3.17.3 Patch Notes

3.17.3 Patch Notes

Controller Support Beta

  • This patch adds the Beta for Controller Support to Path of Exile.

To access this feature, connect a game controller to your PC, launch Path of Exile and go to the Input Options panel. Change the Input Method option to "Controller (Beta)". It should take effect without you having to relaunch Path of Exile. Some controllers may require additional third-party software.

Please report any bugs related to controller support in the Bug Reports forum.

Fixes and Improvements

  • Using the Highlight Key when hovering dropped items now displays minimum and maximum defensive values again.
  • The overkill explosion from the Punishment Curse no longer occurs if the curse is owned by the defender or one of their allies.
  • Fixed the arena mechanic in The Infinite Hunger boss fight so it now stops once the boss is killed.
  • Fixed a problem with Scourge Arrow where projectiles that were forked or split were not placing pods.
  • Fixed the Increased Minion Cast Speed quality modifier on Bone Offering so it can now apply to the player when having Mistress of Sacrifice allocated.
  • Fixed the Tempest Shield quality description as it incorrectly said the Chance to Shock was granted by the buff when it's only local to the skill.
  • Fixed a bug with the Heist NPCs in Grand Heists displaying wrong values in their buff descriptions.
  • Fixed a bug with applying Footprint Microtransactions where they did not show until changing area.
  • Fixed a bug where Shrines could fail to spawn with a pack of monsters.
  • Fixed a bug where the 'Show All' option on the Character Selection screen was not saving.
  • Fixed the PvP damage scaling not working correctly for Tornado and Molten Shell.
  • Fixed various dialogue audio problems.
  • Fixed a client crash related to Scorching Ray.
  • Fixed a client crash related to Stygian Firestorm.
Has any exile really been far even as decided to use even go want to do look more like?
Last bumped on Jul 31, 2023, 10:18:02 PM
nice
good job
Build guides will now have to feature a "controller viability" section:

Cyclone Slayer - 100% controller viable
▒█▀▀█ █▀▀█ █▀▀ █▀▀ █▀▀   ▒█▀▄▀█ G O O D MTX Seal of Quality
▒█▄▄█ █▄▄▀ █▀▀ ▀▀█ ▀▀█   ▒█▒█▒█ Verified by M-posting, Inc.
▒█░░░ ▀░▀▀ ▀▀▀ ▀▀▀ ▀▀▀   ▒█░░▒█
Can't wait to try out controller.
aris approves this patch
Nice patch. Could we get a function to search for a specific tab(would help among 3k remove-only tabs and other premium tabs), thanks
Last edited by Harley813#7783 on Mar 15, 2022, 8:14:25 PM
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Using the Highlight Key when hovering dropped items now displays minimum and maximum defensive values again.


but we still can't see implicit or explicit mod ranges? so what was the point of this fix? was it to spare people from picking up gear they'd end up wanting to use sacred orbs on?

does anyone at ggg even play this game anymore? this patch note and it's implementation reeks of "we don't care but would you just shut the hell up already"
Just tried the controller support. The controls for movement feel awesome. Really smooth, same for looting.

What doesn't feel great is the whole UI movement, I understand that it can't be made a lot better, but I wish it would allow us to use the keyboard and mouse at the same time, so we can use that when using the UI a lot outside of maps.
Another patch, another missed opportunity to fix the arch-nemesis mechanic by adding either stackable resources or dedicated tabs for each.

I'm 3 years into this game, and I've never seen a more obvious and easy fix that could turn a mechanic from something I completely ignore to something I engage with every map.

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