Campaign Replayability - Add Short Randomized Content

To improve replayability of the campaign, I urge the devs to sprinkle in short randomized content (e.g. caves, cellars, etc.) to explore and would be completely optional content. You would enter through a small entrance into an entryway or tunnel leading to only a few rooms (areas are not large dungeons). These short randomized areas would mix things up.a bit in the campaign and make every new game feel unique.
Last edited by CharlesJT#7681 on Feb 27, 2025, 10:55:26 AM
Last bumped on Feb 27, 2025, 11:44:58 AM
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Campaign shouldn't be something you replay over and over again within short intervals.
Campaign should be something you play if and when you want to engage in a game's lore, and it shouldn't change exactly because of that.
Also, adding random "dungeons" within the campaign add nothing to the campaign itself because they add nothing to the lore/progression of the story. You're just bloating it with content that feels like endgame mapping.

If you want randomized dungeons in the campaign, all it means is that you don't want to replay the campaign, you just want to clear maps.
Last edited by _rt_#4636 on Feb 27, 2025, 9:13:11 AM
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_rt_#4636 wrote:

If you want randomized dungeons in the campaign, all it means is that you don't want to replay the campaign, you just want to clear maps.


Respectfully disagree. Having a few random cellars in the campaign would mix things up a bit with small random zones, I'm not asking for large random dungeons.
Last edited by CharlesJT#7681 on Feb 27, 2025, 10:50:10 AM
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_rt_#4636 wrote:

If you want randomized dungeons in the campaign, all it means is that you don't want to replay the campaign, you just want to clear maps.


Respectfully disagree. Having a few random cellars in the campaign would mix things up a bit with small random zones, I'm not asking for large random dungeons.


It's hard to keep a discussion going on because your arguments aren't very objective. Maybe put some more thought on why you're asking for changes and what these changes actually do for the current game we have.

What you asked is the definition of "bloat". Some campaign areas even have what you asked for. These "small dungeons" are completely ignored by all knowledgeable players because they add literally nothing meaningful. They're just time wasters.

And lastly, I'll repeat: if you want "fresh" content with replayability, go play the endgame. No videogame campaign is meant to feel "fresh" after you've run through the content for the 5th time in 4 weeks.

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