POE 2 Classes/Weapons Pie - Attribute Requirements



I thought I'd make a rough conceptual representation of the Skill Tree and all the classes. The other charts online didn't seem accurate to me.

Although, I wouldn't say its completely accurate with how I know Mercenary skills currently have 1:1 STR:DEX ratio for skills (maybe that should change?). But I just deduced the weapons and classes through the early nodes with how the Right side of the Bottom STR/DEX tree has "Projectile Damage" = Mercenary.

Then I'm guessing the Witch is on the left side of the top of the tree because of the Minions-- which puts it closer to the other minion-based class im assuming which is Druid-- meaning the Templar will be Crit & AOE-based & Druid will have some (Ancestral) Totems based on the nodes.

Shadow is the Dagger Crit class. And then I'm guessing Huntress Spear will be a Ranged Projectile attack because of the 'Projectile Damage' nodes. Duelist Swords are the Tank & Ailment class.

If this is accurate, then I just wonder if they would tweak the Attribute requirements of skills (ex. Mercenary more DEX than STR, Witch needing some STR)? Essentially lowering the requirement costs of Merc.

Although I ultimately prefer if all skill requirements were less demanding overall to encourage buildcrafting but at least have these ratios applied for more identity i guess.

It just seems to me if I want to try mixing together 2-3 classes beside each other-- considering how limited attribute increases can be especially without good gear, it would cost less to invest on the third attribute given this format.

Last bumped on Mar 4, 2025, 11:31:19 AM

Report Forum Post

Report Account:

Report Type

Additional Info