Please add passives or a system to reward player for taking quick breaks in attacks/casting.
I realized that I'd really like to get away from the press and hold blender jesus take the wheel attacks/spells style of PoE1.
So I'd like to recommend either nodes on the tree, or a generic all the time system that gives increased skill speed if you haven't used a skill in the last half second. Basically, this rewards you for adding micro "waits" between individual attacks/spells on monsters. Which most people are doing anyways (go in, get a few hits, get out) when encountering difficult content. Leading to more considered skill usage. It could be a few passive nodes around the tree, like 25% increased skill speed if you have not used a skill in the last .5 seconds. Or it could be a system that adds a "tail" .5 ish after a skill where you can move without issue but not use a skill. This also makes that first skill use after a slight reposition feel super snappy. Last bumped on Feb 25, 2025, 11:38:16 PM
|
![]() |