poe2 is much easier than poe1

I made to T16 maps and I can tell this game is much easier than poe1 where you get one shooted everywhere without dodge roll that is in poe2 lol

who the hell cry on reddit etc that poe2 is hard?! xD

poe1 was always unfun with one shot everywhere, never going back there
IGN: UgaBugaMajkaFaja
Last bumped on Jan 11, 2025, 11:44:36 AM
What are you playing, 20k ES infernalist?

It depends really. On SC, it may seem easier, because you build for clear and dps first anyway. On HC however, it's really not. In PoE1 there were enough defense layers to build HC characters around, but in PoE2, they're gone, so HC builds are basically the same as SC builds.

People say like "the game's too easy i'm level 95 and only died 20 times" and forget that options to build your character to be more tanky for HC do not really exist, and dying 20 times isn't good enough for HC.
PoE 2 is still so freakishly unbalanced that it is both MUCH harder and MUCH easier than PoE 1 depending on what you're paying. It is also MUCH simpler than PoE 1, which in someone's minds translates to "easier". I guess it has something to do with how easily each one of us swallows knowledge - or how willing we are to learn.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Nobody cares about HC and GGG would be better served not balancing around it. Taking ages and pulling mobs like its vanilla wow does not make the game hard. HC is tedious.
Last edited by Karishin#7986 on Jan 11, 2025, 8:53:05 AM
It it matters, in terms of number of deaths while completing my atlas, my [quite bad, homebrew build] has much fewer deaths in maps than I would have in a similar PoE1 league.

In some ways the way I feel I need to play PoE2 [compared to PoE1] results in substantially fewer SC deaths. With that metric things feel "easy" to me ....



Then again each map is a slog and my gearing almost exclusively focuses on defense [avoidance, mitigation & recovery] so make of that what you will. There is no real balance between offense & defense on gearing ... every slot that's not a weapon is almost exclusively focused on defense and if those defensive mods also happen to be of assistance offensively then that feels ALMOST like it's a happy coincidence as opposed to a coherent strategy for building a well balanced character.


Oddly in PoE2 I don't really have much in the way of "layered defenses" -- at least not in the same way I would have in PoE1. In PoE1 I would try to get a tapestry of interwoven and layered defenses [avoidance, mitigation, and recovery] and would have noticeable investment across Passive Tree, Ascendancies, Gearing, and skills. In PoE2 I really feel that my defenses are very flat and as soon as something is able to ignore those defenses I don't have much to compensate.

My PoE2 defensive layers can be summarized as:

Block -> If damage is unblocked then armor or resistance to mitigate damage -> Some stun & ailment avoidance / threshold on tree -> One skill to help against ailments / recovery -> Life Regen & recoup for traditional recovery.

That's about it. No fancy interactions, no layers, no strategy, and little subtlety that makes me proud that a home-brew build is doing "well" because of clever combinations of gearing / passives / skills / etc.


Last edited by KingAlamar#4071 on Jan 11, 2025, 9:24:06 AM
what I see:

-poe1 you get random one shooted no matter what build you play, even jugger can get one shotted with mirror gear lol

-poe2 you can use dodge roll to evade and you don't get one shotted with one divine gear

that the difference
IGN: UgaBugaMajkaFaja
Laughing at this in poe 1... The difference is in POE1 you can build to a point where you can relax in the game except for on harder boss fights that you crafted to the point of being hard. POE 2 that does not exist nothing is comfortable and once you try leveling past 91 you are talking days of played time no matter how well you avoid death because you will die no matter what your defenses are. Avoid burning ground avoid crit avoid -res because you will die you can not build around these things without completely loosing the damage you have. In POE1 you can have suppression crit immunity well over capped res and become nearly unkillable by everything but the very endgame. You can safely level in lower content than top tier maps ect like t14 15 is fine for leveling in poe 1. In 2 you have to do 15s 16 after 91 or you are playing over 24hours of efficient mapping to get one level in poe 1 its more like 96+ to get the same difficulty in leveling. In POE2 there are no second chances you have to play to perfection and have no tools to be defensively viable if you make a mistake,

I can run the feared maxed out damage mods and it is hard but I can beat it and if I die or make a mistake I lose exp but I can learn from my mistake and overcome and win so my failure is followed up by success. In poe 2 you are just left feeling the failure without any success till you farmed for a day to try again or more in some cases
Last edited by HolyMetalHead#3760 on Jan 11, 2025, 10:13:19 AM
"
Karishin#7986 wrote:
Nobody cares about HC


I had all my friends switch to HC when they started to feel boring, they're now in the endgame and are having a blast. GGG should remove softcore, HC is the only mode that matters, how about that?

Balancing around softcore eventually means more off-screen oneshots and after death effects, which means everybody loses.
Last edited by LaiTash#6276 on Jan 11, 2025, 10:21:50 AM
"
what you're paying


I know this was a typo but I think it accurately displays a problem that is not discussed enough. There are over 1400 pseudo RMT posts per day since launch on a well known RMT(with an extra step) site. When are GGG and other ARPG developers going to cut that umbilical cord? And that is just one of the pseudo RMT sites. The direct RMT sites collectively have way more.
Last edited by ExsiliumUltra#5541 on Jan 11, 2025, 10:22:42 AM
"
Phrazz#3529 wrote:
PoE 2 is still so freakishly unbalanced that it is both MUCH harder and MUCH easier than PoE 1 depending on what you're paying. It is also MUCH simpler than PoE 1, which in someone's minds translates to "easier". I guess it has something to do with how easily each one of us swallows knowledge - or how willing we are to learn.



Exactly this.

Your character and ascendency selection are basically difficulty choices.

Report Forum Post

Report Account:

Report Type

Additional Info