Bad user experience - destroyed a valuable item by disassembling

Hi Team,

First, thank you for making a great game, It's clear that the game's creators put a lot of effort into it.

I've been enjoying the game for some time, and for the first time, I encountered an event that ruined my mood.

During a run, I picked up a unique item that was important for my class. When I returned to town with a full inventory, I went to the workbench to dismantle high-quality items and items with slots. I clicked on all the highlighted items and suddenly discovered I had destroyed an important unique item because it had a slot. There is no way to undo this painful click.

Problem:
After each run, I immediately click on dismantling items - I need shards for crafting. I know that I, and other players, will accidentally destroy important items. This is a bad user experience.

Solution:
Make dismantling cancelable, like some buyback. Another way is to make disassembling a shop option, so I don't need to run first to the bench and then to shop each time
Last bumped on Jan 8, 2025, 5:38:41 AM
Yeah, shouldn't be impossible for them to have a queue or something that remembers the last few items you salvaged/sold/disenchanted and make it so that you can buy those back if you screwed up.
"
Pipetz3#0567 wrote:
Hi Team,

First, thank you for making a great game, It's clear that the game's creators put a lot of effort into it.

I've been enjoying the game for some time, and for the first time, I encountered an event that ruined my mood.

During a run, I picked up a unique item that was important for my class. When I returned to town with a full inventory, I went to the workbench to dismantle high-quality items and items with slots. I clicked on all the highlighted items and suddenly discovered I had destroyed an important unique item because it had a slot. There is no way to undo this painful click.

Problem:
After each run, I immediately click on dismantling items - I need shards for crafting. I know that I, and other players, will accidentally destroy important items. This is a bad user experience.

Solution:
Make dismantling cancelable, like some buyback. Another way is to make disassembling a shop option, so I don't need to run first to the bench and then to shop each time

Hm... sucks.
Be careful next time.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
I have two stash tabs where I collect socketed and quality items. Once they're full, I salvage the whole lot, that prevents such mistakes.

However, it would indeed be a good idea to have a stash tab attached to the salvage bench where you can just ctrl + click the items in and then salvage the whole bunch at once.
op, maybe see you in the next GFL xD

i mean that happen to every poe player, and not only new player, with amount of possibility and valuable thing, i'm sure today i sold/dismantle some valuable drop.

ps: special one is to sawp you actual gear with something for check res or something, than sold your item and not the last one hahaha.
We should be able to lock favorite items from being sold, dropped, destroyed, salvaged.
A 'favourite' setting for items would be great.

I had a similar issue. I found an upgrade for my shield, crafted on it, equipped it, then salvaged the item it unequipped.

I then to my horror realised it had automatically equipped my shield in my main hand weapon slot, not replaced my already equipped shield - I had salvaged my main 2H weapon.

Only on trying to craft a replacement did I recognise just how good the previous one was, I ended up with a massive downgrade. Although it must have been pretty decent still, IIRC I ended up using it for the entirety of Cruel... which has happened on both my characters so far but that's another issue.
I hope they don't pour resources into creating this when it just can be fixed by you paying attention.
"
Gimatria#7361 wrote:
I hope they don't pour resources into creating this when it just can be fixed by you paying attention.


It's hardly a big ask, most similar games have this function to help players manage their items.

It's just a toggle that stops it from being sold, disenchanted or salvaged by mistake as you would need to deselect it first.

You seem to think that would require lots of time, it would not. It's a toggle added to the item then a check for said toggle before those 3 activities. The UI change would be most of the work and even then not much.

Yes, it can be managed without but mistakes happen, at worst they can be 'I quit' moments which GGG should want to avoid, it's an easy QoL improvement that would be helpful to players.
Last edited by Orion_3T#9801 on Jan 8, 2025, 5:41:32 AM

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