Endgame Experience after 300+ Hours Gameplay
This is purely what i found during endgame content exploring, not a complain.
1. Time to kill become extremely short. Most enemy is pretty much a joke when you are using certain type of build and item. 2. Attack oriented build is superior to defense build since endgame enemy is made of paper, while it so easy to a bunch of white mob to kill a proper tank build. 3. INT is the best attribute to focus since it contribute to offense via HOWA Unique, and defense via energy shield build. To be precise, the best attribute on current patch is INT > DEX (staff 1 million dps mainly use dex) >>> STR 4. Certain skill like Spark, Explosive shot, Lightning arrow, Stampede, ice strike etc has huge damage multiplier without a noticeable drawback. That's why most build ended up focusing on spamming the exact same skill over and over. 5. Max resistance is a must so you don't get 1 shotted by random mob 6. Non mini-boss enemy start spawning in a radius of 10-15 meter, maybe a mechanic to prevent cheesing the map by using projectile based skill 7. Almost guarantee that you can't figure on how your character die, because your character visual effect cover the whole screen....and you are not even using a spark build. 8. CPU and GPU performance spike like crazy when entering new map. It felt like the map just got rendered by the time you try move at least 10 meter on a random direction. TLDR; Early Game fels like ARPG met soulslike, while Endgame Fels like contra/afterburner. Last edited by SolusiRadikal#3269 on Jan 11, 2025, 11:43:12 PM Last bumped on Jan 12, 2025, 1:00:00 AM
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shameless bump
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