what came first narrow maps or breach mechanic?
i cant believe both exist.
its like storing cotton candy in water. its like lighting a fire with water. who in gods name was that? who said its okay? which devs ran this themselves and thought "damn amazing NOTHING TO CHANGE HERE" please just make comprehend. is that the kind of people working for GGG? should i just give up on the game if THAT is what you do? Last bumped on Feb 18, 2025, 11:21:46 PM
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Breach came from Poe 1 where maps were mostly like Savannah, wide open.
The corridors format is actually ok if you have an attack that bounces off walls like Spark. Obviously for breach open areas might be better or might be over whelming especially with corruption. I kinda like corridors breach because I can kill the spawns before they see me. |
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or ritual alters where half the circle is on the other side of a wall that takes 5+ seconds to reach
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