Burning grounds dmg
So are burning grounds affected by player resistance?
It seams like they are not? Should they be or is intended not to be? Last bumped on Mar 6, 2025, 10:10:11 AM
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Almost every single mechanic in the game is designed to insta kill the players, so you can't progress easily. They are adding new ones (Saw some redding ground AoE). Makes me so mad when I die instantly. It's almost never my fault
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I'm so sick and tired of chucking a bunch of exalt orbs at a map to not realise you got the burning grounds insta kill as a negative effect.
My monks not top tier or anything but I'm over capped on res, I run around with 4k energy shield, and I've done most content except pinnacle with him. But the goddamned second I step out from that portal into a burning grounds tier 15 I have no idea what the hell is going to happen, please for the love of cake and all things tasty ditch burning grounds for the good of the game. God forbid you stop for 2 seco ds to pick yp loot and can't see the ground because of all the effects going on like melting ice walls or fire circles and my mate favourite, the never ending spark that he can do continuously ad infinitum |
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The waystone should say: "The whole area's ground is on fire, which ignores your resistances. There are patches of ground free of it but only few. Delirious: you can't see the burning ground".
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The problem is everyone who played POE 1 knows, so GGG expects you all to know.
No, burning ground is a gotcha. We hated it in POE 1, and they literally intentionally made it worse in POE 2. Literally their only focus is making everything worse |
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