[3.19] Scourge Arrow Assasin | Huge Poison DPS | Crit DOT variant
Greetings Exiles, I'm just re-uploading my previous build guide which has been soft-locked, but I'm changing the format to youtube video (which I'd probably do from now on. Just sharing them here to link the forum to the guide.
>>>>>>>WATCH THIS<<<<<<<<<<< Youtube guide: https://youtu.be/jswBKijREU0 Build showcase playlist: https://www.youtube.com/playlist?list=PLn4lVg3-kDCsrvfS-bpEm6UwnAS4YTy5c POB: https://pastebin.com/VYGchvk0 Old forum guide: https://www.pathofexile.com/forum/view-thread/3214106/page/1 Pros & Cons: Pros + Excellent clearing speed + Very good single target capability, theoretically. Actual DPS highly dependent on player skills. + Decently tanky, even more so for a ranged character + Cheap to start + DOT build but has less 'ramping up' like most chaos DOT build does, mapping dps less reliant on wither building up stacks. + 'True' sniping skill that can employ off-screening tactics. + Resistant to a lot of negative map mods (leech, reflect, etc.) Cons - Using cluster jewels - Dependent on mana flasks - Highly skill dependent, DPS is as low/high as how good the player plays it. - Scourge Arrow playstyle needs some time to get used to. Difficult to use indoors / tight passageway, works better in open maps. - Channeling skills require player to stand still, which can kill you a lot of time. Players need to use their judgement when to shoot / continue channelling. - Defensive layer needs decent gear to come online (high rolls of chaos res) - Still susceptible to one shots (evasion build) - Slow movement speed Offensive layers: 1. Scourge Arrow + Mirage Archer (CLEARING & BOSSING) Mirage Archer follows your character and periodically shoots Scourge Arrow upon reaching maximum charge & in the enemy's direction, which will be crucial during bossing. Distance is far less of a concern for the build (whereby most bow builds would take Point Blank for extra damage), so safe playstyle can be adopted 2. Front-loaded DOT DPS (CLEARING) Scourge Arrow channeling, which has the modifier of '150% more damage with hits & ailments per stage', which is delivered semi-automatically at maximum stage (5 stage) via Mirage Archer Double cluster notable Eternal Suffering allows player to guarantee Wither stacks up to 5 with hits, and Poison mastery 'Poison you inflict on non-Poisoned enemies deal 300% increased Damage' 3. Crit Poison (BOSSING & CLEARING) Heavy crit investments allows some mechanics to be consistently triggered as a result (e.g. Elusive on crit, flask charges on crit, Unholy might on crit, +DOT to ailments on crit, culling on crits, more poison damage on crits, etc.) Uses the extremely cheap Ungil's Harmony to achieve the high crit chance, with near 0 downside, including Assasins's Ascendancies Toxic Delivery for flat crit chance per poison & Ambush and Assasinates for more crit chance based on enemy's life Defensive layers: 1. Evasion + Elusive + Spell Suppression 65-75+% Evasion chance: 1000+ rating from Dendrobate unique armour 1500 rating from Jade Flask 2700+ rating & more modifier from Grace Blind on hit from Abyss Jewel 10% Spell suppression chance: 10% from Quartz flask 90%% from Skill Tree + Magebane Elusive (15% damage avoidace) from Elusive boots 2. Massive instant Life Recovery on Kill Instant recovery on kill is stacked so much that it's typically healing upwards of 5% per monster kill, which at 4000 life is equal to 200 per monster, Achieved through: Passive notable Hired Killer + Blood Drinker + Noxious Strike Ascendancy 3. Damage Mitigation (inc. via Chaos Conversion) 26% less + 45% less (for physical) from CWDT Immortal Call + Auto end. charge generation (cluster notable Enduring Composure) 20% reduced from Opportunistic (only during mapping where 2 or more rares/uniques) Additionally, the build converts alot of the damage taken as chaos, which in turns is mitiageted by the capped, 80% chaos res obtained from Timeless Jewel keystone, Divine Flesh from Glorious Vanity Timeless Jewel (Xibaqua). 20% less phys damage taken (from Darkscorn's 25% phys taken as chaos It is important to note that you should only use Darkscorn when you can get more than 0% chaos res and Divine Flesh when you can get more than 75% chaos res on the build, otherwise you would actually increase the damage taken from such sources. 4. Pathfinder-lite flasks uptime Replenishing Remedies notable + Flask mastery (utility flask gain charge) + Flagellant/Surgeon (via crits) flasks. Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. Flask mastery (Utility flask gain charge) 2. Spell suppression mastery (added spell suppression if eva gear) 3. Poison mastery (poison on non-poisoned inflict 300% inc. damage) 4. Bow Mastery (accuracy per green socket on bow) Ascendancy : 1. Noxious Strike (poison chance) 2. Toxic Delivery (going crit poison) 3. Ambush & Assasinate (DPS) 4. Opportunistic (DPS) Bandits : Eramir (2 passive points) Pantheon : Soul of Brine King (Freeze immunity, reduced chill and stun mitigation) Soul of Ryslatha / Yugul / Shakari (life flasks, or Yugul for reduced curse effectiveness during cursed maps, reduced chaos damage taken) Gem setup: Main Skill (Scourge Arrow): Scourge Arrow + Deadly Ailments + Void Manupulation + Unbound Ailment + Vicious Projectiles + Mirage Archer Main skill, Scourge Arrow for pod fires extra thorn arrows. Wither Totem Wither + Faster Casting + Spell Totem + Multiple Totems Wither application for tankier enemies Dash Dash + Second Wind Standard dash Utility 1: Frenzy & Power charge generation Frenzy + GMP + Power Charge on Critical Frenzy and power charge generation Utility 2: CWDT Immortal Call Cast When Damage Taken + Immortal Call Guard skill Utility 3: Vaal Blight + Vaal Haste + Vaal Grace (Aura + Vaal version) Vaal Blight + Vaal Haste + Vaal Grace + Increased Duration Vaal blight for extra damage + hinder. Vaal grace to use as aura & vaal version. Aura Malevolence + Herald of Agony + Precision + Grace (in other slots Until decent unreserved mana (70++) My Gear + Explanation: Make sure to get those chaos res for Darkscorn, do not use if cannot get positive chaos res (would amplify phys damage) Bow: High phys bows>Darkscorn Quiver: Drillneck > Rare quiver with +add arrow & DOT multi Helmet: (Evasion) Any rare helmet > Rare Helmet with SA extra pod enchant + open suffix to craft 'inc. duration of ailment when focus' + Searing & Eater Implicits Body Armour: 5L rare > 5L Dendrobate > 6L Dendrobate / 6L Covenant (If cheap) Gloves: (Evasion) Rares > Embalmer gloves with Despair on hit corruption Boots: (Evasion) Rares > Elusive Boots / Searing & Eater Implicits Belt: Rare > Stygian Vise Rings: Shavronnes Revelation (for mana regen) + Rare > Rare resists rings with attributes for Dendrobate Amulet: Ungil's Harmony (Anointed Dirty Technique) Jewels: - Unnatural Instinct - Glorious Vanity (Xibaqua) <<<<IMPORTANT - Large cluster with Overwhelming Malice (Unholy Might on crit) - 2x Medium cluster jewel with Eternal Suffering mod (small Wither without totem) - Small cluster jewel w. Enduring Composure (Endurance charge generation) - Small cluster jewel w. Mortifying Aspect (Malevolence % efficiency + Chaos res) - Abyss jewel with life + T1 accuracy rating + blind on hit <<<<IMPORTANT Flasks: 1.Bleed life flask 2.Enduring Mana flask <<<<IMPORTANT 3.Quartz Flask (attack speed) 4.Quicksilver Flask (reduced curse effect) 5.Jade Flask (evasion rating) My Youtube channel guide: https://www.youtube.com/channel/UCuOAAZyUPDtInV9UDiH4BBw Last bumped on Aug 19, 2022, 4:26:51 AM
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