[3.11] Dark Pact AutoAim Totems Chieftain
Look at those legs on the golem. Greetings, AutoAim because they shoot. Skill gems: [6] Dark Pact + Spell Totem + Controlled Destruction + Void Manipulation + Faster Casting + Added Chaos Dmg [/Conc/Inc AoE/Iron Will/Empower/Intensify(*?)] [4] CWDT(9) + Immortal Call(11) + Tempest Shield(12) + Inc Dur [4] Enduring Cry + Inc Dur + Inc AoE ; Anger [4] Flame Golem + Faster Casting + Culling Strike + Minion Life [3] Despair + Faster Casting + Inc AoE [3] Shield Charge + Faster Attacks + Fortify - My gear (for easier visuals):
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Choice of gems: Conc Effect - actually seems like a logical choice for our main setup but considering our cast speed we benefit greatly from Dmg to spells rolls like in Added Chaos Dmg gem. Additionally we keep our AoE. For as far as I tested Anger seems to have a higher damage output over Haste (+ we don't have enough Dex to fully level Haste) Gear aka legs section: Cherrubim's Maleficence - a nice looking body armour with chaos damage and life. What else do you need. Breath of the Council - chaos damage and slightly Inc AoE. Tukohama's Fortress - +1 totem, totem damage, life and frees up a few nodes on a tree. Torchoak Step - movement speed, totem life, totem placement speed. Astral Projector - core item, makes your totems to shoot Dark Pact at enemies. Gameplay without it is still ok, but with it becomes a joy. Clear Mind - first go-to unique when we get Mortal Conviction. Not very expensive DPS boost. Eldritch Knowledge - doesn't seem to be better than a yellow jewel with multiple ways of increasing damage. Malachai's Awakening/Crown of the Tyrant - damage helmets if maxed on resistances. Vivinsect - superior Essence Worm. If we're able to max resistances on other slots we can go for additional damage on Anger (might synergize well with Supreme Ego). Duskblight(*?) - something happened to these this league, not sure what. All of those uniques are relatively cheap so you can spend a little more to get perfect rolls. Rest of inventory slots is for rares with Life and Resistances. Flasks:
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Prefered mods on gear: - Life - Resistances - Dmg to spells - Totem damage - Spell damage - Cast speed - Chaos damage - Area damage - Inc damage - Totem life - 116 Dex for Body Armor - 155 Int for Dark Pact Skill tree: Things to prioritize in a tree: - Totem damage - Spell damage - Cast speed - Chaos damage - Area damage - Inc damage - Life - Totem life - Endurance charges - Resistances - 116 Dex for Body Armor - 155 Int for Dark Pact - Light radius Yes we also can go for Cluster Jewels, I just didn't encounter any good totem ones myself. Bandits: help Kraityn. Ascendancy: Chieftains have quite a legit defence layer this season as they generate endurance charges after using a War Cry. As there are no gameplay videos, the Twitch link serves as a viewer count bait: https://www.twitch.tv/dungo4th If I'm playing something else you can always try to request demonstration of the build. Happy huntings, Dungo Chieftain Master Race Last edited by Dungo420#2948 on Aug 6, 2020, 7:02:08 PM Last bumped on Sep 7, 2020, 10:11:54 PM
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Cool stuff !
What’s the realistic dps per totem you have ? |
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" Well, I would say satisfying. 33100,3 is what the DPS tooltip says, counting 15% more damage from Chieftain after losing any endurance charges (which is up like all the time). I guess what You're asking is PoB data but I didn't put the build through it or maybe is there any other way You want me to test it? Chieftain Master Race
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PoB link would be really nice, but even without it build looks solid.
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