What good at Sekhema's Trial
A lot of criticism has been expressed regarding Sekhema's Trial. And of course the Test needs to be improved.
However, I think it's also important to note what's good about the Trial that I'd like to keep in this game mode. In this topic, I will ask you to refrain from criticism, because it is revealed in a huge amount in other topics, and there is no point in repeating it. I like: - The number and difficulty of monsters. There are not as many of them as on the maps, I know their habits, and I take them into account when passing. I wouldn't want the Challenge to be a late-game mess. - Selection of chests. I would like them to meet more often during the passage. - The ability to more or less customize the game to fit your build. I would like even more. - Little shortcuts, wish there were more of it. Last edited by Radonegsky#6656 on Feb 8, 2025, 9:55:05 AM Last bumped on Feb 8, 2025, 11:44:24 AM
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rn this content like put jewel relic and run with quant or no-hit run. Nothing more. This is the problem or not.
If you have quick build to run = good Havent = trash. nothing more like sanctum in poe1 |
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