Ripwire Ballista - Poe2

After using this skill exclusively for a while I have to say it is pretty enjoyable but I wish there was some more customization for it.

The initial shooting range of the Ballista seems to be very poor about 6m from my testing, not to mention it pins, so if you have multiple turrets and an enemy just barely comes into range it shoots and pins the enemy causing the rest of your turrets to no longer fire because they aren't in range. It would be nice as a little QoL to be able to see the range of the ballista either in the tooltip or in a ring on the ground. Being able to have the option to disable the pinning or make it fire instead of in 5 have it fire 1 bolt faster? (that sounds more like a whole new ballista on it's own like a rapid ballista or something).

Another huge issue I have been having is I am trying to setup multiple ballista's around and make choke points, but if the ballista goes off screen at all it just despawns. If there was a way to know the distance of the despawn or change it so it just lasts until the timer runs out or dies would be nice. I currently have 42 second duration on my Ripwires but I can't move very far or they despawn and become useless. I am making this post because I wanted to know if there was anything in the future that would address this to make using ballista feel more enjoyable because as it stands I almost never see anyone use them.

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- Show range of ballistas on tooltip and on ground when place
- Don't have ballistas despawn and instead last until the timer ends or it dies
- add ways to increase the firing range/activation range of ballista because 6m is very short
Last bumped on Feb 16, 2025, 12:48:10 PM

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