Bug Report: Infinite(?) Skeleton Warrior Summons.
Bug Report ID: #2089648812
Bug Description: Toggling between weapon sets, via "X" hotkey, whilst wielding a weapon with "Grants Skill: Level 9 Skeletal Warrior Minion" AND also equipping a skill gem for "Skeleton Warrior", will result in the number of skeletons adding on to the previous number. Starting with 5 skeletons, per toggle you will see +3 added to the number. Seemingly this number does not have a cap/limit to how high it can go. Visually this does not add more skeleton models into the field, however, from my understanding their health is attached to this number seen below the image of the skeleton type in the top left. I discovered this whilst preparing for the Act 2 final boss fight, the skeletons standing within the sandstorm that is summoned do not die/do not run out of health. The number will drop by one or two numbers but will not be a substantial loss to cause the timer to have to wait on them to be re-summoned. Steps to reproduce: Note - This is only for the developers, please don't abuse this bug.
Spoiler
Step 1 - Equip a sceptre with "Grants Skill: Level ? Skeletal Warrior Minion".
Step 2 - Equip the Skeleton Warrior Skill Gem. Step 3 - Add 5 levels to the Skeleton Warrior Skill Gem using spirit. Step 4 - Toggle between weapon sets using "X" hotkey. (Does not need to be done quickly.) Here is a video for footage of the issue - I hope this information helps! -Connor Cronus Last bumped on Dec 8, 2024, 2:01:28 AM
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