Open-Source Freeware PoE-Like Calculator
I am currently programming the functionality for a PoE-Like calculator currently at 820 lines of code. It is going to be done in java, the reason for java is because i can utilize the ability of inheritance and it will greatly speed up the amount of time it takes to code the project.
It will simply just, you enter your char stats, gear, passive skill tree. Then you start calculating various things. Chance to hit % DPS It will generate any stat in the game (or atleast anything i can get working). Uses for this are. Lets say you have an experimental build in mind. Well you can enter the stats of your experimental build. Enter in the experiment gear and in return you will reciever your PoE-Like results. The results from this program should not be considered exact results. But instead they are similair results utilizing the logic behind the PoE's game engine to the best i can possibly create it. There will be no databases or large data structures. It will take up as little space on your computer as possible. It will be a Batch or Java executable program with a GUI. It will NOT be a web program. It will have an API designed for other developers to utilize the calculations and maybe if they wanted to, they can develop more programs with it. |
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Oh and you can make up new constants too. That is do-able.
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"No sale until 15k loc. |
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" Just putting it out there incase people want to jump on the project. Nothing wrong about self-promotion. |
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Also i don't think this program is going to need 15,000 lines of code anyway.
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Then it's not enterprise.
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You are aware of this, correct? https://code.google.com/p/path-of-exile-skilltree-planer/source/browse/#git
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" I didn't notice that. But my program is highly different from theirs. First of all im doing mine in java while theirs is done in C#. They basically just retreuive stats from a location and display them for you. My program generats the stats themself. If you want to plan your skill tree. Then obviously their planner is better than this project. If the developers of that program see my project i will be more than willing to share my code with them and vice versa so we can both share our findings together. But i want to reverse-engineer the mechanics portion of a game engine for a learning expierence. |
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Also their program would require an internet connection and access to a server.
Mine wouldn't. |
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If you're not retrieving data from a server then you need to manually update your program every time GGG patches the skill tree, which could easily be once a week or more.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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