[Known] - APS vs DPS
First off:
The reason this (slightly long) thread is that I was fighting with a duelist but with slow weapons. And because my accuracy wasn't that high either I though about getting some claws to get a higher attack speed to make it a bit more fun to play. Problem was that they were at (approx) the same attack speed as my sword so that was kind of a bummer... Now I gathered some numbers of the site, put them in an Excel file and compared the types. Here is what I found: About APS (Attack per Second): I found that the aps of light weapons is lower relative to heavier weapons. Here is a summary of the average attack speed for each type of weapon.
Spoiler
Staff: 1.108
Two hand Mace: 1.147 Two hand Axe: 1.174 One hand Mace: 1.198 Two hand Sword: 1.208 Sceptre: 1.248 Wand: 1.263 One hand Axe: 1.264 Bow: 1.275 Claw: 1.323 Dagger: 1.359 One hand Sword: 1.375 Thrusting one hand Sword: 1.480 I must say that I do not know the skill tree of the duelist, so it could be that he has lots of +aps skills, but even then it's odd. Now DPS vs APS: Those 2 don't seem to be consistent either. Here are the dps of the weapons:
Spoiler
Wand: 55.19
Dagger: 83.23 Bow: 84.50 Sceptre: 84.64 One hand Mace: 85.23 One hand Sword: 85.23 Claw: 86.95 Thrusting one hand Sword: 87.68 One hand Axe: 96.41 Two hand Mace: 129.53 Two hand Sword: 129.53 Staff: 130.84 Two hand Axe: 146.47 (Thrusting one hand Sword, Sceptre seems useless such as One hand Mace, ...) Best Weapon: APS vs DPS Also, here are charts of the best weapon of each type. Consistency keeps lacking.
Spoiler
Staff: 1.20
One Hand Axe: 1.25 Two Hand Mace: 1.25 Two Hand Axe: 1.25 One Hand Mace: 1.30 Two Hand Sword: 1.30 Bow: 1.40 Sceptre: 1.40 Wand: 1.50 Claw: 1.50 Dagger: 1.60 One Hand Sword: 1.60 Thrusting One Hand Sword: 1.70 Wand: 84 Bow: 128 One Hand Mace: 129 Sceptre: 129 Claw: 129 Dagger: 129 One Hand Sword: 129 Thrusting One Hand Sword: 129 One Hand Axe: 149 Staff: 194 Two Hand Mace: 194 Two Hand Sword: 194 Two Hand Axe: 214 A few notes! 1) No you're not right: dps does indeed include aps, but a low aps and high dps means your single hits are very powerful, this means lots of overkill and lots of damage you lose. Suppose 100 dmg is a lot and the enemy has 1 hp left, you do not deal the 99 dmg for the hit on that enemy. If you only deal 5 dmg you only lose 4 hp, making a faster weapon more efficient. 2) I do not know about magic find (which items are more rare than others), and I do not know what unique items there are or will be for these items. If those uniques or very rare items cover all this, all above can be forgotten. However, for lower levels it's still not consistent. 3) I do not mind the difference between the items, only for daggers and claws I do. They should be on the very top of ats. 4) Feel free to answer. You do not have to answer on everything I said ;) Great PoE utilities! Aura Calculator: https://poe.mikelat.com/ Vorici Chromatic Calculator: http://siveran.github.io/calc.html One-shot calculator: https://goo.gl/IJhYDx Last edited by didii#2669 on Apr 24, 2012, 11:39:44 AM
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"Keep in mind that the armour stat in this game doesn't provide a constant, linear increase in damage reduction. Rather, high damage hits are reduced by a lower percentage than low damage hits. This gives slow, hard-hitting weapons an an inherent sort of "armour piercing" advantage over faster, lighter ones. That may go some way toward overcoming the disadvantage of "overkill". Having said that I have zero idea how much armour monsters tend to have, and thus how relevant it is in practice. Last edited by GusTheCrocodile#5954 on Apr 21, 2012, 9:02:35 AM
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afaik skills don't change MP requirements based on your aspd. So a slower buy heavier hitter would burn through less MP compared to a fast by weak hitter.
Weapons also have an additional property, so while scepters don't deal a ton of damage, they increase elemental damage that should help with spells and certain attacks. 1h piercing swords increased crit by 20% while daggers increase it by 40%, etc. You can't really nail down the comparison until you factor these in. |
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Right, I knew I didn't know everything. I did see the formula somewhere, but I didn't look at it thoroughly. And indeed forgot that some weapons have standard abilities.
I suspect the developers then have balanced these so I'll mark this thread. Thanks for the input! Great PoE utilities!
Aura Calculator: https://poe.mikelat.com/ Vorici Chromatic Calculator: http://siveran.github.io/calc.html One-shot calculator: https://goo.gl/IJhYDx |
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Why would you compare APS vs DPS?
Apples and oranges. |
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