Var=2 } Tree = { Hash=1654000752, X=472, Y=400, Rot=1684, Flip=0, Var=6 } Bush = { Hash=645016677, X=342, Y=390, Rot=0, Flip=0, Var=0 } Forest Tree = { Hash=2092353811, X=378, Y=499, Rot=54695, Flip=0, Var=1 } Bush = { Hash=645016677, X=357, Y=384, Rot=0, Flip=0, Var=1 } Forest Tree = { Hash=2092353811, X=339, Y=499, Rot=13410, Flip=0, Var=7 } Bush = { Hash=645016677, X=348, Y=363, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=378, Y=442, Rot=49374, Flip=0, Var=1 } Bush = { Hash=645016677, X=358, Y=372, Rot=0, Flip=0, Var=0 } Lush Tree = { Hash=2130730425, X=356, Y=382, Rot=0, Flip=0, Var=6 } Bush = { Hash=645016677, X=351, Y=369, Rot=0, Flip=0, Var=0 } Bulb Palm = { Hash=4230020372, X=412, Y=464, Rot=10055, Flip=0, Var=3 } Bush = { Hash=645016677, X=363, Y=384, Rot=54614, Flip=0, Var=0 } Plant Pot = { Hash=4245683006, X=383, Y=461, Rot=6527, Flip=0, Var=3 } Bush = { Hash=645016677, X=361, Y=376, Rot=0, Flip=0, Var=0 } Plant Pot = { Hash=4245683006, X=322, Y=472, Rot=0, Flip=0, Var=9 } Bush = { Hash=645016677, X=344, Y=382, Rot=0, Flip=0, Var=1 } Bush = { Hash=645016677, X=345, Y=386, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=370, Y=280, Rot=0, Flip=0, Var=0 } Ornate Planter = { Hash=4239052294, X=363, Y=480, Rot=65258, Flip=0, Var=24 } Garden Path = { Hash=2866336567, X=336, Y=467, Rot=0, Flip=1, Var=1 } Garden Path = { Hash=2866336567, X=334, Y=445, Rot=65186, Flip=0, Var=5 } Garden Path = { Hash=2866336567, X=356, Y=398, Rot=16100, Flip=1, Var=4 } Crypt Fire Pit = { Hash=322083411, X=511, Y=411, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=318, Y=428, Rot=0, Flip=1, Var=5 } Lush Palm = { Hash=2047104085, X=303, Y=411, Rot=51016, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=297, Y=350, Rot=0, Flip=0, Var=6 } Large Rocks = { Hash=47342018, X=317, Y=331, Rot=14940, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=322, Y=358, Rot=48312, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=400, Y=283, Rot=10318, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=403, Y=329, Rot=56546, Flip=0, Var=10 } Webbed Tree = { Hash=123134105, X=509, Y=474, Rot=54311, Flip=0, Var=6 } Garden Palm = { Hash=2448253207, X=292, Y=282, Rot=0, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=480, Y=461, Rot=0, Flip=0, Var=3 } Large Rocks = { Hash=47342018, X=385, Y=356, Rot=19667, Flip=0, Var=10 } Garden Palm = { Hash=2448253207, X=310, Y=457, Rot=3909, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=309, Y=464, Rot=12769, Flip=0, Var=2 } Raphina Tree = { Hash=555220479, X=305, Y=436, Rot=0, Flip=0, Var=0 } Forest Rock = { Hash=1282241469, X=337, Y=444, Rot=62960, Flip=0, Var=10 } Forest Rock = { Hash=1282241469, X=365, Y=421, Rot=12684, Flip=0, Var=10 } Forest Rock = { Hash=1282241469, X=380, Y=441, Rot=0, Flip=0, Var=9 } Forest Rock = { Hash=1282241469, X=491, Y=458, Rot=35483, Flip=0, Var=9 } Forest Rock = { Hash=1282241469, X=477, Y=445, Rot=0, Flip=0, Var=10 } Forest Rock = { Hash=1282241469, X=512, Y=443, Rot=0, Flip=0, Var=9 } Forest Rock = { Hash=1282241469, X=321, Y=425, Rot=0, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=440, Y=458, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=413, Y=455, Rot=3519, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=410, Y=450, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=407, Y=443, Rot=4117, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=407, Y=454, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=398, Y=456, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=404, Y=451, Rot=56880, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=402, Y=458, Rot=55422, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=403, Y=443, Rot=52954, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=395, Y=455, Rot=9739, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=391, Y=438, Rot=6452, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=386, Y=452, Rot=57980, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=393, Y=447, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=393, Y=453, Rot=3021, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=398, Y=443, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=347, Y=395, Rot=5209, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=353, Y=393, Rot=0, Flip=0, Var=3 } Road Trim = { Hash=3047058999, X=441, Y=450, Rot=48672, Flip=0, Var=0 } Decorated Tree = { Hash=535646592, X=413, Y=414, Rot=0, Flip=0, Var=5 } Torch = { Hash=1319619711, X=337, Y=351, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=361, Y=349, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=341, Y=390, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=371, Y=389, Rot=0, Flip=0, Var=2 } Frightened Exile = { Hash=937461666, X=512, Y=435, Rot=44573, Flip=0, Var=0 } Sword In Ground = { Hash=245445183, X=348, Y=468, Rot=0, Flip=0, Var=18 } Medium Golden Statue = { Hash=684001670, X=364, Y=364, Rot=57056, Flip=0, Var=0 } Bush = { Hash=645016677, X=389, Y=313, Rot=0, Flip=0, Var=8 } Forest Tree = { Hash=2092353811, X=307, Y=476, Rot=55140, Flip=0, Var=7 } Palm Tree = { Hash=3535024434, X=408, Y=454, Rot=0, Flip=0, Var=1 } Palm Tree = { Hash=3535024434, X=425, Y=433, Rot=9642, Flip=0, Var=0 } Palm Tree = { Hash=3535024434, X=417, Y=463, Rot=0, Flip=0, Var=3 } Tree = { Hash=1654000752, X=389, Y=329, Rot=62851, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=363, Y=392, Rot=0, Flip=0, Var=3 } Lush Tree = { Hash=2130730425, X=335, Y=335, Rot=0, Flip=0, Var=1 } Palm Tree = { Hash=3535024434, X=403, Y=432, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=339, Y=364, Rot=0, Flip=0, Var=0 } Low Fire Pit = { Hash=160984751, X=338, Y=490, Rot=0, Flip=0, Var=0 } Animal Pile = { Hash=1769702964, X=480, Y=410, Rot=0, Flip=0, Var=0 } Animal Cage = { Hash=4153364414, X=489, Y=411, Rot=61462, Flip=0, Var=0 } Ossuary Brazier = { Hash=975029275, X=521, Y=445, Rot=0, Flip=0, Var=7 } Ossuary Brazier = { Hash=975029275, X=484, Y=472, Rot=64271, Flip=0, Var=11 } Ossuary Brazier = { Hash=975029275, X=490, Y=412, Rot=0, Flip=0, Var=11 } Arcane Flame = { Hash=3040044133, X=336, Y=483, Rot=0, Flip=0, Var=0 } Sulphur Stack = { Hash=3655992837, X=390, Y=415, Rot=0, Flip=0, Var=0 } White Crystal = { Hash=2650539465, X=370, Y=398, Rot=61229, Flip=0, Var=7 } Sulphite Vein = { Hash=110421109, X=371, Y=412, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=317, Y=314, Rot=63624, Flip=0, Var=1 } Sanctum Statue = { Hash=3560571848, X=487, Y=478, Rot=63338, Flip=0, Var=2 } Ruined Pillar = { Hash=3458229874, X=324, Y=311, Rot=0, Flip=0, Var=1 } Ruined Pillar = { Hash=3458229874, X=325, Y=296, Rot=0, Flip=0, Var=1 } Hanging Lamp = { Hash=3152505982, X=324, Y=304, Rot=0, Flip=0, Var=0 } Ruined Pillar = { Hash=3458229874, X=287, Y=311, Rot=0, Flip=0, Var=1 } Ruined Pillar = { Hash=3458229874, X=287, Y=291, Rot=0, Flip=0, Var=1 } Hanging Lamp = { Hash=3152505982, X=287, Y=301, Rot=0, Flip=0, Var=0 } Bestiary Challenger Trophy = { Hash=81490031, X=253, Y=367, Rot=160, Flip=0, Var=0 } Delve Challenger Trophy = { Hash=3758632011, X=271, Y=366, Rot=270, Flip=0, Var=0 } Incursion Challenger Trophy = { Hash=2308924486, X=293, Y=248, Rot=48785, Flip=0, Var=0 } Betrayal Challenger Trophy = { Hash=1729582309, X=285, Y=277, Rot=48473, Flip=0, Var=0 } Abyss Challenger Trophy = { Hash=2503015262, X=281, Y=337, Rot=50396, Flip=0, Var=0 } Raphina Tree = { Hash=555220479, X=262, Y=368, Rot=0, Flip=0, Var=0 } Ravenal Tree = { Hash=644741679, X=278, Y=352, Rot=48848, Flip=0, Var=0 } Tree = { Hash=1654000752, X=294, Y=261, Rot=0, Flip=0, Var=0 } Frozen Tree = { Hash=3357243495, X=245, Y=253, Rot=0, Flip=0, Var=6 } Frozen Tree = { Hash=3357243495, X=245, Y=284, Rot=0, Flip=0, Var=4 } Frozen Tree = { Hash=3357243495, X=245, Y=315, Rot=0, Flip=0, Var=4 } Frozen Tree = { Hash=3357243495, X=246, Y=350, Rot=0, Flip=0, Var=4 } Large Overgrown Statue = { Hash=3477347378, X=246, Y=267, Rot=57544, Flip=0, Var=0 } Large Overgrown Statue = { Hash=3477347378, X=245, Y=300, Rot=55888, Flip=0, Var=1 } Large Overgrown Statue = { Hash=3477347378, X=245, Y=332, Rot=57965, Flip=0, Var=2 } Garden Statue = { Hash=1627825739, X=279, Y=325, Rot=49708, Flip=0, Var=1 } Garden Statue = { Hash=1627825739, X=277, Y=348, Rot=49162, Flip=0, Var=0 } Garden Statue = { Hash=1627825739, X=286, Y=261, Rot=49365, Flip=0, Var=1 } Mossy Wall = { Hash=2903045040, X=264, Y=246, Rot=0, Flip=0, Var=3 } Mossy Wall = { Hash=2903045040, X=283, Y=245, Rot=0, Flip=0, Var=3 } Blown Grass = { Hash=1970218640, X=267, Y=311, Rot=0, Flip=0, Var=0 } Arena Flowers = { Hash=62190341, X=246, Y=265, Rot=0, Flip=0, Var=4 } Arena Flowers = { Hash=62190341, X=246, Y=296, Rot=0, Flip=0, Var=4 } Stone Well = { Hash=963026563, X=266, Y=300, Rot=0, Flip=0, Var=0 } Weathered Pot = { Hash=2280944272, X=281, Y=283, Rot=0, Flip=0, Var=1 } Weathered Pot = { Hash=2280944272, X=279, Y=316, Rot=0, Flip=0, Var=1 } Golden Sparkles = { Hash=312707477, X=270, Y=302, Rot=0, Flip=0, Var=0 } Mystic Cave = { Hash=511620559, X=262, Y=256, Rot=44301, Flip=0, Var=0 } Mysterious Treasure = { Hash=842394388, X=283, Y=254, Rot=64395, Flip=0, Var=3 } Mysterious Treasure = { Hash=842394388, X=261, Y=269, Rot=0, Flip=0, Var=3 } Bush = { Hash=645016677, X=245, Y=327, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=275, Y=360, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=281, Y=331, Rot=0, Flip=0, Var=0 } Disembodied Corpse = { Hash=1827353188, X=279, Y=274, Rot=61680, Flip=0, Var=3 } Pooling Blood = { Hash=2803069717, X=268, Y=277, Rot=0, Flip=0, Var=0 } Lava Fountain = { Hash=1368711174, X=249, Y=248, Rot=23996, Flip=0, Var=0 } Clump of Vines = { Hash=762025060, X=282, Y=311, Rot=0, Flip=0, Var=0 } Oriath Citizen = { Hash=840527545, X=261, Y=310, Rot=2821, Flip=0, Var=6 } Oriath Citizen = { Hash=840527545, X=262, Y=292, Rot=34360, Flip=0, Var=6 } Blessing Font = { Hash=3829963375, X=267, Y=301, Rot=0, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=266, Y=343, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=266, Y=355, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=258, Y=330, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=261, Y=283, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=278, Y=297, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=277, Y=321, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=274, Y=329, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=280, Y=285, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=295, Y=302, Rot=0, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=257, Y=339, Rot=0, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=280, Y=287, Rot=0, Flip=0, Var=2 } Garden Path = { Hash=2866336567, X=300, Y=303, Rot=0, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=256, Y=289, Rot=0, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=311, Y=303, Rot=0, Flip=0, Var=0 } Ramshackle Ladder = { Hash=1181347509, X=279, Y=251, Rot=49219, Flip=0, Var=0 } Harpyon Pet = { Hash=3159682694, X=363, Y=279, Rot=8192, Flip=0, Var=0 } Whale Skeleton Ribs = { Hash=917869105, X=390, Y=310, Rot=62356, Flip=0, Var=10 } Coral Formation = { Hash=3938803923, X=369, Y=289, Rot=0, Flip=0, Var=1 } Coral Formation = { Hash=3938803923, X=381, Y=333, Rot=59835, Flip=0, Var=1 } Animal Cage = { Hash=4153364414, X=373, Y=331, Rot=5322, Flip=0, Var=0 } Canary Pet = { Hash=2077529846, X=290, Y=273, Rot=32768, Flip=0, Var=0 } Corrupted Specks = { Hash=2668404931, X=355, Y=302, Rot=0, Flip=0, Var=0 } Corrupted Specks = { Hash=2668404931, X=351, Y=318, Rot=0, Flip=0, Var=0 } Corrupted Specks = { Hash=2668404931, X=369, Y=321, Rot=0, Flip=0, Var=0 } Corrupted Specks = { Hash=2668404931, X=375, Y=299, Rot=0, Flip=0, Var=0 } Karui Carving = { Hash=206049659, X=387, Y=315, Rot=52515, Flip=0, Var=2 } Karui Carving = { Hash=206049659, X=377, Y=335, Rot=54741, Flip=0, Var=2 } Faith Guard Pigeon Pet = { Hash=3205054538, X=373, Y=444, Rot=17423, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=351, Y=417, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=357, Y=436, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=353, Y=400, Rot=0, Flip=0, Var=1 } Sin Symbol = { Hash=2758761291, X=325, Y=423, Rot=14946, Flip=0, Var=2 } Innocence Symbol = { Hash=350972013, X=325, Y=423, Rot=46697, Flip=0, Var=2 } Mystic Glowworms = { Hash=406171915, X=523, Y=442, Rot=57916, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=498, Y=448, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=466, Y=447, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=491, Y=430, Rot=0, Flip=0, Var=1 } Whare Rug = { Hash=2462782312, X=503, Y=449, Rot=14290, Flip=0, Var=0 } Sin Symbol = { Hash=2758761291, X=268, Y=301, Rot=0, Flip=0, Var=2 } Innocence Symbol = { Hash=350972013, X=266, Y=302, Rot=29387, Flip=0, Var=2 } Golden Sparkles = { Hash=312707477, X=356, Y=478, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=368, Y=472, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=513, Y=447, Rot=0, Flip=0, Var=0 } Ossuary Brazier = { Hash=975029275, X=245, Y=332, Rot=0, Flip=0, Var=10 } Ossuary Brazier = { Hash=975029275, X=245, Y=300, Rot=0, Flip=0, Var=10 } Ossuary Brazier = { Hash=975029275, X=245, Y=267, Rot=0, Flip=0, Var=10 } Blood Guard Pigeon Pet = { Hash=2212286073, X=307, Y=306, Rot=32768, Flip=0, Var=0 } Blood Guard Raven Pet = { Hash=2420759841, X=359, Y=423, Rot=0, Flip=0, Var=0 } Automaton Scorpion Pet = { Hash=268542808, X=443, Y=405, Rot=0, Flip=0, Var=0 } Wasteland Raptor Pet = { Hash=135635268, X=509, Y=430, Rot=15229, Flip=0, Var=0 } Automaton Beam = { Hash=32229067, X=485, Y=444, Rot=0, Flip=0, Var=5 } Garden Path = { Hash=2866336567, X=276, Y=317, Rot=0, Flip=0, Var=0 } Disembodied Corpse = { Hash=1827353188, X=257, Y=306, Rot=0, Flip=0, Var=2 } Pooling Blood = { Hash=2803069717, X=258, Y=300, Rot=0, Flip=0, Var=1 } Disembodied Corpse = { Hash=1827353188, X=258, Y=296, Rot=0, Flip=0, Var=1 } White Lights = { Hash=2878290371, X=328, Y=271, Rot=2690, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=386, Y=315, Rot=6692, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=378, Y=335, Rot=57809, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=491, Y=470, Rot=0, Flip=0, Var=0 } Library Statue = { Hash=799006003, X=383, Y=483, Rot=45596, Flip=0, Var=0 } Slave Cage = { Hash=2815782467, X=463, Y=416, Rot=0, Flip=0, Var=1 } Oriath Citizen Corpse = { Hash=3354651287, X=462, Y=424, Rot=0, Flip=0, Var=2 } Den Pillar = { Hash=3875398135, X=338, Y=411, Rot=58946, Flip=0, Var=9 } Den Pillar = { Hash=3875398135, X=307, Y=415, Rot=63534, Flip=0, Var=9 } Den Pillar = { Hash=3875398135, X=305, Y=426, Rot=0, Flip=0, Var=9 } Sulphite Light = { Hash=1999675025, X=385, Y=408, Rot=0, Flip=0, Var=0 } Last edited by UnholySeraph#1239 on Jan 21, 2019, 2:24:50 AM
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Hey Seraph, you are welcome to change whatever you like. I imported your version and i actually like the path down to the extra-space. Nice work man.
Thanks for checking out my grüne hölle! ;-) Cya |
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Inspired by Seraphs work, i designed an extra level in the hideout. Check ist out:
Download: Grüne Hölle 2.0 Extendet Version (. hideoutfile) Hideout calculator: Total costs: 9,511,270 Total decorations: 376 Alva, Master Explorer Level: 7 Niko, Master of the Depths Level: 7 Einhar, Beastmaster Level: 7 Zana, Master Cartographer Level: 7
Spoiler
Decoration name Buy from Master level Costs Amount Total costs
Torch Alva, Master Explorer 1 2300 0/4 9200 Sleeping Lion Statue Alva, Master Explorer 2 5760 0/1 5760 Crypt Fire Pit Alva, Master Explorer 3 13800 0/1 13800 Hungry Exile Alva, Master Explorer 4 9530 0/1 9530 Sarcophagus Alva, Master Explorer 4 9530 0/1 9530 Skull Pile Alva, Master Explorer 4 9530 0/1 9530 Sword In Ground Alva, Master Explorer 4 3220 0/1 3220 Tired Exile Alva, Master Explorer 4 9530 0/1 9530 Vaal Sarcophagus Alva, Master Explorer 4 9530 0/1 9530 Webbed Tree Alva, Master Explorer 4 25300 0/1 25300 Cavia Porcellus Alva, Master Explorer 5 22500 0/1 22500 Decorated Tree Alva, Master Explorer 5 22500 0/1 22500 Frightened Exile Alva, Master Explorer 5 22500 0/1 22500 Large Rocks Alva, Master Explorer 5 22500 0/19 427500 Sarn Palm Alva, Master Explorer 5 22500 0/1 22500 Colossus Hand Alva, Master Explorer 6 244000 0/1 244000 Colossus Leg Alva, Master Explorer 6 244000 0/1 244000 Glowing Embers Alva, Master Explorer 6 38000 0/3 114000 Thick Trees Alva, Master Explorer 6 102000 0/6 612000 Decorated Trees Alva, Master Explorer 7 150000 0/4 600000 Forest Rock Einhar, Beastmaster 1 280 0/12 3360 Forest Flowers Einhar, Beastmaster 2 720 0/35 25200 Camp Rug Einhar, Beastmaster 3 5200 0/2 10400 Fern Einhar, Beastmaster 3 5200 0/1 5200 Forest Tree Einhar, Beastmaster 3 5200 0/10 52000 Lush Tree Einhar, Beastmaster 3 5200 0/2 10400 Tree Einhar, Beastmaster 3 5200 0/13 67600 Agave Plant Einhar, Beastmaster 4 9530 0/6 57180 Aloe Plant Einhar, Beastmaster 4 9530 0/4 38120 Bush Einhar, Beastmaster 4 3220 0/15 48300 Dry Tree Einhar, Beastmaster 4 9530 0/1 9530 Garden Path Einhar, Beastmaster 4 3220 0/33 106260 Palm Tree Einhar, Beastmaster 4 9530 0/10 95300 Poppy Plant Einhar, Beastmaster 4 9530 0/4 38120 Road Trim Einhar, Beastmaster 4 3220 0/5 16100 Shore Bonfire Einhar, Beastmaster 4 25300 0/1 25300 Stone Obelisk Einhar, Beastmaster 4 3220 0/4 12880 Wounded Exile Einhar, Beastmaster 4 9530 0/1 9530 Garden Palm Einhar, Beastmaster 5 22500 0/5 112500 Mossy Wall Einhar, Beastmaster 5 22500 0/1 22500 Overgrown Arch Einhar, Beastmaster 5 22500 0/8 180000 Overgrown Statue Einhar, Beastmaster 5 22500 0/1 22500 Raphina Tree Einhar, Beastmaster 5 22500 0/2 45000 Thicket Tree Einhar, Beastmaster 5 22500 0/1 22500 Bulb Palm Einhar, Beastmaster 6 38000 0/6 228000 Garden Wall Einhar, Beastmaster 6 38000 0/8 304000 Lush Palm Einhar, Beastmaster 6 38000 0/6 228000 Overgrown Wall Einhar, Beastmaster 6 38000 0/3 114000 Blown Leaves Einhar, Beastmaster 7 57000 0/5 285000 Large Overgrown Statue Einhar, Beastmaster 7 57000 0/3 171000 Medium Tent Einhar, Beastmaster 7 19000 0/1 19000 Overgrown Offering Statue Einhar, Beastmaster 7 57000 0/4 228000 Palm Group Einhar, Beastmaster 7 150000 0/5 750000 Ravenal Tree Einhar, Beastmaster 7 57000 0/3 171000 Azurite Bucket Niko, Master of the Depths 1 2300 0/1 2300 Den Large Rock Niko, Master of the Depths 1 860 0/4 3440 Mushroom Cluster Niko, Master of the Depths 1 280 0/7 1960 Low Fire Pit Niko, Master of the Depths 2 2160 0/1 2160 Mine Cart Niko, Master of the Depths 3 13800 0/1 13800 Mine Rock Niko, Master of the Depths 3 1740 0/1 1740 Azurite Chunk Niko, Master of the Depths 4 25300 0/6 151800 Den Pillar Niko, Master of the Depths 4 9530 0/6 57180 Labyrinth Plaque Niko, Master of the Depths 4 25300 0/1 25300 Sulphite Light Niko, Master of the Depths 4 9530 0/2 19060 Iron Maiden Niko, Master of the Depths 6 38000 0/1 38000 Labyrinth Lever Niko, Master of the Depths 6 38000 0/1 38000 Maraketh Lantern Niko, Master of the Depths 6 12700 0/5 63500 Oil Lamp Niko, Master of the Depths 6 12700 0/1 12700 Azurite Vein Niko, Master of the Depths 7 150000 0/1 150000 Highgate Column Niko, Master of the Depths 7 57000 0/2 114000 Water Fog Niko, Master of the Depths 7 150000 0/1 150000 Alva No info 0 0 0/1 0 Crafting Bench No info 0 0 0/1 0 Einhar No info 0 0 0/1 0 Falling Leaves No info 0 0 0/4 0 Fire Frog No info 0 0 0/1 0 Guild Stash No info 0 0 0/1 0 Helena No info 0 0 0/1 0 Jun No info 0 0 0/1 0 Light Swarm Pet No info 0 0 0/1 0 Map Device No info 0 0 0/1 0 Navali No info 0 0 0/1 0 Niko No info 0 0 0/1 0 Stash No info 0 0 0/1 0 Waypoint No info 0 0 0/1 0 Wide Light Beam No info 0 0 0/1 0 Zana No info 0 0 0/1 0 Innocence Candle Zana, Master Cartographer 1 280 0/9 2520 Golden Statue Zana, Master Cartographer 4 25300 0/1 25300 Innocence Shrine Zana, Master Cartographer 4 25300 0/1 25300 Bathhouse Rug Zana, Master Cartographer 5 22500 0/2 45000 Medium Golden Statue Zana, Master Cartographer 5 60000 0/1 60000 Plant Pot Zana, Master Cartographer 5 60000 0/6 360000 Bathhouse Mosaic Zana, Master Cartographer 6 102000 0/2 204000 Garden Statue Zana, Master Cartographer 6 102000 0/3 306000 Ornate Planter Zana, Master Cartographer 6 102000 0/5 510000 Pillars and Flag Zana, Master Cartographer 6 102000 0/1 102000 Cave Treasure Zana, Master Cartographer 7 150000 0/3 450000 Golden Sparkles Zana, Master Cartographer 7 57000 0/4 228000 Sky Shrine Wall Zana, Master Cartographer 7 57000 0/4 228000 Verdant Tree Zana, Master Cartographer 7 150000 0/1 150000 Have fun! |
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Very cool, thanks for sharing again :)
This is one of my favorites and spent a bunch more time editing my own version of it. Just when I think i'm done, I think of or see something else cool to add to it lol. I'm waiting on a little more Einhar favor to be able to grab a few more items, but I think i'm good for now.
Spoiler
Language = "English"
Hideout Name = "Overgrown Hideout" Hideout Hash = 62863 Stash = { Hash=3230065491, X=366, Y=471, Rot=57217, Flip=0, Var=0 } Guild Stash = { Hash=139228481, X=355, Y=476, Rot=1276, Flip=0, Var=0 } Waypoint = { Hash=1224707366, X=336, Y=484, Rot=64121, Flip=0, Var=3 } Crafting Bench = { Hash=2059629901, X=522, Y=444, Rot=0, Flip=0, Var=0 } Map Device = { Hash=2306038834, X=324, Y=423, Rot=60447, Flip=0, Var=0 } Navali = { Hash=693228958, X=386, Y=433, Rot=45105, Flip=0, Var=0 } Einhar = { Hash=2684274993, X=499, Y=418, Rot=51288, Flip=0, Var=0 } Alva = { Hash=2115859440, X=484, Y=444, Rot=51514, Flip=0, Var=0 } Helena = { Hash=845403974, X=263, Y=339, Rot=5860, Flip=0, Var=0 } Niko = { Hash=2906227343, X=377, Y=414, Rot=43862, Flip=0, Var=0 } Jun = { Hash=3992724805, X=358, Y=308, Rot=2280, Flip=0, Var=0 } Zana = { Hash=3506797600, X=378, Y=465, Rot=2439, Flip=0, Var=0 } Stone Well = { Hash=963026563, X=266, Y=300, Rot=0, Flip=0, Var=0 } Den Pillar = { Hash=3875398135, X=341, Y=433, Rot=25513, Flip=0, Var=8 } Blessing Font = { Hash=3829963375, X=267, Y=301, Rot=0, Flip=0, Var=0 } Glowing Embers = { Hash=3678754958, X=350, Y=359, Rot=0, Flip=0, Var=1 } Glowing Embers = { Hash=3678754958, X=518, Y=415, Rot=57239, Flip=0, Var=1 } Glowing Embers = { Hash=3678754958, X=517, Y=449, Rot=2383, Flip=0, Var=1 } Low Fire Pit = { Hash=160984751, X=338, Y=490, Rot=0, Flip=0, Var=0 } Weathered Pot = { Hash=2280944272, X=284, Y=284, Rot=0, Flip=0, Var=1 } Torch = { Hash=1319619711, X=337, Y=351, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=361, Y=349, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=341, Y=390, Rot=0, Flip=0, Var=2 } Torch = { Hash=1319619711, X=371, Y=389, Rot=0, Flip=0, Var=2 } Overgrown Wall = { Hash=1081349573, X=453, Y=427, Rot=49152, Flip=1, Var=3 } Innocence Candle = { Hash=1547125340, X=381, Y=478, Rot=0, Flip=0, Var=5 } Garden Palm = { Hash=2448253207, X=308, Y=449, Rot=0, Flip=0, Var=3 } Innocence Candle = { Hash=1547125340, X=368, Y=484, Rot=0, Flip=0, Var=5 } Garden Palm = { Hash=2448253207, X=303, Y=398, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=352, Y=484, Rot=0, Flip=0, Var=5 } Ravenal Tree = { Hash=644741679, X=523, Y=430, Rot=16383, Flip=0, Var=3 } Innocence Candle = { Hash=1547125340, X=328, Y=457, Rot=0, Flip=0, Var=2 } Palm Group = { Hash=2242114098, X=471, Y=481, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=365, Y=423, Rot=0, Flip=0, Var=2 } Palm Group = { Hash=2242114098, X=407, Y=404, Rot=2903, Flip=0, Var=2 } Innocence Candle = { Hash=1547125340, X=345, Y=402, Rot=0, Flip=0, Var=2 } Raphina Tree = { Hash=555220479, X=501, Y=403, Rot=5764, Flip=0, Var=3 } Innocence Candle = { Hash=1547125340, X=372, Y=460, Rot=0, Flip=0, Var=2 } Tree = { Hash=1654000752, X=453, Y=401, Rot=0, Flip=0, Var=2 } Innocence Candle = { Hash=1547125340, X=462, Y=433, Rot=0, Flip=0, Var=2 } Tree = { Hash=1654000752, X=518, Y=412, Rot=0, Flip=0, Var=0 } Vaal Sarcophagus = { Hash=3054251840, X=357, Y=475, Rot=16437, Flip=0, Var=0 } Tree = { Hash=1654000752, X=516, Y=466, Rot=0, Flip=0, Var=8 } Tired Exile = { Hash=1388237625, X=512, Y=450, Rot=50636, Flip=0, Var=2 } Garden Path = { Hash=2866336567, X=348, Y=342, Rot=0, Flip=0, Var=5 } Hungry Exile = { Hash=891090605, X=502, Y=461, Rot=55385, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=350, Y=356, Rot=0, Flip=0, Var=0 } Wounded Exile = { Hash=3951841145, X=491, Y=469, Rot=0, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=488, Y=421, Rot=0, Flip=0, Var=0 } Depressed Exile = { Hash=3088869003, X=381, Y=331, Rot=56664, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=469, Y=423, Rot=0, Flip=0, Var=5 } Vaal Sarcophagus = { Hash=3054251840, X=366, Y=470, Rot=8239, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=502, Y=461, Rot=0, Flip=0, Var=4 } Tumorous Cluster = { Hash=3171006943, X=355, Y=284, Rot=8813, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=494, Y=433, Rot=48999, Flip=0, Var=0 } Arakaali Egg = { Hash=1419985048, X=385, Y=302, Rot=0, Flip=0, Var=4 } Garden Path = { Hash=2866336567, X=378, Y=442, Rot=49374, Flip=0, Var=1 } Belly Ground Spikes = { Hash=388659215, X=283, Y=300, Rot=7224, Flip=0, Var=11 } Garden Path = { Hash=2866336567, X=336, Y=467, Rot=0, Flip=1, Var=1 } Vaal Figurine = { Hash=837767808, X=513, Y=442, Rot=51544, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=352, Y=444, Rot=58197, Flip=0, Var=3 } Clump of Vines = { Hash=762025060, X=278, Y=286, Rot=8412, Flip=0, Var=0 } Forest Rock = { Hash=1282241469, X=388, Y=306, Rot=0, Flip=0, Var=7 } Lush Tree = { Hash=2130730425, X=356, Y=382, Rot=0, Flip=0, Var=6 } Thicket Tree = { Hash=727709797, X=401, Y=374, Rot=0, Flip=0, Var=2 } Overgrown Wall = { Hash=1081349573, X=326, Y=422, Rot=0, Flip=0, Var=6 } Overgrown Offering Statue = { Hash=2099687045, X=378, Y=466, Rot=57226, Flip=0, Var=0 } Overgrown Wall = { Hash=1081349573, X=457, Y=463, Rot=32768, Flip=0, Var=2 } Pooling Blood = { Hash=2803069717, X=265, Y=282, Rot=0, Flip=0, Var=0 } Mystic Cave = { Hash=511620559, X=262, Y=256, Rot=44301, Flip=0, Var=0 } Pooling Blood = { Hash=2803069717, X=258, Y=300, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=326, Y=440, Rot=11847, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=338, Y=433, Rot=61640, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=338, Y=417, Rot=6762, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=357, Y=412, Rot=6909, Flip=0, Var=3 } Den Pillar = { Hash=3875398135, X=338, Y=411, Rot=9567, Flip=0, Var=8 } Stone Obelisk = { Hash=1672952021, X=324, Y=421, Rot=8889, Flip=0, Var=0 } Den Pillar = { Hash=3875398135, X=306, Y=414, Rot=54184, Flip=0, Var=8 } Den Pillar = { Hash=3875398135, X=306, Y=432, Rot=53811, Flip=0, Var=8 } Tree = { Hash=1654000752, X=319, Y=396, Rot=6158, Flip=0, Var=5 } Tree = { Hash=1654000752, X=300, Y=365, Rot=0, Flip=0, Var=0 } Lush Tree = { Hash=2130730425, X=335, Y=335, Rot=0, Flip=0, Var=1 } Tree = { Hash=1654000752, X=339, Y=277, Rot=58847, Flip=0, Var=6 } Forest Flowers = { Hash=1741965589, X=485, Y=434, Rot=57225, Flip=0, Var=3 } Forest Rock = { Hash=1282241469, X=360, Y=337, Rot=0, Flip=0, Var=8 } Palm Tree = { Hash=3535024434, X=280, Y=365, Rot=0, Flip=0, Var=0 } Sky Shrine Wall = { Hash=3137700392, X=320, Y=489, Rot=0, Flip=0, Var=5 } Sky Shrine Wall = { Hash=3137700392, X=336, Y=491, Rot=46, Flip=0, Var=2 } Poppy Plant = { Hash=1851713313, X=321, Y=467, Rot=11704, Flip=0, Var=4 } Agave Plant = { Hash=1836501205, X=382, Y=442, Rot=58380, Flip=0, Var=13 } Plant Pot = { Hash=4245683006, X=380, Y=454, Rot=2271, Flip=0, Var=3 } Sanctum Statue = { Hash=3560571848, X=487, Y=478, Rot=63338, Flip=0, Var=2 } Plant Pot = { Hash=4245683006, X=379, Y=458, Rot=44589, Flip=0, Var=2 } Blown Leaves = { Hash=931080976, X=356, Y=319, Rot=0, Flip=0, Var=0 } Blown Leaves = { Hash=931080976, X=474, Y=428, Rot=0, Flip=0, Var=0 } Large Overgrown Statue = { Hash=3477347378, X=515, Y=420, Rot=48911, Flip=0, Var=0 } Poppy Plant = { Hash=1851713313, X=363, Y=429, Rot=64693, Flip=0, Var=9 } Poppy Plant = { Hash=1851713313, X=371, Y=430, Rot=9365, Flip=0, Var=8 } Forest Flowers = { Hash=1741965589, X=504, Y=454, Rot=5375, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=504, Y=441, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=475, Y=427, Rot=0, Flip=0, Var=2 } Agave Plant = { Hash=1836501205, X=323, Y=476, Rot=34270, Flip=0, Var=13 } Agave Plant = { Hash=1836501205, X=342, Y=475, Rot=61088, Flip=0, Var=9 } Ornate Planter = { Hash=4239052294, X=363, Y=480, Rot=65258, Flip=0, Var=24 } Road Trim = { Hash=3047058999, X=457, Y=437, Rot=0, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=445, Y=416, Rot=0, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=513, Y=429, Rot=8993, Flip=0, Var=0 } Ravenal Tree = { Hash=644741679, X=522, Y=466, Rot=50597, Flip=0, Var=2 } Bush = { Hash=645016677, X=365, Y=366, Rot=0, Flip=0, Var=8 } Thick Trees = { Hash=2603050131, X=309, Y=340, Rot=55066, Flip=0, Var=4 } Bush = { Hash=645016677, X=318, Y=422, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=392, Y=294, Rot=12793, Flip=0, Var=6 } Bush = { Hash=645016677, X=321, Y=417, Rot=0, Flip=0, Var=0 } Forest Tree = { Hash=2092353811, X=310, Y=254, Rot=0, Flip=0, Var=9 } Bush = { Hash=645016677, X=321, Y=425, Rot=0, Flip=0, Var=0 } Forest Tree = { Hash=2092353811, X=386, Y=469, Rot=0, Flip=0, Var=7 } Bush = { Hash=645016677, X=328, Y=424, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=334, Y=445, Rot=65186, Flip=0, Var=5 } Red Grass = { Hash=1119352394, X=267, Y=331, Rot=0, Flip=0, Var=1 } Bulb Palm = { Hash=4230020372, X=397, Y=434, Rot=0, Flip=0, Var=1 } Red Grass = { Hash=1119352394, X=272, Y=352, Rot=0, Flip=0, Var=0 } Plant Pot = { Hash=4245683006, X=345, Y=479, Rot=0, Flip=0, Var=1 } Red Grass = { Hash=1119352394, X=343, Y=327, Rot=0, Flip=0, Var=2 } Plant Pot = { Hash=4245683006, X=342, Y=477, Rot=0, Flip=0, Var=11 } Red Grass = { Hash=1119352394, X=326, Y=460, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=356, Y=398, Rot=16100, Flip=1, Var=4 } Garden Path = { Hash=2866336567, X=318, Y=428, Rot=0, Flip=1, Var=5 } Garden Path = { Hash=2866336567, X=480, Y=461, Rot=0, Flip=0, Var=3 } Garden Path = { Hash=2866336567, X=257, Y=339, Rot=0, Flip=0, Var=3 } Lush Palm = { Hash=2047104085, X=381, Y=475, Rot=0, Flip=0, Var=2 } Slave Cage = { Hash=2815782467, X=463, Y=416, Rot=0, Flip=0, Var=1 } Azurite Vein = { Hash=3404635727, X=381, Y=425, Rot=39041, Flip=0, Var=6 } Sulphur Stack = { Hash=3655992837, X=390, Y=415, Rot=0, Flip=0, Var=0 } Sulphite Vein = { Hash=110421109, X=371, Y=412, Rot=0, Flip=0, Var=1 } Lava Fountain = { Hash=1368711174, X=249, Y=248, Rot=23996, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=457, Y=446, Rot=49152, Flip=1, Var=0 } Garden Path = { Hash=2866336567, X=468, Y=449, Rot=0, Flip=1, Var=3 } Camp Rug = { Hash=3897195780, X=470, Y=437, Rot=0, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=507, Y=445, Rot=16384, Flip=1, Var=5 } Garden Path = { Hash=2866336567, X=355, Y=419, Rot=0, Flip=0, Var=5 } Garden Path = { Hash=2866336567, X=355, Y=442, Rot=0, Flip=0, Var=5 } Garden Path = { Hash=2866336567, X=337, Y=423, Rot=32909, Flip=0, Var=5 } Sky Shrine Wall = { Hash=3137700392, X=336, Y=489, Rot=32768, Flip=0, Var=3 } Sky Shrine Wall = { Hash=3137700392, X=375, Y=488, Rot=0, Flip=0, Var=9 } Camp Rug = { Hash=3897195780, X=479, Y=464, Rot=0, Flip=0, Var=2 } Forest Tree = { Hash=2092353811, X=303, Y=361, Rot=0, Flip=0, Var=8 } Forest Tree = { Hash=2092353811, X=367, Y=260, Rot=0, Flip=0, Var=7 } Water Fog = { Hash=4246487176, X=364, Y=411, Rot=0, Flip=0, Var=0 } Sleeping Lion Statue = { Hash=445858049, X=398, Y=300, Rot=50511, Flip=0, Var=2 } Palm Group = { Hash=2242114098, X=450, Y=397, Rot=47927, Flip=0, Var=0 } Palm Group = { Hash=2242114098, X=425, Y=464, Rot=0, Flip=0, Var=3 } Bulb Palm = { Hash=4230020372, X=410, Y=460, Rot=5748, Flip=0, Var=1 } Agave Plant = { Hash=1836501205, X=349, Y=448, Rot=62757, Flip=0, Var=8 } Maraketh Lantern = { Hash=1546380709, X=513, Y=461, Rot=6811, Flip=0, Var=0 } Maraketh Lantern = { Hash=1546380709, X=463, Y=465, Rot=0, Flip=0, Var=0 } Thick Trees = { Hash=2603050131, X=305, Y=282, Rot=0, Flip=0, Var=2 } Aloe Plant = { Hash=973414046, X=396, Y=450, Rot=42391, Flip=1, Var=11 } Ornate Planter = { Hash=4239052294, X=514, Y=462, Rot=0, Flip=0, Var=10 } Ornate Planter = { Hash=4239052294, X=464, Y=465, Rot=0, Flip=0, Var=5 } Ornate Planter = { Hash=4239052294, X=513, Y=430, Rot=0, Flip=0, Var=10 } Ornate Planter = { Hash=4239052294, X=445, Y=416, Rot=0, Flip=0, Var=23 } Innocence Candle = { Hash=1547125340, X=503, Y=432, Rot=0, Flip=0, Var=2 } Highgate Column = { Hash=1942216481, X=408, Y=490, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=475, Y=469, Rot=0, Flip=0, Var=2 } Highgate Column = { Hash=1942216481, X=313, Y=490, Rot=0, Flip=0, Var=0 } Innocence Candle = { Hash=1547125340, X=335, Y=448, Rot=0, Flip=0, Var=2 } Road Trim = { Hash=3047058999, X=457, Y=455, Rot=32768, Flip=0, Var=5 } Innocence Candle = { Hash=1547125340, X=359, Y=342, Rot=0, Flip=0, Var=2 } Poppy Plant = { Hash=1851713313, X=372, Y=448, Rot=0, Flip=0, Var=8 } Innocence Candle = { Hash=1547125340, X=376, Y=293, Rot=0, Flip=0, Var=2 } Bulb Palm = { Hash=4230020372, X=408, Y=426, Rot=0, Flip=0, Var=1 } Innocence Candle = { Hash=1547125340, X=380, Y=476, Rot=0, Flip=0, Var=9 } Bulb Palm = { Hash=4230020372, X=405, Y=469, Rot=0, Flip=0, Var=3 } Innocence Candle = { Hash=1547125340, X=389, Y=461, Rot=0, Flip=0, Var=5 } Garden Palm = { Hash=2448253207, X=292, Y=282, Rot=0, Flip=0, Var=3 } Ravenal Tree = { Hash=644741679, X=278, Y=352, Rot=48848, Flip=0, Var=0 } Decorated Tree = { Hash=535646592, X=413, Y=414, Rot=0, Flip=0, Var=5 } Palm Tree = { Hash=3535024434, X=351, Y=378, Rot=0, Flip=0, Var=0 } Oil Lamp = { Hash=3067822293, X=374, Y=454, Rot=3318, Flip=0, Var=0 } Decorated Trees = { Hash=3870093064, X=367, Y=255, Rot=8416, Flip=0, Var=2 } Decorated Trees = { Hash=3870093064, X=462, Y=491, Rot=13918, Flip=0, Var=2 } Raphina Tree = { Hash=555220479, X=305, Y=436, Rot=0, Flip=0, Var=0 } Decorated Trees = { Hash=3870093064, X=327, Y=338, Rot=53670, Flip=0, Var=2 } Raphina Tree = { Hash=555220479, X=262, Y=368, Rot=0, Flip=0, Var=0 } Decorated Trees = { Hash=3870093064, X=357, Y=289, Rot=6004, Flip=0, Var=2 } Garden Path = { Hash=2866336567, X=280, Y=287, Rot=0, Flip=0, Var=2 } Garden Path = { Hash=2866336567, X=300, Y=303, Rot=0, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=256, Y=289, Rot=0, Flip=0, Var=1 } Garden Path = { Hash=2866336567, X=311, Y=303, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=276, Y=317, Rot=0, Flip=0, Var=0 } Garden Path = { Hash=2866336567, X=491, Y=470, Rot=0, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=453, Y=453, Rot=0, Flip=0, Var=3 } Overgrown Offering Statue = { Hash=2099687045, X=362, Y=353, Rot=0, Flip=0, Var=1 } Labyrinth Plaque = { Hash=4824087, X=369, Y=341, Rot=57985, Flip=0, Var=0 } Bathhouse Mosaic = { Hash=2058069850, X=485, Y=445, Rot=0, Flip=0, Var=0 } Bathhouse Mosaic = { Hash=2058069850, X=358, Y=308, Rot=58343, Flip=0, Var=2 } Animal Cage = { Hash=4153364414, X=489, Y=411, Rot=61462, Flip=0, Var=0 } Animal Cage = { Hash=4153364414, X=373, Y=331, Rot=5322, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=429, Y=448, Rot=0, Flip=0, Var=3 } Garden Statue = { Hash=1627825739, X=356, Y=483, Rot=0, Flip=0, Var=5 } Forest Flowers = { Hash=1741965589, X=422, Y=447, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=422, Y=448, Rot=0, Flip=0, Var=2 } Tree = { Hash=1654000752, X=472, Y=400, Rot=1684, Flip=0, Var=6 } Forest Flowers = { Hash=1741965589, X=432, Y=448, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=372, Y=431, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=435, Y=456, Rot=0, Flip=0, Var=3 } Tree = { Hash=1654000752, X=389, Y=329, Rot=62851, Flip=0, Var=0 } Tree = { Hash=1654000752, X=339, Y=364, Rot=0, Flip=0, Var=0 } Tree = { Hash=1654000752, X=317, Y=314, Rot=63624, Flip=0, Var=1 } Tree = { Hash=1654000752, X=294, Y=261, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=342, Y=390, Rot=0, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=441, Y=446, Rot=63323, Flip=0, Var=3 } Iron Lantern = { Hash=2253722405, X=323, Y=487, Rot=3062, Flip=0, Var=4 } Bush = { Hash=645016677, X=357, Y=384, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=440, Y=458, Rot=0, Flip=0, Var=3 } Iron Lantern = { Hash=2253722405, X=345, Y=482, Rot=56701, Flip=0, Var=4 } Arena Flowers = { Hash=62190341, X=246, Y=267, Rot=5108, Flip=0, Var=4 } Forest Flowers = { Hash=1741965589, X=413, Y=455, Rot=3519, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=410, Y=450, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=407, Y=443, Rot=4117, Flip=0, Var=3 } Wide Light Beam = { Hash=698746183, X=356, Y=471, Rot=51500, Flip=0, Var=2 } Maraketh Lantern = { Hash=1546380709, X=386, Y=315, Rot=6692, Flip=0, Var=0 } Weathered Pot = { Hash=2280944272, X=287, Y=269, Rot=0, Flip=0, Var=1 } Maraketh Lantern = { Hash=1546380709, X=379, Y=336, Rot=61476, Flip=0, Var=0 } Cave Treasure = { Hash=1379745395, X=382, Y=486, Rot=34936, Flip=0, Var=20 } Forest Flowers = { Hash=1741965589, X=407, Y=454, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=398, Y=456, Rot=0, Flip=0, Var=3 } Cave Treasure = { Hash=1379745395, X=391, Y=470, Rot=5854, Flip=0, Var=21 } Forest Flowers = { Hash=1741965589, X=404, Y=451, Rot=56880, Flip=0, Var=3 } Medium Tent = { Hash=190195868, X=508, Y=414, Rot=47665, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=373, Y=411, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=376, Y=425, Rot=0, Flip=0, Var=0 } Karui Carving = { Hash=206049659, X=387, Y=315, Rot=52515, Flip=0, Var=2 } Ramshackle Ladder = { Hash=1181347509, X=279, Y=251, Rot=49219, Flip=0, Var=0 } Shore Bonfire = { Hash=2535319927, X=323, Y=420, Rot=0, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=392, Y=414, Rot=11122, Flip=0, Var=7 } Azurite Chunk = { Hash=3568237130, X=375, Y=426, Rot=2152, Flip=0, Var=6 } Bathhouse Rug = { Hash=1466017967, X=358, Y=460, Rot=45154, Flip=0, Var=2 } Bathhouse Rug = { Hash=1466017967, X=379, Y=413, Rot=0, Flip=0, Var=0 } Mine Rock = { Hash=2837612749, X=387, Y=412, Rot=0, Flip=0, Var=9 } Cave Treasure = { Hash=1379745395, X=358, Y=483, Rot=12010, Flip=0, Var=20 } Arena Flowers = { Hash=62190341, X=246, Y=298, Rot=45629, Flip=0, Var=4 } Golden Sparkles = { Hash=312707477, X=364, Y=337, Rot=0, Flip=0, Var=0 } Mine Cart = { Hash=1601481162, X=366, Y=400, Rot=60753, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=283, Y=270, Rot=0, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=309, Y=301, Rot=0, Flip=0, Var=0 } Sewer Moss = { Hash=3932176902, X=262, Y=335, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=363, Y=480, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=377, Y=466, Rot=0, Flip=0, Var=0 } Rhoa Nest = { Hash=4196657521, X=248, Y=363, Rot=0, Flip=0, Var=0 } Ossuary Brazier = { Hash=975029275, X=521, Y=445, Rot=0, Flip=0, Var=7 } Large Rocks = { Hash=47342018, X=302, Y=262, Rot=53040, Flip=0, Var=4 } Ossuary Brazier = { Hash=975029275, X=484, Y=472, Rot=64271, Flip=0, Var=11 } Forest Flowers = { Hash=1741965589, X=402, Y=458, Rot=55422, Flip=0, Var=3 } Seagull Nest = { Hash=3014159873, X=347, Y=296, Rot=0, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=403, Y=443, Rot=52954, Flip=0, Var=3 } Ossuary Brazier = { Hash=975029275, X=490, Y=412, Rot=0, Flip=0, Var=11 } Forest Flowers = { Hash=1741965589, X=395, Y=455, Rot=9739, Flip=0, Var=3 } Ossuary Brazier = { Hash=975029275, X=245, Y=332, Rot=0, Flip=0, Var=10 } Forest Tree = { Hash=2092353811, X=333, Y=281, Rot=0, Flip=0, Var=3 } Stone Obelisk = { Hash=1672952021, X=324, Y=423, Rot=14523, Flip=0, Var=0 } Ossuary Brazier = { Hash=975029275, X=245, Y=300, Rot=0, Flip=0, Var=10 } Ossuary Brazier = { Hash=975029275, X=245, Y=267, Rot=0, Flip=0, Var=10 } Falling Leaves = { Hash=3637718225, X=335, Y=474, Rot=0, Flip=0, Var=0 } Forest Rock = { Hash=1282241469, X=367, Y=306, Rot=0, Flip=0, Var=10 } Forest Rock = { Hash=1282241469, X=349, Y=342, Rot=0, Flip=0, Var=9 } Forest Rock = { Hash=1282241469, X=347, Y=426, Rot=48101, Flip=0, Var=10 } Forest Rock = { Hash=1282241469, X=337, Y=444, Rot=62960, Flip=0, Var=10 } Forest Rock = { Hash=1282241469, X=365, Y=421, Rot=12684, Flip=0, Var=10 } Forest Rock = { Hash=1282241469, X=380, Y=441, Rot=0, Flip=0, Var=9 } Forest Rock = { Hash=1282241469, X=491, Y=458, Rot=35483, Flip=0, Var=9 } Forest Rock = { Hash=1282241469, X=477, Y=445, Rot=0, Flip=0, Var=10 } Forest Rock = { Hash=1282241469, X=512, Y=443, Rot=0, Flip=0, Var=9 } Forest Rock = { Hash=1282241469, X=321, Y=425, Rot=0, Flip=0, Var=0 } Betrayal Challenger Trophy = { Hash=1729582309, X=286, Y=277, Rot=48473, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=414, Y=313, Rot=0, Flip=0, Var=4 } Large Rocks = { Hash=47342018, X=408, Y=331, Rot=0, Flip=0, Var=11 } Large Rocks = { Hash=47342018, X=400, Y=373, Rot=59266, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=406, Y=286, Rot=18144, Flip=0, Var=4 } Forest Flowers = { Hash=1741965589, X=391, Y=438, Rot=6452, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=386, Y=452, Rot=57980, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=393, Y=447, Rot=0, Flip=0, Var=3 } Mysterious Treasure = { Hash=842394388, X=279, Y=260, Rot=64395, Flip=0, Var=4 } Forest Tree = { Hash=2092353811, X=498, Y=475, Rot=0, Flip=0, Var=0 } Forest Tree = { Hash=2092353811, X=447, Y=489, Rot=0, Flip=0, Var=2 } Forest Tree = { Hash=2092353811, X=378, Y=499, Rot=54695, Flip=0, Var=1 } Mystic Glowworms = { Hash=406171915, X=518, Y=443, Rot=50739, Flip=0, Var=0 } Mossy Wall = { Hash=2903045040, X=438, Y=436, Rot=17986, Flip=0, Var=18 } Mossy Wall = { Hash=2903045040, X=264, Y=246, Rot=0, Flip=0, Var=3 } Mossy Wall = { Hash=2903045040, X=283, Y=245, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=393, Y=453, Rot=3021, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=398, Y=443, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=347, Y=395, Rot=5209, Flip=0, Var=3 } Animal Pile = { Hash=1769702964, X=480, Y=410, Rot=0, Flip=0, Var=0 } Clump of Vines = { Hash=762025060, X=280, Y=314, Rot=0, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=353, Y=393, Rot=0, Flip=0, Var=3 } Bulb Palm = { Hash=4230020372, X=412, Y=464, Rot=10055, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=363, Y=392, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=266, Y=343, Rot=0, Flip=0, Var=1 } Forest Tree = { Hash=2092353811, X=339, Y=499, Rot=13410, Flip=0, Var=7 } Iron Maiden = { Hash=2590988657, X=363, Y=480, Rot=65056, Flip=0, Var=0 } Forest Tree = { Hash=2092353811, X=307, Y=476, Rot=55140, Flip=0, Var=7 } Garden Palm = { Hash=2448253207, X=310, Y=457, Rot=3909, Flip=0, Var=0 } Falling Leaves = { Hash=3637718225, X=347, Y=320, Rot=0, Flip=0, Var=0 } Blown Leaves = { Hash=931080976, X=489, Y=454, Rot=0, Flip=0, Var=0 } Garden Palm = { Hash=2448253207, X=309, Y=464, Rot=12769, Flip=0, Var=2 } Stone Obelisk = { Hash=1672952021, X=324, Y=422, Rot=14717, Flip=0, Var=3 } Stone Obelisk = { Hash=1672952021, X=323, Y=421, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=348, Y=363, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=358, Y=372, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=351, Y=369, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=363, Y=384, Rot=54614, Flip=0, Var=0 } Bush = { Hash=645016677, X=361, Y=376, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=344, Y=382, Rot=0, Flip=0, Var=1 } Bush = { Hash=645016677, X=345, Y=386, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=370, Y=280, Rot=0, Flip=0, Var=0 } Bush = { Hash=645016677, X=389, Y=313, Rot=0, Flip=0, Var=8 } Bush = { Hash=645016677, X=245, Y=327, Rot=0, Flip=0, Var=0 } Lush Palm = { Hash=2047104085, X=346, Y=483, Rot=10168, Flip=0, Var=2 } Bush = { Hash=645016677, X=275, Y=360, Rot=0, Flip=0, Var=0 } Azurite Chunk = { Hash=3568237130, X=379, Y=407, Rot=58278, Flip=0, Var=7 } Bush = { Hash=645016677, X=281, Y=331, Rot=0, Flip=0, Var=0 } Crypt Fire Pit = { Hash=322083411, X=511, Y=411, Rot=0, Flip=0, Var=0 } Sulphite Light = { Hash=1999675025, X=385, Y=408, Rot=0, Flip=0, Var=0 } Mysterious Treasure = { Hash=842394388, X=261, Y=269, Rot=0, Flip=0, Var=4 } Forest Flowers = { Hash=1741965589, X=266, Y=355, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=258, Y=330, Rot=0, Flip=0, Var=3 } Whare Rug = { Hash=2462782312, X=503, Y=449, Rot=14290, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=261, Y=283, Rot=0, Flip=0, Var=3 } Karui Carving = { Hash=206049659, X=377, Y=335, Rot=54741, Flip=0, Var=2 } Garden Statue = { Hash=1627825739, X=377, Y=484, Rot=0, Flip=0, Var=0 } Frozen Tree = { Hash=3357243495, X=245, Y=253, Rot=0, Flip=0, Var=6 } Poppy Plant = { Hash=1851713313, X=363, Y=362, Rot=0, Flip=0, Var=3 } Poppy Plant = { Hash=1851713313, X=357, Y=362, Rot=0, Flip=0, Var=3 } Blown Leaves = { Hash=931080976, X=478, Y=452, Rot=0, Flip=0, Var=0 } Road Trim = { Hash=3047058999, X=441, Y=450, Rot=48672, Flip=0, Var=0 } Poppy Plant = { Hash=1851713313, X=494, Y=428, Rot=0, Flip=0, Var=3 } Poppy Plant = { Hash=1851713313, X=270, Y=288, Rot=0, Flip=0, Var=3 } Poppy Plant = { Hash=1851713313, X=260, Y=319, Rot=0, Flip=0, Var=5 } Poppy Plant = { Hash=1851713313, X=266, Y=362, Rot=0, Flip=0, Var=3 } Palm Group = { Hash=2242114098, X=477, Y=496, Rot=0, Flip=0, Var=3 } Poppy Plant = { Hash=1851713313, X=278, Y=343, Rot=0, Flip=0, Var=3 } Coral Formation = { Hash=3938803923, X=369, Y=289, Rot=0, Flip=0, Var=1 } Poppy Plant = { Hash=1851713313, X=275, Y=338, Rot=0, Flip=0, Var=3 } Coral Formation = { Hash=3938803923, X=381, Y=333, Rot=59835, Flip=0, Var=1 } Garden Statue = { Hash=1627825739, X=279, Y=327, Rot=49423, Flip=0, Var=1 } Garden Statue = { Hash=1627825739, X=277, Y=348, Rot=49162, Flip=0, Var=0 } Garden Statue = { Hash=1627825739, X=286, Y=261, Rot=49365, Flip=0, Var=1 } Blown Leaves = { Hash=931080976, X=324, Y=476, Rot=0, Flip=0, Var=0 } Library Statue = { Hash=799006003, X=383, Y=483, Rot=45596, Flip=0, Var=0 } Sarn Palm = { Hash=3726450445, X=417, Y=432, Rot=16663, Flip=0, Var=1 } Palm Tree = { Hash=3535024434, X=285, Y=343, Rot=0, Flip=0, Var=3 } Palm Tree = { Hash=3535024434, X=405, Y=470, Rot=57560, Flip=0, Var=0 } Palm Tree = { Hash=3535024434, X=305, Y=463, Rot=50979, Flip=0, Var=3 } Plant Pot = { Hash=4245683006, X=383, Y=461, Rot=6527, Flip=0, Var=3 } Plant Pot = { Hash=4245683006, X=322, Y=472, Rot=0, Flip=0, Var=9 } Plant Pot = { Hash=4245683006, X=275, Y=356, Rot=0, Flip=0, Var=1 } Frozen Tree = { Hash=3357243495, X=245, Y=284, Rot=0, Flip=0, Var=4 } Frozen Tree = { Hash=3357243495, X=245, Y=315, Rot=0, Flip=0, Var=4 } Beach Coral = { Hash=3382695304, X=272, Y=343, Rot=0, Flip=0, Var=0 } Frozen Tree = { Hash=3357243495, X=246, Y=350, Rot=0, Flip=0, Var=4 } Beach Coral = { Hash=3382695304, X=268, Y=328, Rot=6106, Flip=0, Var=5 } Beach Coral = { Hash=3382695304, X=265, Y=323, Rot=0, Flip=0, Var=5 } Large Rocks = { Hash=47342018, X=393, Y=253, Rot=49512, Flip=0, Var=4 } Large Rocks = { Hash=47342018, X=327, Y=254, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=358, Y=252, Rot=0, Flip=0, Var=6 } Large Rocks = { Hash=47342018, X=370, Y=260, Rot=34278, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=325, Y=273, Rot=59960, Flip=0, Var=10 } Blown Grass = { Hash=1970218640, X=267, Y=311, Rot=0, Flip=0, Var=0 } Sin Symbol = { Hash=2758761291, X=325, Y=423, Rot=14946, Flip=0, Var=2 } Oriath Citizen = { Hash=840527545, X=261, Y=310, Rot=2821, Flip=0, Var=6 } Arcane Flame = { Hash=3040044133, X=336, Y=483, Rot=0, Flip=0, Var=0 } Sin Symbol = { Hash=2758761291, X=268, Y=301, Rot=0, Flip=0, Var=2 } Oriath Citizen = { Hash=840527545, X=262, Y=292, Rot=34360, Flip=0, Var=6 } Innocence Symbol = { Hash=350972013, X=325, Y=423, Rot=46697, Flip=0, Var=2 } Frightened Exile = { Hash=937461666, X=512, Y=435, Rot=44573, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=308, Y=282, Rot=25836, Flip=0, Var=4 } Colossus Hand = { Hash=2644491927, X=406, Y=429, Rot=0, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=296, Y=325, Rot=0, Flip=0, Var=2 } Large Rocks = { Hash=47342018, X=297, Y=350, Rot=0, Flip=0, Var=6 } Large Rocks = { Hash=47342018, X=317, Y=331, Rot=14940, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=322, Y=358, Rot=48312, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=400, Y=283, Rot=10318, Flip=0, Var=10 } Harpyon Pet = { Hash=3159682694, X=375, Y=293, Rot=12415, Flip=0, Var=0 } Innocence Symbol = { Hash=350972013, X=266, Y=302, Rot=29387, Flip=0, Var=2 } Bestiary Challenger Trophy = { Hash=81490031, X=253, Y=367, Rot=160, Flip=0, Var=0 } Large Golden Statue = { Hash=4104301200, X=369, Y=367, Rot=60173, Flip=0, Var=2 } Hanging Lamp = { Hash=3152505982, X=324, Y=303, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=370, Y=338, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=270, Y=302, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=356, Y=478, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=368, Y=472, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=513, Y=447, Rot=0, Flip=0, Var=0 } Palm Tree = { Hash=3535024434, X=305, Y=438, Rot=4791, Flip=0, Var=0 } Palm Tree = { Hash=3535024434, X=414, Y=441, Rot=0, Flip=0, Var=3 } Palm Tree = { Hash=3535024434, X=408, Y=454, Rot=0, Flip=0, Var=1 } Shore Bonfire = { Hash=2535319927, X=355, Y=279, Rot=0, Flip=0, Var=0 } Large Rocks = { Hash=47342018, X=403, Y=329, Rot=56546, Flip=0, Var=10 } Corrupted Specks = { Hash=2668404931, X=355, Y=302, Rot=0, Flip=0, Var=0 } Webbed Tree = { Hash=123134105, X=509, Y=474, Rot=54311, Flip=0, Var=6 } Corrupted Specks = { Hash=2668404931, X=351, Y=318, Rot=0, Flip=0, Var=0 } Corrupted Specks = { Hash=2668404931, X=369, Y=321, Rot=0, Flip=0, Var=0 } Slugs = { Hash=3676733547, X=463, Y=442, Rot=0, Flip=0, Var=0 } Corrupted Specks = { Hash=2668404931, X=375, Y=299, Rot=0, Flip=0, Var=0 } Abyss Challenger Trophy = { Hash=2503015262, X=281, Y=337, Rot=50396, Flip=0, Var=0 } Sword In Ground = { Hash=245445183, X=348, Y=468, Rot=0, Flip=0, Var=18 } Sword In Ground = { Hash=245445183, X=372, Y=479, Rot=0, Flip=0, Var=0 } Den Large Rock = { Hash=3830919430, X=482, Y=483, Rot=45693, Flip=0, Var=2 } Den Large Rock = { Hash=3830919430, X=521, Y=435, Rot=5091, Flip=0, Var=3 } Den Large Rock = { Hash=3830919430, X=519, Y=456, Rot=10099, Flip=0, Var=2 } Large Overgrown Statue = { Hash=3477347378, X=507, Y=468, Rot=61729, Flip=0, Var=1 } Large Overgrown Statue = { Hash=3477347378, X=521, Y=445, Rot=48939, Flip=0, Var=2 } Large Overgrown Statue = { Hash=3477347378, X=246, Y=267, Rot=57544, Flip=0, Var=0 } Large Overgrown Statue = { Hash=3477347378, X=245, Y=300, Rot=55888, Flip=0, Var=1 } Large Overgrown Statue = { Hash=3477347378, X=245, Y=332, Rot=57965, Flip=0, Var=2 } Overgrown Arch = { Hash=2070218945, X=335, Y=349, Rot=0, Flip=0, Var=1 } Overgrown Arch = { Hash=2070218945, X=371, Y=389, Rot=32557, Flip=0, Var=2 } Overgrown Arch = { Hash=2070218945, X=341, Y=389, Rot=335, Flip=0, Var=2 } Overgrown Arch = { Hash=2070218945, X=444, Y=438, Rot=0, Flip=0, Var=0 } Overgrown Arch = { Hash=2070218945, X=445, Y=460, Rot=48734, Flip=0, Var=1 } Overgrown Arch = { Hash=2070218945, X=389, Y=436, Rot=0, Flip=0, Var=0 } Ruined Pillar = { Hash=3458229874, X=324, Y=311, Rot=0, Flip=0, Var=1 } Ruined Pillar = { Hash=3458229874, X=325, Y=296, Rot=0, Flip=0, Var=1 } Ruined Pillar = { Hash=3458229874, X=287, Y=311, Rot=0, Flip=0, Var=1 } Ruined Pillar = { Hash=3458229874, X=287, Y=291, Rot=0, Flip=0, Var=1 } Lush Palm = { Hash=2047104085, X=283, Y=319, Rot=0, Flip=0, Var=3 } Palm Tree = { Hash=3535024434, X=425, Y=433, Rot=9642, Flip=0, Var=0 } Palm Tree = { Hash=3535024434, X=417, Y=463, Rot=0, Flip=0, Var=3 } White Crystal = { Hash=2650539465, X=370, Y=398, Rot=61229, Flip=0, Var=7 } White Lights = { Hash=2878290371, X=328, Y=271, Rot=2687, Flip=0, Var=0 } Delve Challenger Trophy = { Hash=3758632011, X=271, Y=366, Rot=270, Flip=0, Var=0 } Oriath Citizen Corpse = { Hash=3354651287, X=462, Y=424, Rot=0, Flip=0, Var=2 } Incursion Challenger Trophy = { Hash=2308924486, X=293, Y=248, Rot=48785, Flip=0, Var=0 } Automaton Scorpion Pet = { Hash=268542808, X=291, Y=298, Rot=53988, Flip=0, Var=0 } Automaton Beam = { Hash=32229067, X=485, Y=444, Rot=0, Flip=0, Var=5 } Wasteland Raptor Pet = { Hash=135635268, X=466, Y=408, Rot=16384, Flip=0, Var=0 } Den Pillar = { Hash=3875398135, X=324, Y=444, Rot=31607, Flip=0, Var=8 } Lush Palm = { Hash=2047104085, X=483, Y=399, Rot=55080, Flip=0, Var=3 } Lush Palm = { Hash=2047104085, X=303, Y=411, Rot=51016, Flip=0, Var=0 } Palm Tree = { Hash=3535024434, X=403, Y=432, Rot=0, Flip=0, Var=0 } Whale Skeleton Ribs = { Hash=917869105, X=388, Y=310, Rot=62356, Flip=0, Var=10 } Large Rocks = { Hash=47342018, X=385, Y=356, Rot=19667, Flip=0, Var=10 } Thick Trees = { Hash=2603050131, X=395, Y=482, Rot=61427, Flip=0, Var=7 } Hanging Lamp = { Hash=3152505982, X=287, Y=301, Rot=0, Flip=0, Var=0 } Sarcophagus = { Hash=1102015997, X=521, Y=446, Rot=0, Flip=0, Var=0 } Sword In Ground = { Hash=245445183, X=372, Y=457, Rot=63856, Flip=0, Var=2 } Golden Sparkles = { Hash=312707477, X=363, Y=464, Rot=0, Flip=0, Var=0 } Golden Sparkles = { Hash=312707477, X=351, Y=471, Rot=0, Flip=0, Var=0 } Forest Flowers = { Hash=1741965589, X=275, Y=294, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=277, Y=321, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=274, Y=329, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=280, Y=285, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=295, Y=302, Rot=0, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=351, Y=417, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=357, Y=436, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=353, Y=400, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=498, Y=448, Rot=0, Flip=0, Var=1 } Forest Flowers = { Hash=1741965589, X=466, Y=447, Rot=0, Flip=0, Var=1 } Disembodied Corpse = { Hash=1827353188, X=274, Y=275, Rot=61680, Flip=0, Var=3 } Forest Flowers = { Hash=1741965589, X=491, Y=430, Rot=0, Flip=0, Var=1 } Disembodied Corpse = { Hash=1827353188, X=257, Y=306, Rot=0, Flip=0, Var=2 } Disembodied Corpse = { Hash=1827353188, X=258, Y=296, Rot=0, Flip=0, Var=1 } Webbed Remains = { Hash=1801993618, X=353, Y=333, Rot=0, Flip=0, Var=1 } Webbed Remains = { Hash=1801993618, X=374, Y=297, Rot=0, Flip=0, Var=4 } Webbed Remains = { Hash=1801993618, X=349, Y=308, Rot=0, Flip=0, Var=3 } Webbed Remains = { Hash=1801993618, X=371, Y=320, Rot=0, Flip=0, Var=2 } Webbed Remains = { Hash=1801993618, X=346, Y=322, Rot=0, Flip=0, Var=0 } Canary Pet = { Hash=2077529846, X=401, Y=472, Rot=32768, Flip=0, Var=0 } Faith Guard Pigeon Pet = { Hash=3205054538, X=445, Y=419, Rot=49152, Flip=0, Var=0 } Blood Guard Pigeon Pet = { Hash=2212286073, X=256, Y=275, Rot=49152, Flip=0, Var=0 } Blood Guard Raven Pet = { Hash=2420759841, X=256, Y=275, Rot=49152, Flip=0, Var=0 } Lion Statue = { Hash=3302238292, X=280, Y=285, Rot=15801, Flip=0, Var=0 } Lion Statue = { Hash=3302238292, X=280, Y=315, Rot=48257, Flip=0, Var=0 } Flies = { Hash=2962929215, X=250, Y=364, Rot=0, Flip=0, Var=0 } Fly Swarm = { Hash=4224442309, X=346, Y=295, Rot=0, Flip=0, Var=0 } Clump of Vines = { Hash=762025060, X=281, Y=321, Rot=0, Flip=0, Var=0 } Clump of Vines = { Hash=762025060, X=280, Y=278, Rot=0, Flip=0, Var=0 } Clump of Vines = { Hash=762025060, X=377, Y=465, Rot=0, Flip=0, Var=0 } Clump of Vines = { Hash=762025060, X=502, Y=467, Rot=0, Flip=0, Var=0 } Clump of Vines = { Hash=762025060, X=513, Y=454, Rot=0, Flip=0, Var=0 } Spiral Stone = { Hash=818510679, X=324, Y=422, Rot=0, Flip=0, Var=1 } Ornate Planter = { Hash=4239052294, X=248, Y=340, Rot=0, Flip=0, Var=1 } Innocence Candle = { Hash=1547125340, X=342, Y=332, Rot=0, Flip=0, Var=2 } Innocence Candle = { Hash=1547125340, X=438, Y=455, Rot=0, Flip=0, Var=2 } Additional MTX not in original file: none of which are really needed and can be substituted with other items 1. Arcane Flame in the waypoint fountain 2. Glow Worms above the crafting bench to give the statue a little highlight. 3. Automaton beam #6 on Alva 4. White Crystal in the mine cart next to Niko 5. Mystic Cave in the lower area with Helena 6. Sin Symbol x2 (circling the waypoint and the well) 7. Innocence Symbol x2 (circling the waypoint and the well) 8. 2 Oriath Citizens #7 in the lower area on either side of the well. (can be substituted for non-mtx exiles) + 5 Challenge Trophies in the lower area that can be substituted for other types of light sources. Here are a few screenshots in case you don't have all items and want to see what it looks like.
Spoiler
Once again, thank you for the inspiration! Had a lot of fun playing around with it. I look forward to future creations :) |
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I appreciate, i'll extend your work the next days mate!
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Proudly present my third improvement of the hideout.
I worked around a little... and i had the problem, that some trade customers wasted and ruined one or even more of my map-portals time by time. Bad if you have a perandus manor in the device and someone wants to trade with you. ^^ I designed 3 types of my HO, for normal guild activity, trade and maybe offering portals for some purpose like trials, breaches eg. I tested out with my friends that you can switch the templates "on the fly", even when someone is already in your hideout... GrueneHoelle_ovgrV2_Normal.hideout GrueneHoellle_ovgrV2_ClosedPortalBarricade.hideout GrueneHoellle_ovgrV2_OpenPortalBarricade.hideout Last edited by ragewooden#7148 on Feb 4, 2019, 7:26:22 PM
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nice hideout man! i took it as a base to make my own version. thank you so much for this magical and beautiful hideout!
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Hey Folks,
since the hitbox changes in 3.7 league, i fixed the problems to reach the map device or masters: Hideout file: https://gist.github.com/ragewooden/428fb1acbc1927acbd603e6905fdbd19 I updated the files in the opening thread. Cheers! |
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