[3.18] Cheapbunny's Flask Drinking Critical Stone Golem Ascendant | Mother's Embrace
This build is heavily nerfed in 3.19, due to power/frenzy charge bonus change for minions according to balance manifesto. Not recommend to play this build in 3.19 as of now.
Introduction This is the last build I made in Archnemesis league, since there is no balance change in 3.18, I decided to make a build guide for this. This build perform pretty well in both offense and defense. However, you will need to summon golems constantly (similar to summon skeletons), this playstyle might not be for everyone. The idea is to boost the golems dps via flask using Mother's Embrace belt unique mods, your minion will use your flask when summoned. With enough flask charge recovery nodes one the tree, it is possible to keep all the flasks effect up on 3 golems most of the time. I do not recommend less experienced player to league start this build, because it requires some transition in gear and passives skill tree from early game to late game. Also scion is generally harder to level in early acts due to lack of damage nodes around her starting passive tree location. Build Thought
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The build idea starts with Mother's Embrace belt, I wanted to play a build using this belt. Doedre's Elixir is the first flask comes into my mind, 3 frenzy and 3 power charges provides a lot damage to minions, but with the chaos damage taken downside. Atziri's promise counter the downside from Doedre's Elixir effectively, it also provides decent damage boost These items scale minion critical chance further, which has good synergy with power charges granted by Doedre's Elixir. Why Stone Golems? Flask charges are limited and regenerate slowly overtime during boss fight, so I need a minion skill that has small maximum minion numbers allowed and can be summoned occasionally, which is golems. I chose stone golem because it has better single target dps. Why Ascendant? Flask + Golems = Pathfinder + Elementalist Videos
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Archnemesis League T16 Minotaur https://youtu.be/ONWhodi1-NE Mavened Shaper https://youtu.be/xFV2rlI3mAs Searing Exarch https://youtu.be/VcEKHMDAAOQ The Hidden https://youtu.be/T1bGgQvdov4 Maven https://youtu.be/esolNkV6zyc Skill Tree (PoB)
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Leveling
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This is my suggestion for leveling, you may do differently as you prefer. Early Acts, Level 1-50 (before Second Lab) Use Zombie and SRS to level. Grab as much minion damage passive nodes as possible. 50 points skill tree (POB code)
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Above Level 50, transition into Stone Golems (After Second Lab) After second lab, and take "Golem Commander" on passive skill tree, you would have maximum 3 golems, you can start leveling with stone golems from this point. Your priority should be farming Anima Stone jewel and 3 other golem jewels for additional 2 golems. 80 points skill tree (POB code)
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Notes : Do not use Mother's Embrace belt and Replica Primordial Might jewel before you transit into Flask Golems Transition into Flask Golems I recommend to switch into Flask Golems only after you have 5 maximum golems, Pathfinder Ascendancy, all the flasks (You may use Taste of Hate instead before you got Bottle Faith), 2 Replica Primordial Might jewels and Mother Embrace's Belt. Ascendancy
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Intelligence/Passive Point (Witch) -> Elementalist/Dexterity-> Passive Point (Witch)/Path of the Witch -> Passive Point (Ranger)/Pathfinder Gears
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Weapon
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Early Game Minion Damage/Minion Attack Speed Rare Wand Mid Game +1 Minion/Minion Damage/Minion Attack Speed Rare Wand OR Cold Iron Point Note : You will not be able to apply Exposure and Shock if you are using Cold Iron Point, but it is good for mid game. Late Game +1 Spell/+1 Minion/Minion Damage/Minion Attack Speed Rare Wand Note : You want to have trigger socked spell mod in one of the weapons Helmet
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Early/Mid Game Life/Resis Rare Late Game (After switching into flask golems) Notes: Only use this Helmet after switching into flask golems, your minions will be dying very fast if they don't have Atziri's Promise flask on them. Helmet Enchant : Stone Golem Damage Body Armour
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Early Game Life/Resis Rare Mid Game 4Red 2Blue Skin of the Loyal End Game 4Red 2Blue Skin of the Lords with Elemental Equilibrium Note 1 : You need to buy one with correct socket colours, as you will not be able to recolour Skin of the Royals/Skin of the Lords Note 2 : You may take Elemental Equilibrium Keystone from the tree first before you find Skin of the Lords with Elemental Equilibrium Gloves
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Early Game Life/Resis Rare Mid Game 4Green Triad Grip Late Game 4Green Triad Grip with Elemental Weakness on Hit Boots
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Early/Mid Game Movement speed/Life/Resist Rare Late Game Movement speed/Life/Resist/Spell Suppression Belt
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Early/Mid Game Life/Resist Rare Late Game (After switching into Flask Golem) Note: You want to have 40% reduced flask charge used, and as high flask duration as possible on Mother's Embrace. Amulet
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Early Game Life/Resis Rare Mid/Late Game Rare Amulet with +1 Physical Gem/Increase mana reserve efficiency/life/armour Anointment : Redemption Rings
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Early/Mid Game Life/Resis/ES Late Game Life/Resis/ES/Minion Damage Jewels
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Cluster Jewels Unique Jewel (Doryani Variant, Slot in specific jewel socket, refer to POB) (Medium Ring Variant, Slot in specific jewel socket, refer to POB) (No specific jewel socket) Flask
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Early/Mid Game Anything. Late Game (After switching into Flask Golem) Note 1 : Use Taste of Hate instead before you got Bottle Faith Note 2 : You want to have 250%~255% increase charge per use, 3 frenzy charges on use, 3 power charges on use on Doedre's Elixir Note 3 : You will still be able to gain flask charge after your golems use the flasks because the flask effect is not on you. Gem Link
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6L Stone Golem (Body Armour)
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Early/Mid Game Late Game 4L Animate Guardian (Helmet)
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Note : Animate Guardian should be the last thing you want to get, unless you are experienced player. All item on Animate Guardian will be gone when it dies. Animate Guardian Item
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Weapon - Kingmaker Body Armour - Doppelgänger Guise Helmet - Cadigan's Crown Gloves - Rare gloves with chance to Intimidate on hit Eldritch implicit/Resis Boots - Rare boots with Life Regen when Hit enchant/Resis Note 1 : Cadigan's Crown is very important to prevent Animate Guardian from dealing critical strikes, which will trigger "Whisper" debuff from Ancient Skull. Note 2 : You should try to max out Animate Guardian Resis (includes Chaos Resistance) 3L Arc (Weapon without "Trigger Spell" mod)
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To apply Elemental Equilibrium and Shock. Skill Gems in Weapon with "Trigger Spell" mod
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Skill Gems in Gloves
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2L Dash 1L Aura Note: Keep Precision at level 1 Skill Gems in Boots
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2L Hatred 1L Skill Gems My other build guide
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Triple Offering Low Life Chaos Tornado/Seismic Trap Occultist https://www.pathofexile.com/forum/view-thread/3239590 Summon Reaper Build (Hit based + Bleed + Poison) + Animate Weapon https://www.pathofexile.com/forum/view-thread/3155821 Petrified Blood Low Life 6 Aura Double Strike Champion https://www.pathofexile.com/forum/view-thread/3194071 Duo/Group Gravebind MagicFind Support https://www.pathofexile.com/forum/view-thread/3213600 Dual 8L Herald of Agony + Herald of Purity Necromancer https://www.pathofexile.com/forum/view-thread/3223035 Last edited by cheapbunny on Aug 5, 2022, 10:24:50 PM Last bumped on Jun 12, 2022, 12:09:25 AM
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" Update 19 Jul 2022 - Replace Ashes of Star with rare amulet, because the price is too high in 3.18 and the quality of gem is not needed for this build Last edited by cheapbunny on Jul 19, 2022, 6:01:36 AM
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Yo I just found this build and I am in love with the concept. Have you considered srs/ what are your thoughts on it applied to this format? It got me curious since the belt seems reliant on resummoning, or would it be too much for the pots to handle
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" It think SRS could work to some extent, using unique helmet "Mark of the Red Covenant" to create small number powerful SRS. |
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how do you want your animate guardian btw?
standard? because I dont know haha | |
" Checkout the Gem Link section, I listed down the item for Animate Guardian. It has no problem survive in normal Maven, but I think it might die in new uber contents. |
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