Too much stun build up for boneshatter

Either make a new support gem for stun build up or alter overpower support so that the attack that it supports cannot stun monsters, maxing out at 99% build up so that you can follow up with boneshatter. A frequent problem that I, and others I've seen are running into is having too much stun build up to be able to use boneshatter, as anything but the largest monsters are immediately stunned from any hit. I don't have any extra stun build up on my gear, and I don't have much in my passives either and what little I can give up has other useful effects with it that I have to give up, and either way, having to constantly adjust your stun build up as you do different leveled content is annoying.
Last bumped on Jan 11, 2025, 12:00:18 PM
Yea, inconsistency of Boneshatter is what made me switch to Armour Explosion basic attack. But guess what? They now just removed armor explosion! And made SS even slower, despite everyone complaining it's too slow to be useful.

Boneshatter needs some overhaul in general. Titan asc passive that is supposed to make you better against stunned enemies, also gives you Crushing Blows, that
just instantly stuns any enemy that reaches primed state. That just makes Boneshatter unusable for no reason.

Please, we just need a single dev to sit and play as a Warrior for a dozen hours. All the changes to Warrior and existing problems with him show they balance and design him purely from Excel tables without any testing or trying out in the game itself.
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That just makes Boneshatter unusable for no reason.


No, it removes the need to boneshatter to fill the remaining 50/40/30% of the stun bar for free.
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No, it removes the need to boneshatter to fill the remaining 50/40/30% of the stun bar for free.


Except boneshattering is the whole point. Why would you ever choose to stun something and do no extra damage than stun something and do a very large amount of damage in a large area
Last edited by Millor#4802 on Dec 18, 2024, 10:03:21 PM
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Millor#4802 wrote:
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No, it removes the need to boneshatter to fill the remaining 50/40/30% of the stun bar for free.


Except boneshattering is the whole point. Why would you ever choose to stun something and do no extra damage than stun something and do a very large amount of damage in a large area


Because different weapons exist other than maces, boneshatter requires you to get to the target if it's at range, and there are a number of talents that allow you to do more damage to a heavily stunned target.
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Because different weapons exist other than maces, boneshatter requires you to get to the target if it's at range, and there are a number of talents that allow you to do more damage to a heavily stunned target.


I don't think they should remove crushing blows, because clearly it could be useful for other builds. It's just stupid the way that it gatekeeps warriors using boneshatter from getting the surprising strength ascendancy. They could simply just switch the passives around so you get surprising strength first. Move 10% of the bonus damage from surprising strength to crushing impacts if they feel they need to balance getting the damage first.

But either way, a support gem would be nice. There is already many precedents for support gems not allowing a particular effect from happening with a supported skill and in turn boosting some other aspect of the skill, and there's no reason stun should not have a similar support gem.
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Millor#4802 wrote:


But either way, a support gem would be nice. There is already many precedents for support gems not allowing a particular effect from happening with a supported skill and in turn boosting some other aspect of the skill, and there's no reason stun should not have a similar support gem.


I get where you're coming from, the "don't stun, pin instead" gem right?

Problem is, people that complain about the stun/crushing blows interaction DO want stun buildup on any hit they're applying, they just don't want too much of it to 0-100 the white mob. They want to be able to prime it immediately, then boneshatter. Many cases are actually people arguing that they want it to just be able to be used on stunned enemies altogether, making a situation of jump, boneshatter the primed enemy, boneshatter the stunned enemy, boneshatter the stunned enemy again because of the heavy stun recovery time, maybe even boneshatter it a fourth time if it's still alive for some reason.

Like, they want the skill to be powerful enough that they can just spam it with it's ratios after very little else is used, but in the process of asking for that, they're making a situation that invalidates every other ability and the possible niche they could carve out for themselves, all because "well i want to feel powerful and past that i don't wanna think about the rest it's not my job".
wow the reply here is so fucking stupid i dont even know what to say. you should never be punished for doing too much stun. boneshatter needs to be able to be used on stunned enemies period

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