Diablo 5 Classes
(Just working for Kim Phan)
Diablo 5 Classes Barbarian: Defensive health pool Knight: Holy charge Hunter: Life spells Dragon: Both health and mana pools Monk: Static health and mana pools Mage: Defensive mana pool Rogue: Bone spells Priest: Conversion spells Necromancer: Void spells Shaman: Ground/Rock spells Warlock: Spell damage Druid: Over time spells In summary, all classes will have a standard Diablo (5) format including moves and summoning moves (attack pets) with all regular Diablo benefactories. In conclusion Dear Kim Phan Last bumped on Mar 8, 2023, 9:36:59 AM
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Diablo 5 Classes + 4 unique Spells
Barbarian: Defensive health pool 1. Corrupted Blood: Reduce health pool/defence for increased damage 2. Whirlwind: Phase through enemies while rotating to damage and debuff 3. Hidden Blood: Attacks work better on certain mobs or elite minions 4. Crimson Tempest: The Barbarian uses unarmed combat to break through the bodies of his or her enemies Knight: Holy charge 1. Teleport: Moves around a targeted area creating health or mana 2. Empower: Strengthens and increases the damage and armor of items 3. Spire: Dive and attack the target at high speeds 4. Shield Work: Sucessfully defend attacks using the sheild or defensive items Hunter: Life spells 1. Maginfy: Increases view and lets you spy on an enemy putting a debilitating debuff/damage on them 2. Pathing: Create attacks in a path allowing party members to be guided safely to a targeted area 3. Draining Essence: Link with an enemey restoring life to the hunter and damaging the enemy 4. Turret/Totem: Creates turrets or totems Dragon: Both health and mana pools 1. Dragons Breath: Confuse or paralyse the target or group of monsters with flame (It could use a little health and more mana) 2. Dragon Claw: Swipe at the enemy causing damage in a wide area around the Dragon 3. Dragon Kick: Kick the enemey using magical effects or mirror imagery 4. Dragon Tail: A finishing move behind the Dragon Monk: Static health and mana pools 1. Exploding Palm: Power through the hands 2. Tornado Kick: Cycle through the air to an enemy or target location 3. Kung Fu: Hone your skills of martial arts creating attack and defence 4. Electrify: Reduce damage and maybe mana output Mage: Defensive mana pool 1. Summon Water Elemental: Create an allied minion made of water/fire/ice 2. Spear: Attacks in a Spear shape using mana 3. Arcane Surge: With-hold different percentages (brackets) of mana creating an immunity or slow use while using your mana pool 4. Constant Affinity: Create mana to use for spells Rogue: Bone spells 1. Bone Armor: Create weaponry and armor out of bone becoming a Diablo "Skeletal minion" 2. Skeletal Minions: Create a party of skeletons with thier own unique attacks and defensive auras and moves 3. Bone Spear: A magical column of bone penetrates enemy forces 4. Bone: Merge with the enemy creating confusion Priest: Conversion spells 1. Convert: Enemy mobs will attack each other 2. Fire Elemental: A divine elemental will aid and defend your character 3. Fireball: A ball of pure fire hits the target(s) from a distance 4. Sanctify: Creating confusing ground patterns to buff allies and damage enemies Necromancer: Void spells 1. Noob Saibot: Teleport from different angles for eg. through the ground 2. Black Hole: Draw in enemies over an universe to crush and damage them 3. Falling Demise: Open a portal over a cliff or high wall in death to knock or kick opponents/enemies off 4. Float: The Necromancer floats through the air Shaman: Ground/Rock spells 1. Unify: Curses enemies reducing thier move count and identification 2. Ancestral Spirit: Raise Spiritual allies of the Shaman 3. Wolf Form: Transform into a wolf 4. Earth Shatter: Bend the Earth creating illusions of ground and rock to shatter and damage enemies Warlock: Spell damage 1. Day and Night: Maximise the output of spell power for certain moves or spell damage 2. Night/Shadow Elemental: Grants party buffs of avoidance and power 3. Creep: Teleports the Player 4. Shadow Moves: Act differently using elite moves Druid: Over time spells 1. Plantling: Plant a seed that blooms into a poisonous plant to damage enemies 2. Area Of Effect: Create plants that form either a defence or attack 3. Synergize: Draw energy from all things restoring health and mana 4. Transform: Join predatory or all groups of animals gaining attributes In summary, all classes will have a standard Diablo (5) format including moves and summoning moves (attack pets) with all regular Diablo benefactories. In conclusion Dear Kim Phan Last edited by Lichenoss39 on Mar 7, 2023, 9:24:48 PM
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Mods pin this plz, we don't wanna lose it in the next 15 years before the game's announced. He may have called it and we'll never know.
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hoho
-Official Forum Dweller-
-I started the hoho movement- -Exploit Early - Exploit Often- -Moderators are absurd and OP- -Heist Enjoyer- |