Dynamite Throwing Enemies - Not Great

I have two main issues with these enemies which feel like a huge oversight.

1) Their damage is way too over tuned. I took at least 10k damage at 75% fire res and died immediately in a map, from a regular (white) version of one of these. Why should that be a thing? Personally, I am against any white mob having any one shot mechanic (looking at you bog witches too). Please make their damage more reasonable.

2) Their mines are nearly impossible for me to see. Their fuses are barely noticeable on the ground, especially considering how much damage they currently do. If you want them to have this mechanic that does hurt a lot, then it really needs to be easier to see, and we need to know how big the range is that we need to escape.

Neither of these includes that they can throw multiple of the dynamite at once, and yes I did mean I took 10k damage from only one of them. This kind of issue I have found to be much more prevalent in POE 2 where these trashy white mobs are dealing far too much damage, and sometimes having far more health, than seems appropriate, making them often more scary and dangerous than the boss.

I know you (GGG) want to make mobs more of a threat, but giving them the ability to deal this much damage is not appropriate in my mind. Difficulty should be more than just bigger damage numbers and bigger health bars.

Overall, I have been enjoying POE 2, but these types of issues do sour my play time.
Last edited by RandoDestroy#6923 on Jan 8, 2025, 12:45:23 PM
Last bumped on Jan 8, 2025, 11:51:32 AM

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