Bashael's Eclipsed hideout

Just sharing my hideout. I hope you appreciate it :)

Here a walk around: https://www.youtube.com/watch?v=6P17LQ3lMmQ

And some images:
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In the spoiler section below I'll put the .hideout contents. Copy it if you want (I tryed to submit it to the hideoutshowcase but I only received errors...)

Spoiler
Language = "English"
Hideout Name = "Eclipsed Hideout"
Hideout Hash = 37028
Music Name = "Twilight Strand"
Music Hash = 21484
Environment = 2

Stash = { Hash=3230065491, X=579, Y=756, Rot=1678, Flip=0, Var=0 }
Guild Stash = { Hash=139228481, X=555, Y=771, Rot=54148, Flip=0, Var=0 }
Waypoint = { Hash=1224707366, X=654, Y=750, Rot=0, Flip=0, Var=4 }
Crafting Bench = { Hash=2059629901, X=597, Y=758, Rot=61560, Flip=0, Var=3 }
Map Device = { Hash=2306038834, X=588, Y=710, Rot=0, Flip=0, Var=0 }
Sister Cassia = { Hash=10623884, X=677, Y=746, Rot=58823, Flip=0, Var=0 }
Navali = { Hash=693228958, X=524, Y=752, Rot=63486, Flip=0, Var=0 }
Einhar = { Hash=2684274993, X=663, Y=708, Rot=38901, Flip=0, Var=0 }
Alva = { Hash=2115859440, X=638, Y=718, Rot=6133, Flip=0, Var=0 }
Helena = { Hash=845403974, X=621, Y=777, Rot=12160, Flip=0, Var=0 }
Niko = { Hash=2906227343, X=673, Y=724, Rot=52982, Flip=0, Var=0 }
Jun = { Hash=3992724805, X=538, Y=723, Rot=47093, Flip=0, Var=0 }
Zana = { Hash=3506797600, X=570, Y=755, Rot=5289, Flip=0, Var=0 }
Tane Octavius = { Hash=4285419720, X=633, Y=751, Rot=56990, Flip=0, Var=0 }
Kirac = { Hash=2913423765, X=556, Y=754, Rot=55297, Flip=0, Var=0 }
Gothic Horror Ghost Child Pet = { Hash=177431345, X=557, Y=862, Rot=50874, Flip=0, Var=0 }
Wisp Swarm = { Hash=1266985406, X=587, Y=709, Rot=0, Flip=0, Var=0 }
Gothic Horror Ghost Child Pet = { Hash=177431345, X=555, Y=874, Rot=49152, Flip=0, Var=0 }
Goddess Statue = { Hash=2929688420, X=591, Y=877, Rot=0, Flip=0, Var=0 }
Madcap Building Supplies = { Hash=2879918256, X=598, Y=693, Rot=43007, Flip=0, Var=4 }
Madcap Building Supplies = { Hash=2879918256, X=607, Y=710, Rot=53248, Flip=0, Var=4 }
Madcap Building Supplies = { Hash=2879918256, X=597, Y=726, Rot=59391, Flip=1, Var=4 }
Madcap Building Supplies = { Hash=2879918256, X=579, Y=727, Rot=6143, Flip=0, Var=4 }
Madcap Building Supplies = { Hash=2879918256, X=569, Y=710, Rot=18431, Flip=0, Var=4 }
Madcap Building Supplies = { Hash=2879918256, X=578, Y=692, Rot=28673, Flip=0, Var=4 }
Fellshrine Ruins = { Hash=981114828, X=640, Y=773, Rot=32786, Flip=1, Var=3 }
Weathered Skull Pile = { Hash=889519707, X=567, Y=878, Rot=57344, Flip=0, Var=9 }
Ossuary Plaque = { Hash=2471773615, X=588, Y=854, Rot=16385, Flip=0, Var=0 }
Ghostly Fog = { Hash=1095937131, X=635, Y=715, Rot=0, Flip=0, Var=0 }
Fetid Smog = { Hash=1563598902, X=616, Y=867, Rot=0, Flip=0, Var=0 }
Large Rocks = { Hash=47342018, X=593, Y=886, Rot=34816, Flip=0, Var=10 }
Bush = { Hash=645016677, X=631, Y=805, Rot=0, Flip=0, Var=4 }
Thick Smoke = { Hash=2013670573, X=593, Y=883, Rot=0, Flip=0, Var=0 }
Bush = { Hash=645016677, X=541, Y=807, Rot=0, Flip=0, Var=13 }
Skull Pile = { Hash=2208748511, X=556, Y=880, Rot=22529, Flip=0, Var=8 }
Skull Pile = { Hash=2208748511, X=534, Y=752, Rot=26630, Flip=0, Var=29 }
Skull Pile = { Hash=2208748511, X=563, Y=789, Rot=0, Flip=0, Var=13 }
Skull Pile = { Hash=2208748511, X=621, Y=652, Rot=2047, Flip=0, Var=33 }
Skull Pile = { Hash=2208748511, X=527, Y=669, Rot=2051, Flip=1, Var=28 }
Weathered Skull Pile = { Hash=889519707, X=611, Y=755, Rot=57344, Flip=0, Var=9 }
Weathered Skull Pile = { Hash=889519707, X=637, Y=783, Rot=53248, Flip=0, Var=9 }
Seed Stockpile = { Hash=2964547131, X=511, Y=746, Rot=6143, Flip=0, Var=0 }
Demonic Curios = { Hash=2506968597, X=587, Y=709, Rot=57344, Flip=0, Var=13 }
Bush = { Hash=645016677, X=612, Y=753, Rot=57344, Flip=0, Var=9 }
Sewer Moss = { Hash=3932176902, X=589, Y=850, Rot=0, Flip=0, Var=7 }
Madcap Building Supplies = { Hash=2879918256, X=588, Y=711, Rot=61440, Flip=0, Var=0 }
Bush = { Hash=645016677, X=639, Y=770, Rot=0, Flip=0, Var=1 }
Bush = { Hash=645016677, X=654, Y=757, Rot=4095, Flip=0, Var=11 }
Bush = { Hash=645016677, X=557, Y=756, Rot=59391, Flip=0, Var=11 }
Bush = { Hash=645016677, X=534, Y=751, Rot=63488, Flip=0, Var=3 }
Bush = { Hash=645016677, X=595, Y=830, Rot=8193, Flip=0, Var=3 }
Bush = { Hash=645016677, X=607, Y=753, Rot=59391, Flip=0, Var=13 }
Bush = { Hash=645016677, X=620, Y=663, Rot=22529, Flip=0, Var=0 }
Bush = { Hash=645016677, X=555, Y=789, Rot=51199, Flip=0, Var=0 }
Bush = { Hash=645016677, X=637, Y=802, Rot=6143, Flip=0, Var=11 }
Bush = { Hash=645016677, X=527, Y=756, Rot=0, Flip=0, Var=0 }
Blown Leaves = { Hash=931080976, X=622, Y=718, Rot=0, Flip=0, Var=0 }
Blown Leaves = { Hash=931080976, X=549, Y=722, Rot=0, Flip=0, Var=0 }
Blown Leaves = { Hash=931080976, X=590, Y=819, Rot=0, Flip=0, Var=0 }
Sewer Moss = { Hash=3932176902, X=557, Y=870, Rot=53248, Flip=0, Var=2 }
Sewer Moss = { Hash=3932176902, X=620, Y=862, Rot=57344, Flip=0, Var=6 }
Sewer Moss = { Hash=3932176902, X=599, Y=871, Rot=28675, Flip=0, Var=4 }
Sewer Moss = { Hash=3932176902, X=580, Y=871, Rot=26625, Flip=0, Var=7 }
Sewer Moss = { Hash=3932176902, X=588, Y=868, Rot=55296, Flip=0, Var=6 }
Sewer Moss = { Hash=3932176902, X=569, Y=869, Rot=0, Flip=0, Var=6 }
Sewer Moss = { Hash=3932176902, X=611, Y=865, Rot=0, Flip=0, Var=7 }
Primeval Vase = { Hash=1342635205, X=634, Y=805, Rot=0, Flip=0, Var=3 }
Primeval Vase = { Hash=1342635205, X=542, Y=805, Rot=0, Flip=0, Var=3 }
Primeval Tree Planter = { Hash=1665146691, X=582, Y=791, Rot=49154, Flip=1, Var=3 }
Forest Tree = { Hash=2092353811, X=479, Y=776, Rot=0, Flip=0, Var=4 }
Forest Tree = { Hash=2092353811, X=525, Y=847, Rot=63529, Flip=0, Var=8 }
Forest Tree = { Hash=2092353811, X=663, Y=835, Rot=53250, Flip=1, Var=8 }
Forest Tree = { Hash=2092353811, X=692, Y=796, Rot=61440, Flip=0, Var=8 }
Thicket Tree = { Hash=727709797, X=696, Y=738, Rot=20481, Flip=0, Var=2 }
Tree = { Hash=1654000752, X=662, Y=671, Rot=0, Flip=0, Var=2 }
Tree = { Hash=1654000752, X=653, Y=659, Rot=0, Flip=0, Var=0 }
Tree = { Hash=1654000752, X=643, Y=654, Rot=0, Flip=0, Var=7 }
Tree = { Hash=1654000752, X=475, Y=719, Rot=47104, Flip=0, Var=0 }
Tree = { Hash=1654000752, X=485, Y=704, Rot=59394, Flip=0, Var=2 }
Tree = { Hash=1654000752, X=497, Y=692, Rot=0, Flip=0, Var=0 }
Temple Basin = { Hash=2713244506, X=562, Y=785, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=603, Y=788, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=574, Y=790, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=612, Y=783, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=525, Y=852, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=491, Y=822, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=472, Y=754, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=653, Y=843, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=687, Y=805, Rot=0, Flip=0, Var=4 }
Temple Basin = { Hash=2713244506, X=697, Y=749, Rot=0, Flip=0, Var=4 }
Ghostly Fog = { Hash=1095937131, X=537, Y=721, Rot=0, Flip=0, Var=0 }
Oriath Lantern = { Hash=2325221726, X=600, Y=882, Rot=2047, Flip=0, Var=4 }
Oriath Lantern = { Hash=2325221726, X=577, Y=883, Rot=63488, Flip=1, Var=4 }
Stone Obelisk = { Hash=1672952021, X=524, Y=843, Rot=47104, Flip=0, Var=3 }
Iron Fence = { Hash=1369893026, X=511, Y=688, Rot=7638, Flip=1, Var=7 }
Ruined Fence = { Hash=3666457219, X=587, Y=860, Rot=0, Flip=0, Var=2 }
Iron Fence = { Hash=1369893026, X=500, Y=704, Rot=6143, Flip=0, Var=8 }
Desert Grass = { Hash=3397567342, X=560, Y=731, Rot=0, Flip=0, Var=4 }
Bridge Debris = { Hash=281609934, X=663, Y=746, Rot=2047, Flip=0, Var=7 }
Bridge Debris = { Hash=281609934, X=658, Y=738, Rot=30720, Flip=0, Var=7 }
Bridge Debris = { Hash=281609934, X=645, Y=742, Rot=40958, Flip=0, Var=9 }
Statue of the Sisters = { Hash=1111177699, X=588, Y=771, Rot=0, Flip=0, Var=0 }
Sky Shrine Wall = { Hash=3137700392, X=575, Y=782, Rot=0, Flip=0, Var=5 }
Sky Shrine Wall = { Hash=3137700392, X=599, Y=783, Rot=32768, Flip=0, Var=5 }
Sky Shrine Wall = { Hash=3137700392, X=648, Y=781, Rot=32768, Flip=0, Var=5 }
Sky Shrine Pillar = { Hash=3580884248, X=588, Y=783, Rot=0, Flip=0, Var=0 }
Sky Shrine Wall = { Hash=3137700392, X=520, Y=782, Rot=0, Flip=0, Var=5 }
Sky Shrine Rubble = { Hash=283498947, X=627, Y=871, Rot=45058, Flip=0, Var=0 }
Decorated Tree = { Hash=535646592, X=528, Y=760, Rot=6150, Flip=0, Var=3 }
Decorated Trees = { Hash=3870093064, X=664, Y=740, Rot=32767, Flip=0, Var=2 }
Primeval Tree Planter = { Hash=1665146691, X=596, Y=791, Rot=65342, Flip=0, Var=8 }
Colossus Sword = { Hash=1298088100, X=652, Y=766, Rot=12291, Flip=0, Var=1 }
Decorated Trees = { Hash=3870093064, X=649, Y=666, Rot=14339, Flip=0, Var=2 }
Decorated Tree = { Hash=535646592, X=470, Y=729, Rot=22533, Flip=0, Var=4 }
Decorated Tree = { Hash=535646592, X=530, Y=662, Rot=22529, Flip=0, Var=1 }
Oriath Lantern = { Hash=2325221726, X=654, Y=660, Rot=59394, Flip=0, Var=4 }
Thick Smoke = { Hash=2013670573, X=658, Y=666, Rot=0, Flip=0, Var=1 }
Rising Smoke = { Hash=2163893108, X=642, Y=757, Rot=0, Flip=0, Var=2 }
Thick Smoke = { Hash=2013670573, X=635, Y=649, Rot=61440, Flip=0, Var=1 }
Rising Smoke = { Hash=2163893108, X=693, Y=752, Rot=0, Flip=0, Var=2 }
Rising Smoke = { Hash=2163893108, X=531, Y=760, Rot=57344, Flip=0, Var=2 }
Water Fog = { Hash=4246487176, X=660, Y=738, Rot=59391, Flip=0, Var=0 }
Water Fog = { Hash=4246487176, X=512, Y=756, Rot=57344, Flip=0, Var=0 }
Water Fog = { Hash=4246487176, X=590, Y=790, Rot=61440, Flip=0, Var=0 }
Water Fog = { Hash=4246487176, X=559, Y=787, Rot=63488, Flip=0, Var=0 }
Water Fog = { Hash=4246487176, X=612, Y=786, Rot=0, Flip=0, Var=0 }
Fellshrine Ruins = { Hash=981114828, X=475, Y=745, Rot=12301, Flip=0, Var=1 }
Fellshrine Ruins = { Hash=981114828, X=514, Y=849, Rot=2057, Flip=0, Var=1 }
Fellshrine Ruins = { Hash=981114828, X=485, Y=799, Rot=61446, Flip=0, Var=6 }
Sky Shrine Rubble = { Hash=283498947, X=470, Y=729, Rot=40960, Flip=0, Var=0 }
Sky Shrine Rubble = { Hash=283498947, X=501, Y=849, Rot=38916, Flip=0, Var=0 }
Fellshrine Ruins = { Hash=981114828, X=534, Y=774, Rot=32774, Flip=0, Var=3 }
Fellshrine Ruins = { Hash=981114828, X=654, Y=849, Rot=6144, Flip=0, Var=6 }
Fellshrine Ruins = { Hash=981114828, X=685, Y=820, Rot=49164, Flip=0, Var=1 }
Fellshrine Ruins = { Hash=981114828, X=705, Y=759, Rot=40966, Flip=1, Var=7 }
Church Wall = { Hash=384120639, X=630, Y=871, Rot=38918, Flip=0, Var=2 }
Labyrinth Plaque = { Hash=4824087, X=561, Y=881, Rot=0, Flip=0, Var=1 }
Labyrinth Plaque = { Hash=4824087, X=621, Y=869, Rot=55296, Flip=0, Var=0 }
Vaal Debris = { Hash=720040074, X=528, Y=667, Rot=26625, Flip=0, Var=0 }
Sky Shrine Rubble = { Hash=283498947, X=591, Y=884, Rot=53248, Flip=0, Var=0 }
Large Church Wall Arch = { Hash=1342523777, X=592, Y=886, Rot=0, Flip=0, Var=0 }
Overgrown Statue = { Hash=2749093348, X=587, Y=708, Rot=6143, Flip=0, Var=1 }
Overgrown Statue = { Hash=2749093348, X=589, Y=710, Rot=38912, Flip=0, Var=1 }
Garden Path = { Hash=2866336567, X=629, Y=792, Rot=49365, Flip=0, Var=1 }
Den Large Rock = { Hash=3830919430, X=585, Y=708, Rot=0, Flip=0, Var=1 }
Den Large Rock = { Hash=3830919430, X=586, Y=714, Rot=26627, Flip=1, Var=3 }
Den Large Rock = { Hash=3830919430, X=585, Y=711, Rot=55296, Flip=0, Var=1 }
Den Large Rock = { Hash=3830919430, X=589, Y=710, Rot=40960, Flip=0, Var=3 }
Bush = { Hash=645016677, X=537, Y=754, Rot=61440, Flip=0, Var=0 }
Bush = { Hash=645016677, X=522, Y=728, Rot=49152, Flip=0, Var=14 }
Bush = { Hash=645016677, X=620, Y=690, Rot=0, Flip=0, Var=7 }
Garden Path = { Hash=2866336567, X=590, Y=860, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=590, Y=837, Rot=49152, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=595, Y=819, Rot=0, Flip=0, Var=0 }
Garden Path = { Hash=2866336567, X=584, Y=819, Rot=0, Flip=1, Var=0 }
Garden Path = { Hash=2866336567, X=606, Y=804, Rot=49152, Flip=1, Var=1 }
Garden Path = { Hash=2866336567, X=629, Y=804, Rot=49152, Flip=0, Var=1 }
Garden Path = { Hash=2866336567, X=588, Y=797, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=569, Y=802, Rot=49152, Flip=0, Var=4 }
Garden Path = { Hash=2866336567, X=546, Y=802, Rot=49152, Flip=0, Var=1 }
Garden Path = { Hash=2866336567, X=550, Y=786, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=547, Y=766, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=608, Y=793, Rot=49152, Flip=0, Var=0 }
Garden Path = { Hash=2866336567, X=628, Y=780, Rot=0, Flip=1, Var=5 }
Garden Path = { Hash=2866336567, X=627, Y=764, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=609, Y=752, Rot=16385, Flip=0, Var=4 }
Garden Path = { Hash=2866336567, X=586, Y=752, Rot=49150, Flip=1, Var=4 }
Garden Path = { Hash=2866336567, X=563, Y=751, Rot=16383, Flip=0, Var=4 }
Garden Path = { Hash=2866336567, X=541, Y=751, Rot=0, Flip=1, Var=5 }
Garden Path = { Hash=2866336567, X=519, Y=752, Rot=0, Flip=1, Var=5 }
Garden Path = { Hash=2866336567, X=631, Y=753, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=654, Y=750, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=674, Y=754, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=667, Y=736, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=644, Y=736, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=621, Y=736, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=598, Y=735, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=574, Y=735, Rot=0, Flip=1, Var=5 }
Garden Path = { Hash=2866336567, X=552, Y=734, Rot=49152, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=530, Y=735, Rot=32768, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=510, Y=737, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=520, Y=719, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=543, Y=723, Rot=49152, Flip=0, Var=0 }
Garden Path = { Hash=2866336567, X=564, Y=718, Rot=0, Flip=1, Var=5 }
Garden Path = { Hash=2866336567, X=586, Y=719, Rot=0, Flip=0, Var=3 }
Garden Path = { Hash=2866336567, X=609, Y=719, Rot=49152, Flip=1, Var=5 }
Garden Path = { Hash=2866336567, X=632, Y=718, Rot=49152, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=655, Y=719, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=643, Y=701, Rot=49152, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=621, Y=701, Rot=32768, Flip=1, Var=5 }
Garden Path = { Hash=2866336567, X=599, Y=701, Rot=0, Flip=0, Var=3 }
Garden Path = { Hash=2866336567, X=575, Y=703, Rot=49152, Flip=0, Var=3 }
Garden Path = { Hash=2866336567, X=552, Y=701, Rot=32768, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=530, Y=701, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=540, Y=684, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=563, Y=684, Rot=0, Flip=1, Var=5 }
Garden Path = { Hash=2866336567, X=586, Y=684, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=609, Y=683, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=632, Y=684, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=575, Y=672, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=657, Y=703, Rot=0, Flip=0, Var=3 }
Garden Path = { Hash=2866336567, X=670, Y=719, Rot=0, Flip=0, Var=1 }
Garden Path = { Hash=2866336567, X=649, Y=689, Rot=0, Flip=0, Var=3 }
Garden Path = { Hash=2866336567, X=576, Y=715, Rot=0, Flip=0, Var=3 }
Garden Path = { Hash=2866336567, X=565, Y=703, Rot=0, Flip=0, Var=2 }
Garden Path = { Hash=2866336567, X=590, Y=692, Rot=0, Flip=0, Var=5 }
Garden Path = { Hash=2866336567, X=542, Y=712, Rot=49152, Flip=0, Var=0 }
Garden Path = { Hash=2866336567, X=565, Y=790, Rot=49152, Flip=0, Var=0 }
Garden Path = { Hash=2866336567, X=648, Y=766, Rot=0, Flip=0, Var=5 }
Oriath Lantern = { Hash=2325221726, X=563, Y=782, Rot=16383, Flip=0, Var=4 }
Oriath Lantern = { Hash=2325221726, X=611, Y=781, Rot=16385, Flip=0, Var=4 }
Oriath Lantern = { Hash=2325221726, X=511, Y=780, Rot=16385, Flip=0, Var=4 }
Oriath Lantern = { Hash=2325221726, X=590, Y=880, Rot=51206, Flip=0, Var=4 }
Oriath Lantern = { Hash=2325221726, X=664, Y=779, Rot=16385, Flip=0, Var=4 }
Oriath Lantern = { Hash=2325221726, X=503, Y=702, Rot=38914, Flip=0, Var=4 }
Oriath Lantern = { Hash=2325221726, X=663, Y=698, Rot=59391, Flip=0, Var=4 }
Fetid Smog = { Hash=1563598902, X=567, Y=872, Rot=0, Flip=0, Var=0 }
Fetid Smog = { Hash=1563598902, X=592, Y=878, Rot=0, Flip=0, Var=0 }
Water Fog = { Hash=4246487176, X=589, Y=709, Rot=0, Flip=0, Var=0 }
Forest Rock = { Hash=1282241469, X=544, Y=697, Rot=0, Flip=0, Var=10 }
Forest Rock = { Hash=1282241469, X=631, Y=731, Rot=57344, Flip=0, Var=10 }
Forest Rock = { Hash=1282241469, X=528, Y=751, Rot=2047, Flip=0, Var=1 }
Forest Rock = { Hash=1282241469, X=596, Y=829, Rot=55296, Flip=0, Var=8 }
Forest Rock = { Hash=1282241469, X=545, Y=802, Rot=55296, Flip=1, Var=9 }
Poppy Plant = { Hash=1851713313, X=523, Y=720, Rot=0, Flip=0, Var=11 }
Poppy Plant = { Hash=1851713313, X=614, Y=653, Rot=63488, Flip=0, Var=10 }
Poppy Plant = { Hash=1851713313, X=646, Y=699, Rot=0, Flip=0, Var=9 }
Church Wall = { Hash=384120639, X=547, Y=877, Rot=22531, Flip=0, Var=2 }
Church Wall Gate = { Hash=3838928866, X=590, Y=883, Rot=0, Flip=0, Var=0 }


TY ;)
\m/
Last bumped on Aug 2, 2020, 10:46:09 AM
Maybe not so many decorations but there is something nice in this hideout. From color theory You should definitely use some more orange flavours, maybe some lights etc. Good job ;)

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