Pet models 2.0: different animations for different character movement speeds
As pets are purely a cosmetic feature, I think a good selling point for them would be to have a variety of animations based on character's movement speed.
For example: The recently added Pegasus pet (mystery box) has a walking animation that looks very odd with characters that have decent movement speeds (100%+). It looks like it's tippy-toeing with a rather stiff, velocity-locked animation. Suggestion: Add different animations and transitions between various movement speeds for pets. To continue with the Pegasus example: 1. Low movement speed: current walk animation 1,5. transition between walk and gallop animation e.g. when a quicksilver flask is used and the movement speed threshold is reached 2. Medium movement speed: gallop animation 2,5. transition between gallop and flight animation; the pet takes off 3. High movement speed: proper flight animation; it's a Pegasus after all The same changes could be applicable for almost every land legged pet; Black Cat, Panther, Tiger... you name it. Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris. Last edited by Ydoum#5726 on Jul 24, 2020, 10:31:51 PM Last bumped on Nov 30, 2020, 11:45:15 AM
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I see my advice was taken when designing the stygian steed (has a different animation after the character starts running faster with a potion up).
Can we please get an update to the other pets as well? Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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As I have recently purchased the Pegasus pet (discount made me trigger happy on my CC):
PSA: Angels and Demons equines still have the same, locked movement animations. I have contacted support requesting an update on this matter, but have yet to receive a definite response (whether they will get their animations update like the stygian steed did, that is). Updated (30.11.2020): GGG did not want to provide any answers regarding updating the previous horse-based pets. This makes me believe that they won't. Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris. Last edited by Ydoum#5726 on Nov 30, 2020, 4:10:53 PM
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Yeah, Pet Behavior is really bad. I never notice this with small pets since you kind of loose focos of them.
But with bigger pets it gets very noticeble. IMO Poe pets need a behavior overhaul, right now they are kind of attached to the PC movement. This way it feels more like they are not "live" but more like a robot, or a toy. Jus got the Cat from challenge in Heist and wow, really underwelming. Its movement and animations are so bad. Pets need to be following the PC but they need a separeted behavior, like they can wander around, maybe get far and them start to closed by. |
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