TRIAL OF SEKHEMAS BLOWS

trial of sekhemas sucks ass
Last bumped on Feb 16, 2025, 3:43:55 AM
I agree and disagree.

On one hand, i like the design, its fun, and unique, and i enjoy it as a whole

On the other hand, its too damn long.

I feel like they need to remove 25% of the amount of rooms per stage, because theres too many damned rooms.

Also feels like there needs to be some kind of like, build detection. I shouldnt have a floor 4 brick because i got unluck and hit "You have no energy shield" as CI, thats just, no counter play, game over, too bad.

Average runs for most people are anywhere between like 35-50 mins, which feels too long, should be like 20 min runs top.
I also agree that the number of rooms needs to be lowered.
I need to go through 10-12 rooms to get to the altar where I cannot get any new points because I need to run the next batch of 15 rooms
You keep loosing honor for every small hit, by the tiem you get to the 2nd area's 4th room, you loose all of your honor

Why ?

Because in order to unluck more slots for the Relic altar to place relics for honor resistance, you need to complete the 2nd batch of 15 rooms which I cannot because I'm loosing too much Honor
The drop for relics is low, I need to sacrifice resistances for increased rarity drops which is again a negative part.....

The solution is simple:
a) Decrease the number of rooms
b) If GGG does not want to decrease the number of rooms, at last give us all of the slots from the Relics mechanism to place as many relics inside of it as possible.

That simple..issue sorted, FIRST TIME FIX, close your ticket GGG :D :)))))
Last edited by ArdeleanuG#2185 on Feb 16, 2025, 3:44:20 AM

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