GGG PLEASE remove or massively tone down XP loss. Ruining game for me.

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I'd like to direct your attention to...hmmm...Minecraft? Ultima Online? Everquest? Dark Souls (and basically all offshoots)?

All games that take xp or items if you die. Some games you can recover them, some you can't, but even in the ones where you CAN recover them, there's a time (or death) limit to do so, and you can absolutely lose things you already had for good.

Not to mention, xp loss is in literally all those examples - xp loss in Minecraft, Ultima Online you'd lose skills, Everquest had xp loss, Dark souls you lose souls which are basically your xp.



Dark Souls is good about fairness. When you die, you're given a second chance to go pick up your XP and be ready for whatever got you the first time (and everything is tuned to be reactable).

For POE2 there have been too many instances where I've been killed in one hit & have no idea how it even happened. When that happens in this game, there is no second chance - you lose your XP (often ending with less XP than when you started), you lose your waystone, you lose your tablet bonuses, and you don't get the same monsters that spawn... so there's hardly even a learning experience out of it.
Last edited by SpankyKong#9805 on Feb 6, 2025, 2:26:40 PM
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dwqrf#0717 wrote:

Well, you die to thing that you can't react to, in place you can't avoid, from enemies that you don't know.

For me, it just sounds like you struggle with the content, the positioning, the reflexes, and the knowledge the game is expecting of you to own at this point. It's not because you copied the build and bought the gear to have -everything- like X streamer that you can also pull off what they do.

You are pushing the game to its limit by playing the end of the endgame and thinking you'd thrive there while you may not have what it takes to actually deal with it. It's like if you were going to a Chess tournament but you never actually played one game against a real player, and still expecting to finish on the podium.


You're completely missing the point. We're saying most of these deaths are nothing to do with missing avoidable deaths but rather things like some fire laser beam shot, from a mob not even on the screen, 1 shotting us.

Yes, there is some 'get gud' here but most of it isn't.

And getting back to the core, main point; it isn't fun.
Last edited by Telmorial#0280 on Feb 6, 2025, 5:20:32 PM
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You're completely missing the point.


Then make a post pointing out which enemy's attack is doing too much damage at which tier against which defense, that'd be valuable feedback, instead of asking to change de punishments for dying.
GGG should have created an Elite Leagues or whatever they call it, just to separate the good and bad players.

Once you join/enter the Elite League you are no longer allowed to go back to the standard mode. From their you can level up to +100 and they can impose the xp penalty from their.

Currently this game is putting a handcuffed behind the back of the player based by stopping their progression.

This will end up a large portion of the player based leaving, and this game will die out.
You know what "one step forward, two steps back" realy means? It means they know 100% of the player base hates it, they know what we want, they know a better solution to the problem. Theyre not going to fix it unless it becomes profitable to them. THATS what they havent figured out yet, and so were going to have to wait untill TenCent makes them sell XP buffs on the MTX shop. Then theyre going to agree to lower the XP panalty but slowly reduce the normal XP we get until were forced to buy XP from the MTX shop or not level up at all.

I've seen it done in many other games. "We prommice that we wont sell XP buffs on our store" and then 1.0 finally rolls out and along with it comes purchasable XP buffs.
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dwqrf#0717 wrote:
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You're completely missing the point.


Then make a post pointing out which enemy's attack is doing too much damage at which tier against which defense, that'd be valuable feedback, instead of asking to change de punishments for dying.


They'll never fix every single unavoidable death. It's valuable feedback, the whole XP loss isn't fun. That's my feedback.
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dwqrf#0717 wrote:
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You're completely missing the point.


Then make a post pointing out which enemy's attack is doing too much damage at which tier against which defense, that'd be valuable feedback, instead of asking to change de punishments for dying.


They'll never fix every single unavoidable death. It's valuable feedback, the whole XP loss isn't fun. That's my feedback.


You are hihgly mistaken.

In any game, all deaths can be avoided. PoE2 isn't different.
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dwqrf#0717 wrote:

In any game, all deaths can be avoided. PoE2 isn't different.

I found the best way to avoid dying constantly from one shots is to not play any more.
Last edited by KingDaMuncha#6025 on Feb 6, 2025, 5:52:01 PM
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dwqrf#0717 wrote:

In any game, all deaths can be avoided. PoE2 isn't different.

I found the best way to avoid dying constantly from one shots is to not play any more.


I think that might be a side effect of this, on a larger % than people think.
In the end of the day, this game needs players, the more players, more money for GGG. The more money means more and better cool features for us. So the elitists out there should be happy us low casuals want to make the game for fun for casual play.
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I'm loving this game but I hit level 90 around 5 days ago and the XP is the only thing that is making me think I want to stop playing. After yet another almost impossible to stop death, I'm back to 0% into level 90.
I don't have uber gear, so from time to time, I'm dead from almost impossible to prevent things like;
1. Some mob with a fire laser attack, that 1 shots me from off the screen.
2. Impossible to see ground effect.

You already have a negative effect of death on maps (lose the special events), please consider removing or at least massively toning down the XP loss.
What really is the reason for it? It's simply not fun.

And to other players, yes, I know there's that omen which reduces XP loss but it's around 180ex now, way more than more normal players can afford.
I think I've found a total of 3divs in the whole game so far, which has all gone into gear, so I can't spend 180ex per death.


@89 or 90 I stopped trying to care about leveling. I had the same exact problem. Once I popped that level, I realized you can't experience exp loss if you have NO exp. So I tried a couple different builds, they sucked, died a bunch, wasn't fun, and I pretty much bricked the character for myself. The characters not broken, it's just NOT fun to die, AND get so heavily punished for it..

Ranger is Super fun!

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