I don't want "raw" damage in my DoT builds. That's the opposite of how DoT's should work.

The point of a DoT, is precisely that. to deal damage over time, from the status.
Raw damage on attacks that apply DoTs, is contradictory to the point of DoTs.

In any game, do you know what a "pure" poison build looks like?

It's a build where your attack itself deals 0 damage, literally none, and applies poison(s) that will drain the enemies health with a large enough DoT that you still kill enemies as fast or faster than builds with damaging attacks.

I make a poison build because I want to deal damage with poison. Not with my attacks.
I make an ignite build because I want to deal damage with ignite. Not with my attacks.
I make a bleed build because I want to deal damage with bleed. Not with my attacks.
I make a status obsession build applying every DoT and status effect a game has because I want to enjoy the status's and deal damage by stacking DoTs. Not simply whack the enemy healthbars away with attacks.


Having to improve the effectiveness of my DoT by building regular damage for the attack to deal when it hits, is right up there with using an ability that detonates by DoT for a burst.

It is completely contrary to the point of running such a build.

If I wanted to be doing bursts of damage, I'd either run a slow chonk ability such as Comet or some slams, or use a status where that's explicitly it's purpose ala bleed in Dark Souls.
I wouldn't detonate DoTs, or clouds that apply DoTs.

In the same vein, if I wanted to be directly dealing damage with my attacks, I would not be using a DoT build. I would just use a raw damage build that invests in attacks, and not bother with the DoT.

I run a DoT build because I want the DoT to be my damage. Not my attacks. Not my spells. Just whatever DoTs I'm running.
I do not want to increase attack, projectile, or physical damage to improve my poison. I just want to improve the poison.
I do not want to improve my regular fire damage to improve my ignite. I just want to improve the ignite.
I do not want to improve my physical damage to improve my bleed. I just want to improve the bleed.
I want to kill a boss and have DoT damage effectively be the only damage it took.

-----

On top of all this talk about what DoT builds are supposed to be, there's another matter here:
Right now in this game you have three different DoTs, except not really, because they're so much the same that it's like there's only one.

If there's three different DoTs they should be different enough to actually feel like three different build styles, instead of the same build in one of three colors.

So one of the three could use this system where you increase its damage by increasing the regular damage of the attack/spell.
One of them. Not all three. One should work that way, and the other two shouldn't.

I'm inclined to say that Bleed is the one that should work that way, as it has the most logical basis for it.
Being on fire is being on fire, it doesn't really matter what lit you up, and being poisoned is being poisoned, it only matters what kind of poison it is, not how it got in you. If anything you'd expect a bigger hit to make poison worse, because the wound it makes lets you bleed out the poison before it does much to you.
But for bleed it's pretty reasonable to say a bigger hit opens a bigger wound, causing more bleeding.
Last bumped on Jan 11, 2025, 6:17:59 AM
agreed

also, i was very disappointed when blasphemy didnt apply decay
So you want to do the same amount of damage, but have more convoluted and restrictive scaling and have 95% of your dps instead of 75% of your dps be from the DoT, all while still using the same skills at the same times anyway? I just don't think that is good from a design perspective.

I do agree the ailments could use a bit more diversity though. Poison should innate let you stack to 2 or 3 by default perhaps. Ignites could do more damage the longer the target has been burning or something.
Damage ailments are all garbage right now.

Too slow and too finicky.

Just increase your hit damage and leave ailments in the garbage.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
Actually the method of delivery is very important for poisoning something.

Many poisons can be swallowed without causing much harm as our digestive systems are pretty good at digesting stuff / flushing out potential poisons. but it would totally suck to have poison stabbed through your chest cavity.

*also im doing an ignite build with incinerate, which is not based on hit damage at all.
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Last edited by Direfell#7544 on Jan 9, 2025, 9:28:29 PM
Ah, he wants a 5000% to his poison.
+1

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