[3.24] Sharing experiences on SSF melee Jugg build progression

All mentions are based on the latest version of Solo Self Found Necropolis League.


Before transition to Dual Striking

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Boots and Jewelries are natural drops from Labs. Astramentist is a lucky drop from Merciless Lab. Anoint on necklace was a random accuracy/attack speed stuff.


Before massive corpse crafting

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I had Frostbreath early on but found no point to switch from Boneshatter with beefy two handed axe to random Siege Axe with Trauma support until the sword from Betrayal drops.


Before Replica Alberon's

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Once I got enough passive points from levels and 2 of dual wielding cluster jewels with "Quick and Deadly" notable, I crafted the axe and started to build more defenses, namely Determination and Grace with Iron Reflex.



Current build https://pobb.in/7maBaRS2bldY

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Spoiler
Further upgrades: Double corrupting gloves for +gems or Despair on hit, replica dreamfeather for 1.8 APS.
I will be doing Heists till I get the amulet, ring, replica Frostbreath and Lv99. White 83 heist maps (not Grand Heist) are safer and even better in exp rate than blue T16 maps.
With combining Delirium and other necessary encounters, exp rate could be higher but at the same time, I cannot really avoid sudden death completely.

I have "+1 to level of all jobs" from heist tools each on Tullina (extra coins), Gianna (discounts) and Huck (exp), "increased Rogue's Marker value of primary Heist Target", "increased job speed" as possible. They cover the most except for a few Lv5 jobs.
I just unlock as many big boxes on the way and get some exp on the way back with a guaranteed chance of spawning patrols, rares and leaders quick and easy !




Overall, the key finding is this unique gloves.

With this gloves, I could always go after raw damage instead of finding a best mix of raw damage, speed and defenses.


Thanks for reading <3
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Last edited by finisterre#5659 on Jun 25, 2024, 8:43:05 PM
Last bumped on Jun 25, 2024, 9:51:14 AM

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