POE 2 lacks reward and fully RNG based with low extreme odds
Just cant come to terms with the fact that this game came out with POE 1 as a background. Everything that sucks about poe 1 is amplified in 2 and added more on top of that plate of shite.
Drops from t16 seems like the quantity is 0 on the map prior to crafting it then you clear a t16 just to get nothing out of it. I run rare 6 mod t15 and I get a ton of loot the same on t16 is 0 loot. Endgame is a desert if you dont trade. Rarely find a citadel in standard and in SSF after 4 days played and a 15 hour campaign 0 citadels. In poe 1 I am given opportunity at endgame content. In 2 RNG dictates if you get endgame or not if you get gems or not I have 4 chars in the level 90s i do all maps corrupted and maybe seen a small handful of t16s and on top of that I have seen one level 20 gem in ssf and 3 in standard. In ssf I have seen 0 perfect jewelers in standard I have seen 3. In ssf at lvl 91 would be lvl 92 by now but one shot with no notice is insufferable and I just wont play a game that wont respect my time, or give me the opportunity of success when I fail. Last bumped on Jan 11, 2025, 11:19:14 AM
|
![]() |