Make dodge roll inactive while stash / menus / inventory is open on screen
I have rebound dodge roll to shift since spacebar is my flask button and shift is really comfortable for me as well.
However, now I'm rolling around like a madman while trying to use multiple currencies on items, interacting with stash, etc. I believe dodge roll keybind should be ignored while in any kind of menus / stash. Last edited by Skullcrabster#6283 on Dec 8, 2024, 4:35:20 AM Last bumped on May 22, 2025, 3:46:40 AM
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+1
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Yea I am used to shift as dodge in other games so I rebound it as well. Would be nice if dodge was disabled with menus open.
Only when there are no menus would be a good option. |
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agreed
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Wanted to bump this for visibility since it was not addressed in 0.2.0
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Bump since QoL patch missed this :D
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-100 for proposed solution to the problem (of key binds conflicting with accessibility)
+100 for presenting the actual problem. I would really dislike if this were always on. I want to continue to have the ability to do inventory management while navigating the map. They should have the option to rebind those modifiers so it doesn't conflict with your preferred key binds. Last edited by sudhirking#4476 on May 13, 2025, 9:27:33 AM
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+1
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" I mean that could be done in a smart way, for instance in maps shift could stop being a dodge roll button only when you have a currency picked up on your cursor (since you don't have the need to shift-click anything but the currency while mapping — to repeatedly apply it to an item or to split a stack). Changing a modifier key to a different keybind would also be a terrible solution in my opinion since a ton of people basically have shift as muscle memory. Anyway, while the exact implementation of how this works while mapping could be debated, I think everyone agrees that there are no issues to block dodge roll bind while the stash is open. That is the main problem most of us are having anyway. Last edited by Skullcrabster#6283 on May 22, 2025, 3:47:15 AM
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