3.23 Boneshatter juggernaut 2h and 1h version
https://pobb.in/1t4bRDGyMSph 2h boneshatter mid budget
https://pobb.in/WNWA_rtyNWWt 2h boneshatter high budget witout mageblood https://pobb.in/ploRav1bSgjF 2h boneshatter mageblood https://pobb.in/CnABhMyFt76 2h boneshatter mageblood setup with mirror axe https://pobb.in/f_2GeMpVTpGk 2h boneshatter min max 1h version entry budget 3-4 mirrrors https://pobb.in/Gen8lyZ5JL4i actualy working 1h version but budget wil be yes This is very safe version like on max trauma self damage you take hits below 1/3 you HP https://pobb.in/ZuDMlxMY92sM perfect min max 1h boneshatter budget will be yes yes yes Build information on xibaua you take 50% dot damage as chaos an every stack wither on you causes you take 6% more chaos damage . examle if you have 15 wither stack you take 90% more chaos damage and 50% burning ground damaga is chaos damage = you take 2.5x more damage burning ground or any dot. if you have tis combo you must use protection mastery for 65% reducet wither effect on maps these mod brick build Players have #% less Recovery Rate of Life and Energy Shield Players cannot Regenerate Life, Mana or Energy Shield Monsters reflect #% of Physical Damage Players have #% reduced effect of Non-Curse Auras from Skills a combo with burning ground+ wither mod + -%max resistance altar mods brick build Overwhelm (50–80)% Physical Damage Reduction (30–50)% reduced Defences per Frenzy Charge (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge -3000 to Armour -3000 to Evasion Rating first and most important armor phys reduction based how big is hit forr bigger hist effectivnes is much lower than 90% Rule of thumb To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To prevent half of damage (50%), you need armour 5 times the damage (e.g. 500 armour for 100 damage) To prevent two thirds of damage (66%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage) To prevent three quarters of damage (75%), you need armour 15 times the damage (e.g. 1500 armour for 100 damage) To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage) Armour will never prevent more damage than its value divided by 5 (e.g. 1000 armour will never prevent more than 200 damage) or self damage calculation you need multiplier you max trauma x 194 self damage per trauma on 20lvl boneshatter and x15 and you have armour for 75% reduction self damage example 100x196x15 for 75% reduction sef damage you need 294000 armour without any flat phys reduction if you have some flat reduction you need leses Why on lower budged we use % chance to Defend with 200% of Armour 50% chance to Defend with 200% of Armour its isane with 300k+ armour every second hit you have 600k 36% chance for belt 20% from armour mastery why we dont use %Phys taken as mods on 2h %Phys taken as increases damage taken if Your maximum elemental resistances don't seem to be capped at 90% and use mageblood triple ele flask or use transcendance If you are stacking sufficient amounts of armor + endurance charges + additional physical damage reduction, enough to reach 90% mitigation, then it's better to stick to armor than converting to damage to an element whose resistance is lower than 90% damage taken as" is applied before damage mitigations and regen from Untiring 1.5% of Physical Damage prevented from Hits in the past is so much lower because damage taken as" is applied before damage mitigations you have like 80% phys reduction . utiring ascendancy gives you 1.5% regen for prevented physical damage past 10s trauma deal only phys self damage. if you have 60 stack you have aound 6-10k life regen on 1h % of Physical Damage from Hits taken as Fire is the most optimal beacause 90% max fire res and 21% lees fire damage from arctic armour and and 38% less from mageblood ruby flask effect aul uprising grace tech you can use arrogance on grace and have no life reservation because auls and arrogance gives 24% aura effect and also use empower for additional lvl still no mana reservation if you have chaos res on small point on you timeless you can change ring for synt Grace aura effect thi is the best option number for this is 7121 28% chaos res and on thi number on smal point you also have 5% duration and boneshatter mana cos must be 0 because you dont reach maximum posible trauma stacks. our weapon aps is your base aps and most important must be high as posible incerases and multiplication starts on this value.better timeless the best number is 7121 better gloves double corruptedt gloves similar combination +2 aoe +2 aura / +2 aoe +1 gems/ +2 aura +1 gems/ if you have vaal grace also +2 duration gems will work and synt ring with 20% grace effect. accuracy rating if you accuracy is lower than life than keystone precise tehnique dont work -40% damage boneshatter 3/4 damage is from impale and you must have 100% impale chance Blind immunity id depend how many accuracy you have blind-20 less accutacy and lees accuracy mod if you have higher accuracy than life with this debuff everything is ok Pantheons the best lunaris and shakari rage generation https://www.youtube.com/watch?v=TQWvz_icGz8 Any cry you use in weapon swap setup only with RedBlade Banner shield and the charm with Warcries grant # Rage per 5 Power if you have less than 25 Rage preffix. you swap at start - use cry - swap back to main weapon - and have perma 60 rage Last edited by Mario9898#3683 on Feb 10, 2024, 10:24:12 AM Last bumped on Feb 10, 2024, 10:21:11 AM
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