Party Magic Find Abuse - 5 to 10 divines per each Map

Hello, GGG devs, Cooperative game mode should be played for fun like in other ARPG games, for example in Epoch if 2 players play together, they get each their own loot drops.

In PoE 2 people team up for profits, and out of necessity. There are whole services running on leeching xp/increasing drop rates. There are a ton of people playing with ghost pcs/bots following them on mapping, thus increasing multitude and magnitude of loot gains tremendously.

This is horrible game design.

Two possible solutions.

a. Remove/rework the party loot and how it functions in its entirety.

b. Add option for EVERYONE, to click a button and run double difficulty, tripple difficulty, pentacle HP mobs/maps, for the gains that party MF gives them.

I personally like the B option more. But the system should be fair.

Current system endorses and supports RMT, cheaters, hackers, abusers, ghost pcs, botting, and does nothing to support any fair player who worked hard for his build.
Last bumped on Jan 31, 2025, 7:58:46 AM
/players 8
??
Party play and the loot it generates is a huge problem that no one ever talks about. It was a problem in POE1 and not in POE2.

RMT and the complete lack of action on GGG's part is a whole other story. I can't help but think RMT is intended when I am constantly spammed in DM's by RMT sites. I stopped reporting them because its obvious no one cares. I bet the collective RMT profits are damn close to what GGG makes off microtransactions.

makes me sick
I'd like to see optional difficulty increase [scaling monsters] for individual players as well.

If my character is strong to effectively carry 5 other players, I'd like to up the difficulty without having to look for "leech services" in third party discords.
"slider" in the map device above the mapslot,

if you select "players: 6" it opens 6 portals with the accustomed +300% monster life, +300%quant, +300% rarity.
You have 6 tries at the map, if you are solo, but you have to deal 3times as much dmg.

Yes, Sliders @TM. or any other numeric values of your choosing.



https://www.youtube.com/watch?v=drDs-Y5DNH8
a. Remove/rework the party loot and how it functions in its entirety.

This is bad.

b. Add option for EVERYONE, to click a button and run double difficulty, tripple difficulty, pentacle HP mobs/maps, for the gains that party MF gives them.

This is actually worse.
"
AnndyXL#5179 wrote:
Party play and the loot it generates is a huge problem

It really isn't. This is a FTP dungeon-crawler, not a stocks portfolio.
Last edited by LeFlesh#9979 on Jan 31, 2025, 6:08:44 AM
"
"slider" in the map device above the mapslot,

if you select "players: 6" it opens 6 portals with the accustomed +300% monster life, +300%quant, +300% rarity.
You have 6 tries at the map, if you are solo, but you have to deal 3times as much dmg.

Yes, Sliders @TM. or any other numeric values of your choosing.



Do you have no idea whatsoever how this game works or you pretend?

Most POE 1 players know very well, this 300% monster HP means absolutely nothing.

The only effect will be, that it gives more XP and loot.

And like children that want to eat a bucket of ice cream, some of you may think that getting 3 divines is better than getting 1 divine.

And cannot think even for a second that the items that cost 100 divines will cost 300, and nothing will change for them...
"
I'd like to see optional difficulty increase [scaling monsters] for individual players as well.

If my character is strong to effectively carry 5 other players, I'd like to up the difficulty without having to look for "leech services" in third party discords.


THERE.
IS.
NO.
DIFFICULTY.
SCALING.

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