Atlas and map suggestions.

After mapping for well over 200 hours, decided to throw down a few idea's/things that are irking me currently.(SSF BTW, lvl 95, 550k kills.)

Lost Tower: While i dont hate the tower mechanic, i think they need some sort of base passive depending on the type. Spire should have higher rarity, Mesa gives more currency, stuff like that, right now, theyre just dead content that get rushed with low end maps to get them out of the way.

Precusor tablets: I enjoy this mechanic, being able to set up a bunch of maps with a mechanic you want to farm, however, i hate how its set up. The randomness of them, especially with how uncommon some tablets can be(Rituals tablets are scarce), theres nothing more annoying than it hitting a bunch of lame maps or being sent off into the aether. I think when you put it in, it should pop up like the atlas/Passive tree, and you just select the 5-10 nodes you want with breach/ritual/delerium and click accept, and it does those, the games hard enough with all the randomness.

Map nodes: Pathing is, a pain in the ass, it has its fun parts and not so fun parts. Whats not fun, is spending a whole day pathing to a citadel, from multiple different angles, only to find out its not connected to anything and it on some lonesome island you cant get to. I suggest either A)All nodes should be connected, irregardless, the whole atlas map should connect. B) Towers should connected to every node within their radius, and i don't mean directly, but every node within a towers Radius should be able to lead to that tower and vice versa.

Rituals: Rituals are hit and miss, from doing 4 rituals and not even getting 1000 tribute, to the absoutely disgusting rarity of the omens and the prices.

A)When a ritual spawns it should hollow out some of the map so they don't end up spawning in these tiny little areas.

B)Bad luck mitigation. I personally have been doing rituals for 6 days straight now and havnt seen a single audience, its so bad ive managed to completed +4 Xesht just from pathing to ritual nodes. IMO this isnt acceptable, and some kind of badluck mitigation should be in place for the Audience.

C) High end omen prices are out the gate, and need to be drastically lowered. Nothing should cost more than 10k tribute period.

D)Make it so that ANY Tablet that drops inside a ritual is always a ritual tablet. Nothing worse than when you're down to your last ritual tablets, and you get 2 regular precusor tablets inside the ritual zone.

Breaches: Breaches are fun, especially when you get 10+ in a map and just go to town. What isn't fun is playing 52 pick-up with breach splinters and back tracking the entire map twice over. Splinters and Catalysts need to drop in 1 big pile at the end of the breach, no reason delerium can do it but breach doesnt.

Boss Nodes: While the whole killing of Rares to complete a map is unique, i feel like with Boss nodes specially, you should be able to just kill the boss and auto complete the Map, with the rares showing up as soon as the boss is killed, giving the player the option to go clear them out or not.

League Mechanic Minimap: Back to breaches/rituals, i feel like once you find 1, the rest should just automatically show up, this is good for 2 reasons.
A)Breaches, because they sometimes spawn between 1/3/10, it helps it so the player doesnt have to do a bog lap of the entire map to make sure it didnt spawn a second breach.
B)Rituals, just allows you to B line for them, instead of completing the map, and then running around like a mad man looking for the last ritual.
(EDIT)

Rarers:An issue ive run into a few times with my build specially, is having 1-2 rares spawn right at the portal as soon as the map starts. As a build that needs to ramp up, this has killed me a few times. I feel like a rare shouldnt be able to spawn within a certain radius of the starter portal.


Just my 2 cents on the subject.
Last edited by Deltareon#6860 on Feb 8, 2025, 6:02:09 AM
Last bumped on Feb 8, 2025, 5:43:00 AM

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