Pre-compiling shaders solved all of my issues with the game, sadly it's not for windows
![]() My frames are stable, I'm not getting random lag spikes due to shaders compiling during runtime, and I'm not getting disconnected at random every 5-10 minutes. Wish we had the option to pre-compile shaders in windows, but it looks like a feature exclusive to proton (steam) & linux. Last bumped on Dec 20, 2024, 1:42:21 PM
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" ![]() nvm, this is not worth it. Every time you launch the game it takes roughly 15-20 minutes to pre-load the shaders. That's too long. |
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