Endgame lacks balance

Setting aside "class" issues entirely, it seems like the endgame "content" has wildly varying difficulty.

For instance, citadel maps and citadel map bosses, pretty hard, lots of people complaining about deaths. You have multiple portals to chicken but one death and your time is wasted.

I did my first try Arbiter of ash. He died before he could do anything fancy. What a let down maybe.

And that's the irony that then citadel bosses are worse than arbiter.

Breachstone... Like there is no challenge here. Feels like we're back in POE1 territory where the monsters are made of paper...

Simulacrum... I don't have enough exalts to keep dying, there's too much going on in a tiny space.

Expedition and ritual...like 99% of the time, a waste of time?

Like I'm probably done with league and no points due to scarcity for those two.

And it's really a shame that the essences and strong boxes basically aren't worth anything.
Last bumped on Feb 16, 2025, 4:23:11 AM
there is endgame?
"buff grenades"

- Buff Grenades (Buff-Grenades)

Report Forum Post

Report Account:

Report Type

Additional Info