[PS4] 3.7.3d Patch Notes

[PS4] 3.7.3d Patch Notes

Console Specific Changes
  • Fixed a client crash in the Temple tileset, this includes unique maps 'Twilight Temple' and 'Poorjoy's Asylum'.
  • Fixed some common client crashes.

Legion Improvements
  • Added a visual effect and audio that plays when an Incubator's requirements are fulfilled.
  • Added audio to the indicator that displays on a Legion monolith if a General has spawned.
  • The modifiers granted by passive skills that are conquered by Timeless Jewels are now displayed underneath the native modifiers that it grants.
  • Fixed a bug where an Eldritch Incubator could drop T16 Shaper Guardian maps, when it should only be able to drop maps that can have the Elder's Orb applied to them.
  • Fixed a bug where non-Piercing projectiles could not hit Queen Hyrri Ngamaku.
  • Fixed a bug where Queen Hyrri Ngamaku would not drop items if killed while Frozen.

Skill Improvements
  • Some variants of the following monsters can once again be Spectred: Spectral Captain, Unstable Aberration, Pale Husk, Student of Pain, Student of Torture, Student of Brutality, Vassal of Inti, Raised Zombie, Shadow Minion, Unstable Devourer, Devourer, Plummeting Ursa, Slithering Servant, Frozen Supplicant, Storming Supplicant, Surging Adder, Mindless Scavenger, Fallen Horror, Impure Soldier, Impure Archer, Knitted Horror, Kiln Mother, Unholy Aberration, Wild Rhex, Farric Tiger, Craicic Sandspitter, Craicic Chimeral, Craicic Reaver and Starved Plague Rat.
  • Fixed a bug where non-channelled movement skills that were used while channelling a skill would be used twice.
  • Fixed a bug where you could sometimes continue channelling a skill even if you had released its button.
  • Fixed a bug where, if you had used a skill while moving, objects would not be interactable nor display their labels until you stopped moving.

Miscellaneous Improvements
  • The additional map drop that Map bosses can drop will now correctly be Shaped if the map chosen is Shaped on your Atlas.
  • Improved client performance while in the Azurite Mine.
  • Increased the volume of Volatile Flameblood and Lightning Mirage audio when being spawned.
  • While wearing the Aukuna's Will unique gloves, Raise Zombie will no longer prioritise corpses when cast if your target location does not have nearby corpses.
  • Fixed a bug where the "Nearby Enemies are Blinded" aura granted by the Eclipse Solaris unique wand was being disabled when changing areas.
  • Fixed a bug where Aukuna's Will unique gloves allowed you to cast Raise Zombie without having line of sight to that location.
  • Fixed a bug where the entrance to the boss room in The Brine King's Reef was sometimes inaccessible.
  • Fixed a bug where the entrance to the Overgrown Hideout (found in the Orchard Map) was sometimes inaccessible.
  • Fixed a visual issue where the textures on the Darkprism Helmet Attachment did not display correctly if you were using the Illusionist Body Armour.
  • Updated the visual effects of the Assassin Weapon Effect to more closely match its original look.

Crash Fixes
  • Fixed an instance crash that could occur when using Shield Charge.
  • Fixed an instance crash that could occur when using Offering skills.
  • Fixed a client crash that could occur when returning to an area that contained Tukohama's Vanguards after you had already engaged them.
  • Fixed an instance crash that could occur when using Herald of Thunder.
  • Fixed an instance crash related to some monster skills.
Last bumped on Jul 28, 2019, 1:18:35 PM
Can we get lag fixes?!?! Especially when activating the monolith ur freezing and dying coz of it
And don't tell me the ps4 isn't capable of handling the game, that's just an excuse..
Looking forward to see if the game is playable now after this patch, getting crashes every 15 minutes even when doing absolutely nothing was beyond frustrating. I'm even going to do a clean install just to make sure...
Hmmm, don't see anything on here about Cyclone desyncing me constantly...crossing my fingers that maybe its included with "general fixes." Stinks that one of the most popular builds of the league is so busted. Its fun when it works tho.
PS4 pro lags a lot, I hope one day it will get fixed 😑, or put an option to lower game effects xd
Thank you for your continued efforts on improving this amazing title!
"
JRizzle648 wrote:
Hmmm, don't see anything on here about Cyclone desyncing me constantly...crossing my fingers that maybe its included with "general fixes." Stinks that one of the most popular builds of the league is so busted. Its fun when it works tho.

Try turning off any mtx effects u have. Its worked for a few of us
Thanks for the hard work, but would you for the love of god address the major isue this game has... DE-SYNC!

De-sync in a melee league is just a joke guys... 3.7 was supposed to make melee "non clunky"... well you're failing miserably in delivering that.

I love this game, but I'm one update away from quitting because of your movement code.
I should have bought twilight temple earlier its gonna be expensive now lol
"
JRizzle648 wrote:
Hmmm, don't see anything on here about Cyclone desyncing me constantly...crossing my fingers that maybe its included with "general fixes." Stinks that one of the most popular builds of the league is so busted. Its fun when it works tho.


Can anyone else think of a game that cannot track the position of the player in the world properly? Is this an extended prank by GGG or are they really this bad?

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