My attempt to fix Endgame in POE2
Let me start by saying sorry if my English grammar is bad. It's a second language for me, and if you would like to add to my fix, or fix it if it has issues feel free to do so.
Poe 2 Endgame Fix The Solution Make the Endgame infinite loop possible in one window frame, but how? 1-Split the single window frame into sectors representing each Biome. 2-Place the devices for (The Monolith, Realmgate, Town, and Reliquary Vault) in the middle of the screen. 3-Place 5 permanent towers in a pentagon shape surrounding the endgame devices mentioned previously. 4-Replace maps with tablets. This is what it would look like: You guys can make it prettier :D https://imgur.com/8V3GusF How is this going to fix everything? 1-The Biome split will end the era of map drops and replace it with tablets since they support endgame mechanics respectively, and it will fix the map stash issues since it will be replaced with tablets. Dealing with 5 to 10 endgame mechanics tablets is much easier than dealing with 16 different tiers of maps because they don’t have tiers and require less storage. 2-The drop rate of the tablets doesn’t need to be increased, instead, replace the biome that increases the Baryas and Ultimatum drop rate by 40% with it, because they drop a lot already without it. 3-Clicking on a specific biome will prompt the player to open a portal and take them to a tier 1 map with the same normal maps system. Where they can start from tier 1 map to 16 offering them in a window (like Kirac in poe1) Completing the previous tier will unlock the next tier and so on. Maps cannot be rolled or modified. 4-It will offer players the choice to pick their Endgame farming plan. For example, If a player wants to chase unique items. First, you have to change the 40% gold increase in the mountain biome since it’s useless to a 40% unique increase to unique items drop. Therefore, the player can choose the mountain biome to do so. Same with other biomes. 5-Choosing a specific biome will only take you to maps related to that biome and layouts are random. 6-Obviously, once you finish a map you will use your portal to leave the area and start a new one. 7-To make map completion better, clicking the tab button on the keyboard should display a rare monster count and if a boss is present or not. Also, it should indicate where they are located in the mini-map and the map overlay for a more efficient experience. 8-Same map rules we have now should be applied ( 1 attempt per map etc..) unless it’s a pinnacle fight. How is this going to make mapping better if we can’t roll maps? 1-Tablets can be rolled now. 2-Tablets can be placed into the 5 permanent towers to offer their mods to every map you open regardless of which biome you choose. Tablets will have a use count as they do now. 3-Once the use count is over you have to place new tablets again. Same system as now. 4-Tablets can roll all the mods that were possible to roll on maps before (obviously some of them need to be adjusted). If the rarity and quantity kept at the same values that means placing 5 of them with the current mods values, you will be able to reach 500%+ rarity and 100%+ quantity without having any on your gear. Therefore, eliminating the need for rarity mods on gear. Making gearing a character is focused on benefiting the build itself rather than drops since it’s the job of the tablets (maps previously) mods to do so. 5-Another option for towers would be, to leave them empty after you have cleared them for the first time so they will be occupied by Citadel Bosses by chance. The more towers empty the higher the chance of a Citadel Boss to take over it. 6-By following these ideas towers will not feel like doing chores anymore and will have an amazing beneficial purpose, and the player will have to choose between leaving them empty for a chance to spawn a Citadel boss or placing a tablet to increase their map drops or a combination of both. What about the unique maps and hideouts? 1- The (Kirac like window) will have a chance to display a unique map or a hideout for you. What about future implementations? 1-When it comes to devices and town I don’t think we need more to be implemented, but there’s enough room within the pentagon shape to accommodate that. 2-When it comes to adding more endgame mechanisms tablets will be created to support those mechanics and a category representing them will be added to the tablet stash tab. 3-If more biome will be implemented then it’s easy to change the split shape to accommodate them. 4-Also, more lines can be added to the biome drop chance on the atlas tree, and each biome can support multiple mechanics instead of one. For instance, right now Grass Biome gives a 40% increased drop to socket currency. We can change it to say Grass biome has a 40% increase in socket currency drop and gold. The above is a solution for everything in the endgame: 1-The search for Citadel Bosses. 2-The search for Unique maps and Hideouts. 3-Rarity issues. 4-Map stash tab issues. 5-Gearing issues. 6-Infinit endgame confusion. 7-Biomes are more efficient and beneficial. 8-Mapping is a much more enjoyable experience. 9-Towers are much more beneficial. 10-The endless map looting now will be tablet looting and not as much as maps. 11-Endgame Bosses now are within a one-screen window. 12-No more navigation issues. 13-No more overdevelopment of useless codes and wasting time. 14-On top of that, less clicking and missing around which means a much healthier endgame for the player's hands and eyes. Last edited by Eilatra#7209 on Feb 17, 2025, 10:26:31 AM Last bumped on Feb 17, 2025, 10:15:55 AM
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This concept sounds quite intriguing and makes much more sense than the current one. Fingers crossed that GGG will embrace these useful concepts instead of ignoring them and actually entertain the ideas here.
Good job, pal. "This is too good for you, very powerful ! You want - You take"
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Actually a pretty interesting concept and well thought out than the current shitshow we have now. I doubt it will ever get implemented.
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" I'm glad you like it and hope they won't just ignore it. |
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" Another supporter of my ideas. Thank you. I know they usually tend to ignore suggestions, but I'm hoping they won't do it this time. |
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