Overgrown Sanctuary

Hello everyone! This is my first attempt on a full built hideout.
I had the first half done for months (the waypoint side), however never had the right idea to finish it, until now xD

Instead of doing the same idea for the whole hideout, i made a transition into a more corrupted look and i really liked the contrast of it. I did it in a way that makes good use of the big space of the Ossuary (tho i've cut the upper half since its too big), but also making it good for usability having the most necessary things closer.

Took me some good time to put everything together but the results went way beyond what i've expected lol.

https://hideoutshowcase.com/hideout/show/5613/title/Overgrown%20Sanctuary

Entrance


Greeted by Helena


Horticrafting Area


Crafting Area


Transition Into Corruption


Corruption Entrance


Central Area


Mapping Area Entrance


Mapping Area (Portals Closed)


Mapping Area (Portals Open)
Last edited by Psych6demon#1531 on Aug 15, 2023, 11:41:43 PM
Last bumped on Sep 1, 2023, 11:56:00 AM
Excellent work, really well put together thematically and for a first hideout as well!
My Forum Thread | https://www.pathofexile.com/forum/view-thread/3289135
My Hideout Showcase | https://hideoutshowcase.com/viewprofile/RevanBane
Hideout Community Discord | https://discord.gg/8McTXAKFbG
Thanks a lot!
I've been thinking of building a smaller version of this for better usability, going back and forth when crafting is no good lol
You can easily split it into smaller sections with minimal adjustments for more efficient mapping, for instance the green and the red area focused layouts.
My Forum Thread | https://www.pathofexile.com/forum/view-thread/3289135
My Hideout Showcase | https://hideoutshowcase.com/viewprofile/RevanBane
Hideout Community Discord | https://discord.gg/8McTXAKFbG
"
Revan_Bane wrote:
You can easily split it into smaller sections with minimal adjustments for more efficient mapping, for instance the green and the red area focused layouts.


Yeah that's exactly what i thought, moving the benches to the corrupted area which has more space and block the passage to the green area, i'll probably get it done this weekend and i'll upload it to hideoutsshowcase xD
Do the twigs really twitch?[1] Like in a bewitched haunted forest one wanders around in their nightmares?

imo, GGG should selectively give out contracts to design a hideout with GGG's tools and extra assets created, based on those community creations.


Edit PS: Congratulation to be picked for Hideout showcase on your first publication.


[1] https://youtu.be/Yh24W6qEtW4?si=lBjlXIDnvw-G-xJ0&t=113 (1:54)
Last edited by RPGNoobANKA#0714 on Sep 1, 2023, 9:57:03 AM
Yes! The twigs twitch xD
I love these more "alive" ambience hence why i picked up some of the corruption assets like the big heart and the twigs!

I would love to get access to a deepeer tool to customize and design hideouts since i can't really afford the microtransaction stuff rn.

And thanks a lot! i was really surprised to see the hideout in the showcase, it made my day <3

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