The REAL Fix for Towers in 0.2.0 - Invert Them

I wanna bring more Attention to this reddit post(not mine) which has some really nice ideas for towers id love to see. They would become the exact opposite of a chore which would be so fun. Maybe some of you have more feedback to it.
https://www.reddit.com/r/PathOfExile2/comments/1iyoqx9/the_real_fix_for_towers_in_020_invert_them/

The post:

It's clear that GGG wants to make towers more engaging, so they should flip how towers work:

When you reach a tower, you put the precursor tablet in FIRST

That tower becomes an "uber" version of the mechanic on the tablet

E.g. If you put in a breach tablet, you get a HUGE breach like the Twisted Domain one

If you clear it, the mechanic (e.g. breach) will appear on ALL MAPS within the tower's range

Tablets can have their quality increased to further extend their range

Tablets can be upgraded to rare, can have up to 6 mods, and can be corrupted

Your atlas tree mechanic +difficulty nodes now also affect maps (e.g. +1 twisted domain difficulty)

Higher difficulty makes the whole mechanic harder but also grant greater rewards

Higher difficulty increases the chance of a mechanic boss spawning in maps (e.g. Omniphobia, Fear Manifest for Delirium) who can drop pinnacle boss loot (at a much lower rate)

If you're going to make us do towers, let us REALLY engage with the map mechanics they enable.

Last bumped on Feb 27, 2025, 10:08:43 AM
That doesn't sound like a bad idea. Currently though with limited mechanics available it would be pretty easy to run out of mechanics -- at least good ones -- to put on your towers.

I hope that GGG's response to this change would be to make towers less common and/or have a lower radius.

To me the biggest issues with Towers and the PoE2 Atlas tree in the current version of the game as they don't really promote specialization in any sense. In the current endgame, as I understand it, everyone is a generalist as there are not restrictions on getting Atlas points outside of running the content in question.

This leaves less room for people to specialize into certain aspects, farm the 1-2 mechanics they specialize in and then sell the proceeds to those that are specialized in something else but still need / want the items you're farming.

That leaves fewer economic niches for players to find and in the end forces a lot of the builds to be, effectively, the same as each other that need to be optimized to do well in everything as opposed to having various specialist builds.

YMMV

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